<?xml version="1.0" encoding="utf-8"?>
<!-- If you are running a bot please visit this policy page outlining rules you must respect. https://www.livejournal.com/bots/ -->
<feed xmlns="http://www.w3.org/2005/Atom" xmlns:lj="https://www.livejournal.com">
  <id>urn:lj:livejournal.com:atom1:ontdgames</id>
  <title>ONTD Games</title>
  <subtitle>Games are srs bsns</subtitle>
  <author>
    <name>ONTD Games</name>
  </author>
  <link rel="alternate" type="text/html" href="https://ontdgames.livejournal.com/"/>
  <link rel="self" type="text/xml" href="https://ontdgames.livejournal.com/data/atom"/>
  <updated>2021-10-17T14:37:04Z</updated>
  <lj:journal userid="44135287" username="ontdgames" type="community"/>
  <link rel="service.feed" type="application/x.atom+xml" href="https://ontdgames.livejournal.com/data/atom" title="ONTD Games"/>
  <entry>
    <id>urn:lj:livejournal.com:atom1:ontdgames:272513</id>
    <author>
      <name>ahmedessam6</name>
    </author>
    <lj:poster user="ahmedessam6" userid="89086733"/>
    <link rel="alternate" type="text/html" href="https://ontdgames.livejournal.com/272513.html"/>
    <link rel="self" type="text/xml" href="https://ontdgames.livejournal.com/data/atom/?itemid=272513"/>
    <title>Sharm El Sheikh is back again to become the best tourist area in Egypt and Africa </title>
    <published>2021-10-17T14:37:04Z</published>
    <updated>2021-10-17T14:37:04Z</updated>
    <content type="html">&lt;h1&gt;&lt;a href="https://www.timeprayer.net/2021/09/travel-prayer.html" target="_blank" rel="nofollow"&gt;&lt;strong&gt;Sharm El Sheikh is back again to become the best tourist area in Egypt and Africa&lt;/strong&gt;&lt;/a&gt;&lt;/h1&gt;
&lt;figure class="aentry-post__figure aentry-post__figure--text-width" data-figure-type="image" data-image-type="standart"&gt;
            &lt;div class="aentry-post__img--text-width" style="width: 274px;"&gt;
              
                &lt;img style="max-width: 100%" src="https://ic.pics.livejournal.com/ahmedessam6/89086733/358/358_original.jpg" fetchpriority="high" /&gt;
              
              &lt;figcaption&gt;&lt;/figcaption&gt;
            &lt;/div&gt;
          &lt;/figure&gt;
&lt;p&gt;&lt;a href="https://www.timeprayer.net/2021/09/travel-prayer.html" target="_blank" rel="nofollow"&gt;h is back again to become the best tourist area in Egypt and Africa&lt;/a&gt;&lt;/p&gt;
&lt;h3&gt;&lt;strong&gt;Information about the city of Sharm El Sheikh&lt;/strong&gt;&lt;/h3&gt;
&lt;p&gt;&lt;a href="https://www.timeprayer.net/2021/09/Sharm-El-Sheikh.html" target="_blank" rel="nofollow"&gt;Sharm El Sheikh&lt;/a&gt; is located in the Arab Republic of Egypt, on the coast of the Red Sea, with an area of 480 square kilometers. As a result, Sharm El Sheikh is larger than some of Egypt's cities.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.timeprayer.net/2021/09/travel-prayer.html" target="_blank" rel="nofollow"&gt;In addition, the population re population reaches 35 thousand people&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.timeprayer.net/2021/09/travel-prayer.html" target="_blank" rel="nofollow"&gt;In addition, it is one of the largest cities in South Sinai Governorate&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.timeprayer.net/2021/09/travel-prayer.html" target="_blank" rel="nofollow"&gt;And most of all, the region includes many tourist resorts visited by foreigners from all the capitals and cities of the world for the city&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.timeprayer.net/" target="_blank" rel="nofollow"&gt;harm is famous for being one of the most important global centers for Awad, which attracts professionals in this sport. There are also many areas in Sharm El Sheikh that are tourist attractions&lt;/a&gt;.&lt;/p&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:ontdgames:272183</id>
    <author>
      <name>medij</name>
    </author>
    <lj:poster user="medij" userid="84245162"/>
    <link rel="alternate" type="text/html" href="https://ontdgames.livejournal.com/272183.html"/>
    <link rel="self" type="text/xml" href="https://ontdgames.livejournal.com/data/atom/?itemid=272183"/>
    <title>Tina Brings Cattastic Magic! Talking Cat Tina Game For All Lovers Of Virtual Pets!</title>
    <published>2018-02-13T09:11:13Z</published>
    <updated>2018-02-13T09:11:13Z</updated>
    <content type="html">&lt;p&gt;Over the past few years virtual talking friends have become more and more popular. They have won the hearts of not only children, but of all the rest who adore having a virtual friend on their smartphone or tablet. These, usually adorable pets, are the immense source of entertainment, and they have the power to melt anybody's heart.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;The game itself brings a sense of responsibility upon the children and they can easily discover what taking care of a pet would be like. In a way, it can be used as a test method for checking the responsibility of kids and their attitude towards pets.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Talking Cat Tina game is perfect for everybody who take a great delight in playing with the virtual friend on their screen. It starts by the player adopting a cute and cuddly kitten who he needs to take care of. Feeding the baby cat, putting her to bed and taking her to the bathroom is only one part of the game. Tina is growing up and when she becomes a lovely cat lady her interests change, and she starts exercising, dancing and playing the piano.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;The game itself features many various mini games that allow the players to have even greater fun. It can be downloaded for free from Google Play!&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Google Play: &lt;a target='_blank' href='https://goo.gl/mn23Wp' rel='nofollow'&gt;https://goo.gl/mn23Wp&lt;/a&gt;&lt;/p&gt;
&lt;figure class="aentry-post__figure aentry-post__figure--text-width" data-figure-type="image" data-image-type="standart"&gt;
            &lt;div class="aentry-post__img--text-width"&gt;
              
                &lt;img style="max-width: 100%" src="https://ic.pics.livejournal.com/medij/84245162/1236/1236_800.png" alt="" fetchpriority="high" /&gt;
              
              &lt;figcaption&gt;&lt;/figcaption&gt;
            &lt;/div&gt;
          &lt;/figure&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:ontdgames:271864</id>
    <author>
      <name>Tiathyme</name>
    </author>
    <lj:poster user="tiathyme" userid="72826612"/>
    <link rel="alternate" type="text/html" href="https://ontdgames.livejournal.com/271864.html"/>
    <link rel="self" type="text/xml" href="https://ontdgames.livejournal.com/data/atom/?itemid=271864"/>
    <title>Steam launches broadcasting</title>
    <published>2014-12-03T02:14:23Z</published>
    <updated>2014-12-03T02:14:23Z</updated>
    <content type="html">Steam has launched it&amp;#39;s Twitch competitor today, with the inspiring name of &amp;#39;Steam broadcasting&amp;#39;. You can access all currently available broadcasts &lt;a href="http://steamcommunity.com/?subsection=broadcasts" target="_blank" rel="nofollow"&gt;from this link&lt;/a&gt;. &lt;br /&gt;&lt;br /&gt;The two most popular broadcasts currently appear to be hijacked into playing anime and/or hentai (I didn&amp;#39;t hang around long enough to tell). I think that little exploit will get nixed fairly soon. &lt;br /&gt;&lt;br /&gt;Go check it out. Watching someone silently pretending to drive a train can be kinda mesmerising.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:ontdgames:271607</id>
    <author>
      <name>Tiathyme</name>
    </author>
    <lj:poster user="tiathyme" userid="72826612"/>
    <link rel="alternate" type="text/html" href="https://ontdgames.livejournal.com/271607.html"/>
    <link rel="self" type="text/xml" href="https://ontdgames.livejournal.com/data/atom/?itemid=271607"/>
    <title>Hate-playing Sherlock Holmes, Part 3 </title>
    <published>2014-11-27T00:15:36Z</published>
    <updated>2014-11-27T00:15:36Z</updated>
    <category term="adventure games"/>
    <content type="html">The exciting case of Sherlock Holmes: The Awakened continues!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In their warehouse investigations Holmes and Watson found a vial of opium, labelled &amp;#39;Black Edelweiss&amp;#39;. Holmes then asks you which country is associated with the edelweiss. I hope you were paying attention during &lt;i&gt;The Sound of Musi&lt;/i&gt;c!&lt;br /&gt;&lt;br /&gt;So the pair travel to Switzerland, to the Black Edelweiss Institute, which turns out to be a mental asylum. Watson goes in and tries to bluff his way in as a professional doctor, but just as that fails a tall, red-headed American walks in. Yes, it&amp;#39;s the man who was murdered and stuffed full of eels! Watson points him out for the imposter that he is, and the red-headed man is captured by orderlies and committed for mumbeldysomething.&lt;br /&gt;&lt;br /&gt;The red-headed man is Holmes in disguise, keen to investigate the Institute. The game gets a bit interesting at this point, in that it&amp;#39;s no longer linear and you can actually &amp;#39;lose&amp;#39;. As he&amp;#39;s being forcibly admitted Holmes in injected with a sedative. If you&amp;#39;re quick you can get Holmes to switch the sedative with water, so it has no effect. If you&amp;#39;re not quick, Holmes gets sedated, and has distorted vision when he wakes up in his cell (this wears off after a few minutes through).&lt;br /&gt;&lt;br /&gt;Holmes breaks out of his cell and explores the Institute, which appears to be dungeons filled with people crying and moaning.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;img alt="2014-11-27_00002" src="https://ic.pics.livejournal.com/tiathyme/72826612/1939/1939_600.jpg" title="2014-11-27_00002" fetchpriority="high" /&gt;&lt;/div&gt;&lt;br /&gt;Holmes wanders around talking to patients, but there&amp;#39;s also guards patrolling the corridors. Here beings an &lt;i&gt;exciting&lt;/i&gt; stealth game where you have to avoid guards who patrol with no respect to time, or even physics, and are often entirely out of view. So fun. If Holmes gets caught, the game ends with Watson waking up from a nightmare screaming &amp;quot;No, it can&amp;#39;t end like this!&amp;quot;.&lt;br /&gt;&lt;br /&gt;Eventually, Holmes distracts the hardened, bludgeon-wielding orderlies by releasing a flock of birds. He&amp;#39;s then free to wander the Institute, including the head nurse&amp;#39;s office where he makes disparaging remarks about her stills in macram&amp;eacute;. You might think I&amp;#39;m being facetious here, but I&amp;#39;m totally not.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;img alt="2014-11-27_00001" src="https://ic.pics.livejournal.com/tiathyme/72826612/2077/2077_600.jpg" title="2014-11-27_00001" loading="lazy" /&gt;&lt;/div&gt;&lt;br /&gt;You progress through the dungeon areas, lock-picking doors, finding keys, solving puzzles and talking to patients. And then, there&amp;#39;s the Escheresque stairs of dooooom.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;img alt="2014-11-27_00004" src="https://ic.pics.livejournal.com/tiathyme/72826612/2486/2486_600.jpg" title="2014-11-27_00004" loading="lazy" /&gt;&lt;/div&gt;&lt;br /&gt;Holmes finds a well in one of the dungeon rooms with a body in it, and is glad Watson is spared the sight. Because, as a medical doctor and ex-war surgeon, Watson is surely rathe squeamish around the dead.&lt;br /&gt;&lt;br /&gt;Finally, Holmes stumbles across an Indian man, who&amp;#39;s a follower of The One and mumbles about how Holmes will die, blah blah.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;img alt="2014-11-27_00008" src="https://ic.pics.livejournal.com/tiathyme/72826612/2661/2661_600.jpg" title="2014-11-27_00008" loading="lazy" /&gt;&lt;/div&gt;&lt;br /&gt;Holmes runs away and discovers... Moriarty! Who&amp;#39;s inexplicably now a patient in this mad house, and has lost all his memories and mental faculties. Holmes escapes the suddenly-returned guards by convincing Moriarty that the head guard is Sherlock Holmes, which prompts Moriarty to run at them screaming. Because that makes sense. Right?&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;img alt="2014-11-27_00010" src="https://ic.pics.livejournal.com/tiathyme/72826612/2882/2882_600.jpg" title="2014-11-27_00010" loading="lazy" /&gt;&lt;/div&gt;&lt;br /&gt;Anyway, Holmes dons his red-headed American disguise and saunters out into the public area of the Institute. It feels like a lot of time has passed (certainly an hour plus of gameplay), but Watson is there loitering there. Is it a different day? I can&amp;#39;t tell... No one seems to care that the red-headed American has been admitted and now appears to be sauntering out. Watson detains the American and is telling him his ruse is silly and would never be convincing, until Sherlock removes the disguise and Watson is all oh em gee!&lt;br /&gt;&lt;br /&gt;Blah blah blah, Holmes declares they must go to New Orleans. On the train back to London a random boy walks into Holmes and Watson&amp;#39;s carriage with a puzzle box he can&amp;#39;t open. Holmes opens it, and Watson makes a remark about detectives using their brains. What is even the point of this? The boy is called away by his mother, and you discover is name is Hercule Poroit.&lt;br /&gt;&lt;br /&gt;You can &lt;a href="http://youtu.be/tcOp43v-VQM?t=6m49s" target="_blank" rel="nofollow"&gt;watch this touching scene here&lt;/a&gt;. It really is quite beautiful, *sniff*. I especially like the way Holmes takes the box off the child without even looking at him, Watson&amp;#39;s haughty glare, and the way Holmes stares out the window like a teenage girl. &lt;br /&gt;&lt;br /&gt;Oh, kill me now.&lt;br /&gt;&lt;a name='cutid1-end'&gt;&lt;/a&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:ontdgames:271243</id>
    <author>
      <email>valtraid@livejournal.com</email>
      <name>@valtraid</name>
    </author>
    <lj:poster user="valtraid" userid="6384080"/>
    <link rel="alternate" type="text/html" href="https://ontdgames.livejournal.com/271243.html"/>
    <link rel="self" type="text/xml" href="https://ontdgames.livejournal.com/data/atom/?itemid=271243"/>
    <title>Smash Bros is NA's Fastest-Selling Wii U Game!</title>
    <published>2014-11-26T05:45:22Z</published>
    <updated>2014-11-26T05:45:22Z</updated>
    <category term="smash bros"/>
    <category term="nintendo"/>
    <category term="nintendo 3ds"/>
    <category term="nintendo wii u"/>
    <category term="wii u"/>
    <content type="html">&lt;span style="line-height: 1.4;"&gt;Nintendo has announced &lt;b&gt;Super Smash Bros.&lt;/b&gt; is now the &lt;b&gt;fastest-selling Wii U game ever to release in the US&lt;/b&gt; after it managed to &lt;b&gt;sell an impressive 490,000 units in just three days.&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;img src="https://ic.pics.livejournal.com/smashbros/6384080/2787774/2787774_600.png" title="10477474_737771489640640_8675787130281219161_n" width="500" fetchpriority="high" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;That number includes both physical and digital units sold between November 21 and 23, and means that &lt;b&gt;the previous number one, Mario Kart 8, is relegated to second place&lt;/b&gt;. This now means the &lt;i&gt;Smash Bros. franchise has sold more than 14 million units in the US alone since it first burst onto the scene back in 1999.&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&amp;quot;Thanks to all of you, the highest user-rated Wii U game is now the fastest-selling title in platform history!&amp;quot;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;YASSSS, slay Sakurai! &amp;nbsp;ONTD, post your Nintendo Network ID so we can all add each other and &lt;a href='https://www.livejournal.com/rsearch/?tags=%23SettleitinSmash'&gt;#SettleitinSmash&lt;/a&gt; !&lt;br /&gt;If you don&amp;#39;t have a Wii U yet, post your 3DS FCs to battle on the handheld!&lt;br /&gt;Also, discuss your fave characters/stages/modes! &amp;nbsp;Did you buy the bundle? &amp;nbsp;Do you have any amiibo yet?&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.ign.com/articles/2014/11/25/super-smash-bros-is-north-americas-fastest-selling-wii-u-game" target="_blank"&gt;&lt;b&gt;SRC&lt;/b&gt;&lt;/a&gt; &amp;amp; &lt;a href="https://www.facebook.com/Nintendo" target="_blank"&gt;src&lt;/a&gt;&lt;/div&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:ontdgames:270997</id>
    <author>
      <name>Tiathyme</name>
    </author>
    <lj:poster user="tiathyme" userid="72826612"/>
    <link rel="alternate" type="text/html" href="https://ontdgames.livejournal.com/270997.html"/>
    <link rel="self" type="text/xml" href="https://ontdgames.livejournal.com/data/atom/?itemid=270997"/>
    <title>Hateplaying Sherlock Holmes (Part 2)  </title>
    <published>2014-11-20T01:55:13Z</published>
    <updated>2014-11-20T01:55:13Z</updated>
    <content type="html">And I return back to the land of &lt;strike&gt;brothels&lt;/strike&gt; Sherlock Holmes.&lt;br /&gt;&lt;br /&gt;Sherlock is sciencing away at his table, while Watson mopes around like the last girl left sitting at the dance.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;a href="http://ic.pics.livejournal.com/tiathyme/72826612/742/742_original.jpg" target="_blank" target="_blank"&gt;&lt;img alt="2014-11-13_00005" src="https://ic.pics.livejournal.com/tiathyme/72826612/742/742_600.jpg" title="2014-11-13_00005" fetchpriority="high" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Sherlock then asks Watson where to go looking for Baowpa&amp;#39;s kidnapper, despite the fact that Watson&amp;#39;s done nothing more investigative than go buy a book so far. And then, joy of joys, a prompt comes up asking the player where to investigate with a lovely click-the-letter-to-type interface! I&amp;#39;m getting flashbacks to Pok&amp;eacute;mon Blue. After much deductive reasoning guessing consultation of the walkthrough, Watson declares that they should investigate the docks.&lt;br /&gt;&lt;br /&gt;First stop is the Cursed Mermaid pub, where a charming old drunkard feels the need to tell you he accidentally tore himself a new arsehole with his hook hand the last time he had worms. He&amp;#39;s currently trying to drink himself into oblivion because the wooden hand he ordered on Ye OldeBay has yet to arrive.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;img src="https://i1124.photobucket.com/albums/l561/BoneCaps/The%20Awakened/2011-12-24_00012.jpg" width="600" loading="lazy" /&gt;&lt;/div&gt;&lt;br /&gt;Following a hint from the barkeep, Sherlock and Watson try to find a certain Harper who could have information about the kidnappers. Harper isn&amp;#39;t home, but it neighbours are so the Guesswork Gentlemen drop in for a chat.&lt;br /&gt;&lt;br /&gt;A woman is mourning her missing son inside. She&amp;#39;s Nepalese, but luckily Holmes speaks Nepalese! Unluckily, Frogware&amp;#39;s concept of Nepealese is programming a synthesiser with Asian-sounding syllables and getting a cat to run across the keyboard. &lt;a href="http://youtu.be/fE_QSt1SsRs?t=7m45s" target="_blank" rel="nofollow"&gt;I&amp;#39;m not kidding&lt;/a&gt;. &lt;br /&gt;&lt;br /&gt;A bit more sleuthing and then Holmes and Watson run into a staggering man. Watson uses his masterful skills in medicine to determine that the man is drunk!&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;a href="http://ic.pics.livejournal.com/tiathyme/72826612/1018/1018_original.jpg" target="_blank" target="_blank"&gt;&lt;img alt="2014-11-13_00001" src="https://ic.pics.livejournal.com/tiathyme/72826612/1018/1018_600.jpg" title="2014-11-13_00001" loading="lazy" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;The drunken man is also a postman and is lamenting his loss of a parcel. Following the trail and you end up at a moonshine brewers, who as inexplicably stolen El Scratcho&amp;#39;s new wooden hand, but is so unmoved by it that he gives it over without a struggle.&lt;br /&gt;&lt;br /&gt;Back to the pub and the man, newly united with his new hand, scratches his arse with a look of bliss that I really don&amp;#39;t think is appropriate for a game of this rating (... whatever that is.)&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;a href="http://ic.pics.livejournal.com/tiathyme/72826612/1027/1027_original.jpg" target="_blank" target="_blank"&gt;&lt;img alt="2014-11-13_00002" src="https://ic.pics.livejournal.com/tiathyme/72826612/1027/1027_600.jpg" title="2014-11-13_00002" loading="lazy" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Holmes is unmoved by the offer of a kiss. Can&amp;#39;t imagine why. The now unrequired hook-hand is abandoned on the bar and Holmes decides it could be useful and puts it in his pocket.&lt;br /&gt;&lt;br /&gt;D:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:1.8em;"&gt;D:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;But now the game actually gets going. You find out a warehouse to investigate, and have a few clues filed away in the notebook. The warehouse reveals some blood splattered boxes, and a hatchway that leads into dank and dripping catacombs. That&amp;#39;s never good. A rather nice puzzle to open an ornate door and... you&amp;#39;re in a ritual sacrifice room, whee!&lt;br /&gt;&lt;br /&gt;There&amp;#39;s statues of Cthulhu, opium residue everywhere and blood-stained demonic scrawling on the walls including *gasp* Japanese!&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;a href="http://ic.pics.livejournal.com/tiathyme/72826612/1388/1388_original.jpg" target="_blank" target="_blank"&gt;&lt;img alt="2014-11-13_00003" src="https://ic.pics.livejournal.com/tiathyme/72826612/1388/1388_600.jpg" title="2014-11-13_00003" loading="lazy" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;China... nune? I can&amp;#39;t make it out... The fact that I don&amp;#39;t know Japanese is not relevant at all... &lt;br /&gt;&lt;br /&gt;In addition to the atrocity of hiragana there&amp;#39;s a disfigured body on a plinth, but it&amp;#39;s nice to see that these murderous demon worshippers are not so foul that they don&amp;#39;t carefully cover their sacrifice&amp;#39;s rude bits with a cloth.&lt;br /&gt;&lt;br /&gt;And THEN, just when you think the horror of this point-and-click purgatory has been fully revealed, EELS. EELS BURST OUT OF THE CORPSE&amp;#39;S STOMACH. For reasons I cannot fathom at all. Did they make the dude swallow the eels? How are they still alive? What&amp;#39;s going on? Why do I even play this game?&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;a href="http://ic.pics.livejournal.com/tiathyme/72826612/1687/1687_original.jpg" target="_blank" target="_blank"&gt;&lt;img alt="2014-11-13_00004" src="https://ic.pics.livejournal.com/tiathyme/72826612/1687/1687_600.jpg" title="2014-11-13_00004" loading="lazy" /&gt;&lt;/a&gt;&lt;span style="line-height: 1.4;"&gt; &lt;/span&gt;&lt;br style="line-height: 1.4;" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;In the next exciting edition: Holmes wears a bowler hat! Watson might or might not be confused! Deranged cackling!&lt;br /&gt;&lt;a name='cutid1-end'&gt;&lt;/a&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:ontdgames:270807</id>
    <author>
      <name>The world is a laboratory to the enquiring mind</name>
    </author>
    <lj:poster user="scolaro" userid="6746580"/>
    <link rel="alternate" type="text/html" href="https://ontdgames.livejournal.com/270807.html"/>
    <link rel="self" type="text/xml" href="https://ontdgames.livejournal.com/data/atom/?itemid=270807"/>
    <title>Remembering the good old days: Gabriel Knight 2 - The Beast Within</title>
    <published>2014-11-18T22:31:54Z</published>
    <updated>2014-11-18T22:53:26Z</updated>
    <category term="tag submissions"/>
    <category term="a winner is you"/>
    <category term="adventure games"/>
    <content type="html">&lt;span  class="ljuser  i-ljuser  i-ljuser-deleted  i-ljuser-type-P     "  data-ljuser="tiathyme" lj:user="tiathyme" &gt;&lt;a href="https://tiathyme.livejournal.com/profile/"  target="_self"  class="i-ljuser-profile" &gt;&lt;img  class="i-ljuser-userhead"  src="https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=922" /&gt;&lt;/a&gt;&lt;a href="https://tiathyme.livejournal.com/" class="i-ljuser-username"   target="_self"   &gt;&lt;b&gt;tiathyme&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; inspired me with her funny &lt;a href="http://ontdgames.livejournal.com/270552.html" target="_blank"&gt;Sherlock Holmes piece&lt;/a&gt; to post this five year old entry...&lt;br /&gt;&lt;br /&gt;--------&lt;br /&gt;Yesterday I felt like playing Gabriel Knight 2 again, but of course the game is old and doesn't run on my Win7 64bit version. The only way was to install a virtual machine - but since I'd tried this a couple of times in the past without getting it to work I didn't have much hope. &lt;br /&gt;&lt;br /&gt;However, after some fiddling around with Virtual PC I somehow managed to mount an XP .iso file into a virtual drive, booted the VM with it and voilà, the installation started. After mounting the Gabriel Knight CD in another virtual drive it appeared in the VM and lo and behold - the game started as well, just like it did all these years ago!&lt;a name='cutid1-end'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The game itself looks o-kay, but the video sequences are dreadful, with thick lines in the picture (it's even worse when you play in full screen mode). &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Regular game screen:&lt;br /&gt;&lt;center&gt;&lt;img src="https://pics.livejournal.com/scolaro/pic/001f9y52" fetchpriority="high" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Video sequence:&lt;br /&gt;&lt;center&gt;&lt;img src="https://pics.livejournal.com/scolaro/pic/001fahe0" loading="lazy" /&gt;&lt;/center&gt;&lt;a name='cutid2-end'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;They filmed everything with actors, and many things on location (well, probably not with the actors, but they do have the inner city of Munich, the famous "Glockenspiel", a real castle, Bavarian villages, wolves etc. &lt;br /&gt;It's pretty awesome (or would be if the video quality was better). &lt;br /&gt;&lt;br /&gt;I just wish the "Germans" in the game were actual Germans. Some seem to be, they change from one language to the other without trouble, but most of them speak with heavy accents (Russian? Polish?) and clearly don't know what they're saying. (Which of course is hardly audible for someone who doesn't speak German, but can be agonizing for those who do.)&lt;br /&gt;&lt;br /&gt;I also constantly fail to do stuff I should do because in some cases Gabriel receives documents of some sort - the last one was a "Jagdschein" (=hunting licence) and while I knew exactly what it was and what to do with it, HE needed to go to his lawyer and have the word translated to continue his investigation. &lt;br /&gt;But seriously, the man has supposedly been living in Germany for ONE WHOLE YEAR! You should think he's picked up at least a little bit of the language. But no, every time I try to get him to talk to Germans he acts as if I was asking him to talk to strange creatures from outer space. &lt;br /&gt;&lt;br /&gt;Funny things:&lt;br /&gt;- Gabe adjusts his hair when you click on the mirror in his hosts' house. Like, throws it back and stuff. It's hilarious.&lt;br /&gt;- In a club he finds the magazine "DER SPIEGEL" lying on a table. Only it's called "DES PI" and the rest of the second word is covered by a banner. &lt;br /&gt;- In the police station (the chief's office) there is a poster at the door, showing a kid and a policeman. The text reads: "Du, wie wird man Polizei?" (="How do you become police?")  *cries*&lt;br /&gt;- Men hit on Gabriel all the time. There are meaningful looks, touching, strange phrases...the Baron is the worst, he's totally in love with good ol' Gabe - and no, I guess it's not supposed to be canon, but it sure as hell looks like it!&lt;br /&gt;&lt;i&gt;"I'm SO glad you're here. Drop by any time. How about tomorrow? Yeah, why shouldn't you join the hunt and learn all our secrets? Please stay with me until the end of time!"&lt;/i&gt; Okay, I made the last one up, but seriously, he's the total love interest here.&lt;br /&gt;- Gabriel resides under the address: Schloss Ritter, Ritterstrasse 64, Rittersberg.&lt;br /&gt;- Initially I thought I was too fucking dumb to play and because I was impatient finally dug up a walkthrough. The parts I was having trouble with were described as follows: &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;xxxxxxxxxxxxxx  SPOILER ALERT  xxxxxxxxxxxxxx&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;# Click on the water trough.&lt;br /&gt;# Look at the muddy patch to left of it, and find the paw print.&lt;br /&gt;# Locate a small section of grass near the entrance to the woods (around about 2 cm away from Gabriel and to the left of him.) Click on it - pick up the hair.&lt;br /&gt;&lt;br /&gt;You can hardly make out the big things on screen, let alone the stuff THAT'S ONLY GOT THE SIZE OF ONE OR TWO PIXELS on the same screen! It's ridiculous.&lt;br /&gt;&lt;br /&gt;Gabriel tapes what certain people say with his tape recorder which is neat if you want to play something back. Another time I had trouble continuing the game the walkthrough wanted me to use a certain message with the walkie-talkie of a vet to be transfered to a zoo keeper. The text says:&lt;br /&gt;&lt;br /&gt;# You need to extract various words to make up 3 new sentences. You have to file through the given sentences and EXTRACT various words in a particular order.&lt;br /&gt;# The words you have to EXTRACT are these, in the right order: "THOMAS?" "HERR" "DOKTOR" "KLINGMANN" "HERE." "SHOW" "OUR" "WOLVES" "TO" "MR." "KNIGHT".&lt;br /&gt;&lt;br /&gt;I swear if I didn't have the walkthrough I would still be back there, trying to figure out the EXACT words to use from all the crap he said! How could anyone figure this out on their own?!&lt;br /&gt;&lt;br /&gt;And besides: WHY ON EARTH would the GERMAN VET give the GERMAN ZOO KEEPER the order in ENGLISH?!?&lt;br /&gt;&lt;br /&gt;There's a lot of laughter and cringing involved - and I've only reached chapter 4 (of 6) yet.&lt;br /&gt;If you haven't done so already, you should give it a try; it's as gay a game as you'll ever get one. And it's from 1995!! &lt;br /&gt;&lt;br /&gt;Edit: OMG, I just saw this scene:&lt;br /&gt;&lt;center&gt;&lt;img src="https://pics.livejournal.com/scolaro/pic/001fbtxa" loading="lazy" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Gabriel stays overnight at the Baron's place and the latter comes in and &lt;i&gt;checks him out&lt;/i&gt; while he's asleep. Seriously! First he looks at the talisman, but then he tousles Gabriel's hair. (All that after he'd basically handed him his personal whore who left shortly before this scene.)&lt;br /&gt;&lt;br /&gt;When does subtext become ...text?&lt;a name='cutid3-end'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Damn, now I want to play it again...&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;Tag suggestion: Sierra, nostalgia</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:ontdgames:270552</id>
    <author>
      <name>Tiathyme</name>
    </author>
    <lj:poster user="tiathyme" userid="72826612"/>
    <link rel="alternate" type="text/html" href="https://ontdgames.livejournal.com/270552.html"/>
    <link rel="self" type="text/xml" href="https://ontdgames.livejournal.com/data/atom/?itemid=270552"/>
    <title>Hateplaying Sherlock Holmes</title>
    <published>2014-11-17T07:58:28Z</published>
    <updated>2014-11-17T18:09:37Z</updated>
    <category term="pc/computer games"/>
    <category term="opinion piece"/>
    <category term="adventure games"/>
    <content type="html">I&amp;#39;m relatively new to steam and purchasing games online. I was seduced only a few months back by a &lt;a href="https://www.humblebundle.com/" target="_blank" rel="nofollow"&gt;Humble Bundle&lt;/a&gt; of Sherlock Holmes mystery games. Great, I love mystery games and I love reading Holmes! But in my naivety I was unaware that the developer of these games, &lt;a href="http://www.frogwares.com/" target="_blank" rel="nofollow"&gt;Frogwares&lt;/a&gt;, which was indeed the developer of all the games in the bundle, is one of the worst. ever. game. developers. ever.&lt;br /&gt;&lt;br /&gt;But I paid (very little) for these games so I&amp;#39;m bloody well going to play them (is hate-playing a thing? I think it should be a thing...)&lt;br /&gt;So this morning I started Sherlock Holmes: The Awakening.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The game begins with a cutscene showing Watson writing on his bed and moaning Holmes&amp;#39; name. Calm down, johnlockians, he&amp;#39;s having some kind of bad dream. The cutscene then jumps to two years prior.&lt;br /&gt;&lt;br /&gt;Like all of these Sherlock Holmes games, The Awakening begins with Holmes between cases and driving Watson up the wall with his monologues about the emptiness of existence.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;img src="https://i1124.photobucket.com/albums/l561/BoneCaps/The%20Awakened/2011-12-24_00078.jpg" width="600" fetchpriority="high" /&gt;&lt;/div&gt;&lt;br /&gt;Watson tells Holmes to stop whining and read a fucking book, or something (I might be paraphrasing there slightly). Watson leaves and the cutscene ends, leaving Holmes standing in his drawing room and under the player&amp;#39;s control.&lt;br /&gt;&lt;br /&gt;I wander around the room. There&amp;#39;s nothing to see or interact with, except a box of matches. I go outside into the street and talk to a street urchin, which prompts him to leave his post as a newspaper salesperson and scamper about the street looking for gossip on some Scandinavian princess, in the hope of earning a few coins from Holmes. He&amp;#39;ll probably get flogged for that later. Oops.&lt;br /&gt;&lt;br /&gt;I read the unattended newspaper. Hmm... there&amp;#39;s going to be some sort of astronomical event soon, with seven stars aligning and revealing the presence of an eighth. I don&amp;#39;t think you understand how astronomy works, game. &amp;nbsp;There&amp;#39;s some pretty epic stellar shifting going on to allow a new start to be visible from Earth.&lt;br /&gt;&lt;br /&gt;I wander around the streets, but there&amp;#39;s nothing at all to interact with until I stumble across the bookshop. Alright then, I&amp;#39;ll follow Watson&amp;#39;s advice and find a book to read. The bookseller tells me he has a book on fish identification and another of pirate myths that he thinks Holmes might like... but he doesn&amp;#39;t know where they are. Thus follows a &amp;#39;puzzle&amp;#39; of finding two books in a bookshop with no order and the inability to read any of the titles. Yay. Am I having fun yet?&lt;br /&gt;&lt;br /&gt;Through my random clicking around the bookstore I also trigger another cutscene, where Holmes deduces that the bookseller is trying to impress the flower seller from down the street, and then proceeds to give tips on seduction.&lt;br /&gt;&lt;br /&gt;What. Is this even Sherlock Holmes? Holmes who, &amp;quot;&lt;a href="http://www.gutenberg.org/files/1661/old/advsh12h.htm" target="_blank" rel="nofollow"&gt;never spoke of the softer passions, save with a gibe and a sneer&lt;/a&gt;&amp;quot;? For fuck&amp;#39;s sake, Frogwares. For. Fucks. Sake. I use the map to jump back to 221B Baker Street, because I&amp;#39;ve clearly exhausted any other actions out on the street. I wander around the interactionless room. I stare out the window. I stare at the indistinct pictures on the wall. I&amp;#39;m starting to get a taste of Holmes&amp;#39; inter-case ennui.&lt;br /&gt;&lt;br /&gt;I tab out of the game and pull up a walkthrough online. Turns out I shouldn&amp;#39;t have jumped back to Baker Street, I needed to walk through the empty streets to trigger a random meeting with Watson. &lt;i&gt;Of course. &lt;/i&gt;For fuck&amp;#39;s sake.&lt;br /&gt;I jump back to the bookstore and walk, meeting Watson.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;img src="https://i1124.photobucket.com/albums/l561/BoneCaps/The%20Awakened/2011-12-24_00101.jpg" width="600" loading="lazy" /&gt;&lt;/div&gt;&lt;br /&gt;He simply introduces me to Captain Shinypants and Sergeant Snagglemuffin. Or something.&lt;br /&gt;&lt;br /&gt;Captain Shinypants is telling me about a servant who&amp;#39;s gone missing. The servant was brought back from Australia months ago, but has never left the house before because he&amp;#39;s afraid of the city. When Holmes asks if the servant has any money, Captain Shinypants responds no, why would his servant need money? Captain Shinypants keeps the servant&amp;#39;s wages in his vault for safekeeping. Oh no, oh no no no... This is &lt;a href="http://www.abc.net.au/local/stories/2013/05/15/3759780.htm" target="_blank" rel="nofollow"&gt;starting to sound familiar&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The servant&amp;#39;s name is Baowpa. At this point I&amp;#39;m 99% sure he&amp;#39;s an Indigenous Australian, and I now have even more trepidation about what this game holds. Frogwares does not to &amp;quot;foreign&amp;quot; very well. At all. Sign. But no! Baowpa is a Maori. ... Okay. (For those playing a hom, Maoris are the native people of New Zealand).&lt;br /&gt;&lt;br /&gt;Sergeant &lt;strike&gt;Snagglemuffin&lt;/strike&gt; Rufles (he doesn&amp;#39;t need a silly name when he&amp;#39;s legitimately called Rufles) states that Baowpa needs to be found because &amp;quot;considering the wild customs of his native land, who knows what damage he could cause!&amp;quot;. Sgt Rufles suspects that, due to a spate of similar disappearances, &amp;quot;some low class brothel has opened its doors to the local ethnics&amp;quot;.&lt;br /&gt;&lt;br /&gt;Have I mentioned there&amp;#39;s a lot of brothels in these Sherlock Holmes games?&lt;br /&gt;&lt;br /&gt;I poke around the backyard, investigating footprints and measuring their size, finding scraps of cloth and stuff. It&amp;#39;s all very Holmesian. Yay! Back to Baker Street to check this stuff out under a microscope, which is kinda cool. FYI, this is where Baowpa lives:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;img src="https://i1124.photobucket.com/albums/l561/BoneCaps/The%20Awakened/2011-12-24_00110.jpg" width="600" loading="lazy" /&gt;&lt;/div&gt;&lt;br /&gt;Quaint, ain&amp;#39;t it? Sigh...&lt;br /&gt;&lt;br /&gt;After Holmes has sufficiencly scienced his clues, Watson turns up and Holmes tells him to go talk to the street urchin newspaper seller outside. The urchin says that the Scandanavian princess&amp;#39; bodyguard has disappeared, but nobody is worried because he&amp;#39;s probably just off brotheling. Those pesky foreigners and their brothels, honestly...&lt;br /&gt;&lt;br /&gt;I stopped here. Enough now, pig. Enough.&lt;br /&gt;&lt;br /&gt;(I tried to take my own screenshots of this game, but all I captured was my own desktop. &lt;i&gt;Is this game even real, or is it all a dreaaaaaam..... *voice fades away*&lt;/i&gt;. Screenshots have been stolen from &lt;a href="http://screencappery.livejournal.com/237805.html" target="_blank"&gt;this post&lt;/a&gt; in &lt;span  class="ljuser  i-ljuser  i-ljuser-type-C     "  data-ljuser="screencappery" lj:user="screencappery" &gt;&lt;a href="https://screencappery.livejournal.com/profile/"  target="_self"  class="i-ljuser-profile" &gt;&lt;img  class="i-ljuser-userhead"  src="https://l-stat.livejournal.net/img/community.png?v=556&amp;v=922" /&gt;&lt;/a&gt;&lt;a href="https://screencappery.livejournal.com/" class="i-ljuser-username"   target="_self"   &gt;&lt;b&gt;screencappery&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;.)&lt;br /&gt;&lt;a name='cutid1-end'&gt;&lt;/a&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:ontdgames:270232</id>
    <author>
      <name>Errol Jay Empe�o</name>
    </author>
    <lj:poster user="ext_2820685" userid="72592448"/>
    <link rel="alternate" type="text/html" href="https://ontdgames.livejournal.com/270232.html"/>
    <link rel="self" type="text/xml" href="https://ontdgames.livejournal.com/data/atom/?itemid=270232"/>
    <title>Minecraft Premium Account Giveaway of October 2014 1 Account</title>
    <published>2014-10-15T07:19:17Z</published>
    <updated>2014-10-15T07:19:17Z</updated>
    <content type="html">&lt;lj-embed id="850" /&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:ontdgames:269871</id>
    <author>
      <name>Airfuz</name>
    </author>
    <lj:poster user="ext_2820566" userid="72591582"/>
    <link rel="alternate" type="text/html" href="https://ontdgames.livejournal.com/269871.html"/>
    <link rel="self" type="text/xml" href="https://ontdgames.livejournal.com/data/atom/?itemid=269871"/>
    <title>Clash of Clans Review</title>
    <published>2014-10-15T06:39:08Z</published>
    <updated>2014-10-15T06:39:08Z</updated>
    <category term="clashofclans"/>
    <category term="android"/>
    <category term="ios"/>
    <category term="mobilegaming"/>
    <content type="html">Clash of Clans is one of the most popular freemium MMO games available for smartphones. With over 8.5 million daily players, it is one of the most addictive apps ever made. If you haven’t played this game already or if you’re just getting started, you’ll probably need some help to cope up with the gameplay. I have been playing Clash of Clans on my iPhone for a month now. So this review is purely based on my experience.&lt;br /&gt;&lt;br /&gt;I’ve broken down the overall review focusing on a few key factors - Gameplay, Graphics, In-game purchases and Customer Support, while discussing the overall gaming experience. More detailed ratings are available at the end of each segment.&lt;br /&gt;&lt;br /&gt;Storyline&lt;br /&gt;Although I named this segment storyline, there isn’t much story in this game. As the name implies, Clash of Clans is a game where you have to fight battles against other players, join clans and fight clan wars with your clan mates. It’s basically never ending in the multiplayer mode. But there is also a single player mode where you have to fight the ‘Goblins’. There are 150 missions in the single player mode and you can play each mission as many times as you want. However, whether you want to play single player or multiplayer, Clash of Clans require an uninterrupted internet connection.&lt;br /&gt;&lt;br /&gt;Gameplay&lt;br /&gt;First of all, the most important factor is gameplay. Clash of Clans is not the first of its kind and I mean to say that there have many Empire building games before and there are many empire building games currently available.&lt;br /&gt;&lt;br /&gt;What makes Clash of Clans different from other Empire Building strategy game is that it offers you both Single Player and Multiplayer mode. While most other games are highly focused on multiplayer battles, Clash of Clans allows you to play a single player mode without fighting any multiplayer battles.&lt;br /&gt;&lt;br /&gt;Basically, it’s like any other Empire Building game. You have to create buildings like Archer Towers, Cannons, Barracks, Mortars and upgrade them. Upgrades require ‘gold coins’ and ‘elixirs’ both of which are in-game currencies and can be achieved while playing the game, but we’ll discuss this on the next segment.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Attacking is similar both in single player and multiplayer mode. You have to create an army in Barracks and attack your opponent by strategically deploying troops in their base. Your main goal would be to destroy their base and get as much loot as you can. ‘Loot’ is referred to the in-game currencies.&lt;br /&gt;&lt;br /&gt;Defense is required in multiplayer mode where other players can attack you if they want, just like you can attack them. However, you don’t have the ability to attack a targeted player. While attacking and getting attacked, opponents are chosen on an algorithmic basis. While you’re being attacked, you cannot access the game, which is usually around 3 minutes for each attack. When defending, you’re defensive buildings like Cannons, Archer Towers, Mortars will try to defend your village. You have no control on this.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Troops that you can train in Barracks are used to attack other players. There is a large variety of troops available starting from barbarians, Archers, Giants to higher level troops like Dragons, P.E.KK.A., Hog Rider, Lava Hound as you level up.&lt;br /&gt;&lt;br /&gt;The entire gameplay is very nice. Although the interface is very simple and easy to get used to, the large variety of troops and buildings may confuse you at first. But you’ll get used to the whole thing in a few days.&lt;br /&gt;&lt;br /&gt;Gameplay rating - 9/10&lt;br /&gt;&lt;br /&gt;Graphics&lt;br /&gt;The game has some really nice graphics. The rendering is as smooth as it can get. Although you may feel minor differences around different devices, the graphics is pretty good. Some differences that you’ll feel may be due to different screen sizes or display quality. Clash of Clans is a bit difficult to play on smaller screen devices like the iPhone 4 or 4s. In the game, you’ll have to move around building and place troops on different locations, which is difficult on smaller screens. Tablets are ideal devices in my opinion.&lt;br /&gt;&lt;br /&gt;Speaking of graphics, as you play through the game, you’ll have to upgrade your troops and buildings. When you upgrade them, they change in color, shape and size. As you play along, you’ll find your buildings improve in looks when you upgrade them.&lt;br /&gt;&lt;br /&gt;Graphics rating - 8/10&lt;br /&gt;&lt;br /&gt;In-game Currency&lt;br /&gt;Clash of Clans is a freemium game that has 3 in-game currencies. Two of them are ‘Gold’ and ‘Elixir’ which can be earned through in-game tasks and missions. The third currency is gems, which can be bought from the store for money, or you can earn them in-game. The reason why I mentioned gems separately is that gems are very rare. You can do basically anything using gems. If you buy enough gems, you can maximize all your upgrades in 1 day without any efforts. As for in-game availability, gems are very rare in game. Buying is often an ideal option for those trying to get advantage.&lt;br /&gt;&lt;br /&gt;As for Gold and Elixir, you can receive those currencies using mines and extractors, or by looting other players in multiplayer battle. Gold and Elixir can be used to upgrade buildings and train troops.&lt;br /&gt;&lt;br /&gt;In-game currency rating - 8/10&lt;br /&gt;&lt;br /&gt;Customer Support&lt;br /&gt;So far, I have only tried their customer support once. In my opinion, their customer support is very well. You will get response within 24 hours on your issue. I contacted customer support to change my user name, which you cannot do in-game due to some reason. And they allow that only under some special criteria although changing names may result in unexpected crash during gameplay.&lt;br /&gt;&lt;br /&gt;Rating - 8/10&lt;br /&gt;&lt;br /&gt;Summary&lt;br /&gt;To summarize the whole review of Clash of Clans, I would just point out the pros and cons.&lt;br /&gt;&lt;br /&gt;Pros:&lt;br /&gt;&lt;br /&gt;1. Addictive gameplay. A lot to do that can be a real time-killer.&lt;br /&gt;2. Easy to use interface and good graphics.&lt;br /&gt;3. Seamlessly play multiplayer battles.&lt;br /&gt;Cons:&lt;br /&gt;&lt;br /&gt;1. Requires internet connection even during single player mode.&lt;br /&gt;2. Gems allow too much advantage to those willing to spend for it.&lt;br /&gt;Overall, it’s a very good game. I would suggest you give it a try if you haven’t already.&lt;br /&gt;&lt;br /&gt;Photo: Supercell</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:ontdgames:269627</id>
    <author>
      <name>Davaron Hardy</name>
    </author>
    <lj:poster user="ext_2753776" userid="72157984"/>
    <link rel="alternate" type="text/html" href="https://ontdgames.livejournal.com/269627.html"/>
    <link rel="self" type="text/xml" href="https://ontdgames.livejournal.com/data/atom/?itemid=269627"/>
    <title>GML Farm WindowsPhone IOS Android Game ,You Play, You Earn!</title>
    <published>2014-09-01T17:36:31Z</published>
    <updated>2014-09-01T17:36:31Z</updated>
    <content type="html">&lt;img src="https://imgprx.livejournal.net/fddb454c16848f2b594b7056fb2e5cca4fcf5f6377fed81174484ae6b3b83206/P2WlxyVijxKvgmFo9sZWVkMdsf-ah7h00kuGTrMejNHQ-x2ZkML1RlovDk56GQNyuU8ay26Ie0xHSB1UxFdspgkN3i-Wb7DTvA9W8UFjeku8Q7rAt8Uaim9UvUp3YzpPoga25mQHMQ:ZSgQxaV1ZRJb2ftpRDnypg" width="900" fetchpriority="high" /&gt;&lt;br /&gt;GML Farm being the first Simulation Game for mobile device in the World which could combine to Cryptocurrency&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp; GML Farm was the first simulation game of mobile device in the world which could pay for cryptocurrency, also became the first game combine with crypto currency and passed Facebook developer review!&lt;br /&gt;&lt;br /&gt;&amp;nbsp; You could play GML Farm both Android and IOS system ( Winphone version will coming later) ,During the game you could use GML or BTC to purchase some additional items or to accelerate the upgrading of construction etc ,and more importantly , we not only just let people consume in the game , but also will set a reward mechanism for player who complete some achievements .&lt;br /&gt;&lt;br /&gt;&amp;nbsp; There also will be a series of promotional activities around the game ,you could take part in or invite your Facebook&amp;rsquo;s friends to join the game .Then you will get some GML as bounty ,the more achievements you reach or the more people you invite ,you will get more GML , and you could trade GML into Bitcoin ,further more , Bitcoin could also trade into fiat such as US Dollar .&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp; That&amp;#39;s mean in this game ,you are not only pure consumer ,but also could make a profit from it . Just think about it ,when you play game via tea time or on the way to work by subway ,no longer just for killing time ,but it could bring you profit ,the more your play ,the more you earn .What a beautiful thing .&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;quot;Exchange used to has the most KPI of Cryptocurrency&amp;#39;s application, but we think that will be changed in the near future, because more and more applications will come out.&amp;quot;&lt;br /&gt;&lt;br /&gt;The new type to achieve Cryptocurrency use value&lt;br /&gt;&lt;br /&gt;&amp;nbsp; Many people think that Cryptocurrency is intangible and untouchable ,hence it&amp;#39;s far away from our daily life ,and most of&amp;nbsp; Cryptocurrency still keen on technology competition ,just as how to achieve anonymity . Surely technology is very important ,people know about bitcoin becasue of its technology and innovation .&lt;br /&gt;&lt;br /&gt;&amp;nbsp; But for us ,as a gamers, we pay more attention about how to put the Cryptocurrency combine with the game&amp;#39;s market ,to let more people know about it ,and then achieve its use value ,make it could recycle using ,no longer be pure speculation.&lt;br /&gt;&lt;div&gt;&lt;b&gt;&lt;span style="font-size: 1.8em;"&gt;GML Farm WindowsPhone IOS Android Game&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;facebook.com&lt;/div&gt;&lt;div&gt;&lt;a target='_blank' href='https://www.facebook.com/games/?fbs=1101&amp;amp;app_id=1454879048112138' rel='nofollow'&gt;https://www.facebook.com/games/?fbs=1101&amp;amp;app_id=1454879048112138&lt;/a&gt;&lt;/div&gt;&lt;div&gt;windowsphone.com&lt;/div&gt;&lt;div&gt;&lt;a target='_blank' href='http://www.windowsphone.com/en-us/store/app/gmlfarm/ed4a600d-3fc3-47f5-b285-03b0ab66767' rel='nofollow'&gt;http://www.windowsphone.com/en-us/store/app/gmlfarm/ed4a600d-3fc3-47f5-b285-03b0ab66767&lt;/a&gt;&lt;/div&gt;&lt;div&gt;amazon.com&lt;/div&gt;&lt;div&gt;&lt;a target='_blank' href='http://www.amazon.com/gp/product/B00MHK28GU' rel='nofollow'&gt;http://www.amazon.com/gp/product/B00MHK28GU&lt;/a&gt;&lt;/div&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:ontdgames:269562</id>
    <author>
      <email>valtraid@livejournal.com</email>
      <name>@valtraid</name>
    </author>
    <lj:poster user="valtraid" userid="6384080"/>
    <link rel="alternate" type="text/html" href="https://ontdgames.livejournal.com/269562.html"/>
    <link rel="self" type="text/xml" href="https://ontdgames.livejournal.com/data/atom/?itemid=269562"/>
    <title>New Challenger Confirmed in Super Smash Bros. + NEWS!</title>
    <published>2014-08-29T12:24:02Z</published>
    <updated>2014-08-29T12:24:02Z</updated>
    <category term="smash bros"/>
    <category term="nintendo"/>
    <category term="3ds"/>
    <category term="wii u"/>
    <content type="html">&lt;img src="https://imgprx.livejournal.net/3cbb707487c2f743806a0a5c0cf265b4fbcd900d39675562352d663a6e83e317/P2WlxyVijxKvgmFo9sZWVkMdsf-ah7h01hvVCaZagcnD-huals6oR1kjUE1hSgN7pkUXgQ:Z2wjAj_WSRm7osMjWjtAwQ" width="400" fetchpriority="high" /&gt;&lt;br /&gt;&lt;br /&gt;A couple of weeks ago, alleged leaks were posted revealing the character roster for &lt;i&gt;Super Smash Bros. for 3DS&lt;/i&gt;. &amp;nbsp;While the leaks claimed that these were not the entire unlocked roster, many fans were skeptical with the inclusion of Dr. Mario (introduced in Melee but excluded from Brawl), Duck Hunt Dog, and &lt;b&gt;Shulk from Xenoblade&lt;/b&gt;. &amp;nbsp;This morning, the Smashbros.com website just posted Shulk&amp;#39;s intro trailer.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;lj-embed id="849" /&gt;&lt;br /&gt;&lt;br /&gt;In addition, the website has been updated with the following:&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#000000;"&gt;&lt;b&gt;&lt;span style="font-family: Lato, sans-serif; font-size: 19px; line-height: normal;"&gt;Buy and register both the Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U games to receive a special soundtrack from Club Nintendo!&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;For a sample of the (inevitably epic) OST: &lt;a href="http://www.smashbros.com/us/music/" target="_blank"&gt;http://www.smashbros.com/us/music/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Smashbros.com has also provided direct links for online pre-orders from Walmart, Target, Kmart, Sears, and Toys&amp;#39;R&amp;#39;Us. &amp;nbsp;Of course, both will also be available for purchase directly from the Nintendo eShop (3DS version being 2.1 GB). &amp;nbsp;It has been confirmed that the 3DS version will be available at midnight, 10/3/14.&lt;br /&gt;&lt;br /&gt;&lt;a name='cutid1-end'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpa1/v/t34.0-12/10521943_737942069578370_1480980664_n.jpg?oh=47eb3ed744abf44be523bedd79fbb8d8&amp;amp;oe=5402BA58&amp;amp;__gda__=1409481848_9ab4d29747e0c2d70139848af36978de" width="300" loading="lazy" /&gt; LITERALLY ME RN BECAUSE OF THE HYPE&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;ONTD, what do you think about the previous leaks? &amp;nbsp;Excited for Shulk? &amp;nbsp;Will you purchase both 3DS and Wii U versions? &lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.smashbros.com/us/" target="_blank"&gt;SOURCE&lt;/a&gt; &lt;a href="http://club2.nintendo.com/smash-promo/" target="_blank"&gt;SOURCE&lt;/a&gt;&lt;/b&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:ontdgames:269198</id>
    <author>
      <name>forcestrong</name>
    </author>
    <lj:poster user="forcestrong" userid="1060433"/>
    <link rel="alternate" type="text/html" href="https://ontdgames.livejournal.com/269198.html"/>
    <link rel="self" type="text/xml" href="https://ontdgames.livejournal.com/data/atom/?itemid=269198"/>
    <title>Steam removes Early Access game Earth: Year 2066 over dishonest marketing</title>
    <published>2014-05-07T22:16:23Z</published>
    <updated>2014-05-07T22:16:23Z</updated>
    <category term="video games"/>
    <category term="steam"/>
    <category term="valve"/>
    <category term="pc/computer games"/>
    <category term="steam greenlight"/>
    <category term="digital distribution"/>
    <category term="articles of interest"/>
    <category term="nobody"/>
    <content type="html">Steam removed an Early Access game from sale after it received fervent criticism for being something of a disaster. Muxwell's &lt;a href="http://store.steampowered.com/app/290750/" target="_blank" target="_blank" rel="nofollow"&gt;Earth: Year 2066&lt;/a&gt; went up on the marketplace in April priced at $20, but it's come under severe fire from fans and &lt;a href="http://www.gamespot.com/articles/earth-year-2066-early-access-review/1100-6419291/" target="_blank" target="_blank" rel="nofollow"&gt;critics&lt;/a&gt; alike, with some calling it "broken," "a scam," and "early access at its most literal."&lt;br /&gt;&lt;br /&gt;According to a GameSpot review, the build that was on Steam was a "barely functional disaster" that featured "a road, a junkyard village, some hills, a radar tower, some robots - and that's about it." The Escapist's Jim Sterling showcased that in a gameplay video, in which the game appears to feature a small, genuinely desolate, lo-fi wasteland map, as well as its fair share of bugs.&lt;br /&gt;&lt;br /&gt;(NSFW language)&lt;br /&gt;&lt;lj-embed id="847" /&gt;&lt;br /&gt;&lt;br /&gt;Valve stepped in to remove Earth: Year 2066 this week, but not because of quality issues; Early Access games are understood to be works in progress, and the level of finish can vary radically from one entry to the next. However, misleading marketing is another thing, and Valve clearly felt the game's portrayal on Steam didn't align with reality.&lt;br /&gt;&lt;br /&gt;"On Steam, developers make their own decisions about promotion, features, pricing and publication," wrote Valve's Chris Douglass &lt;a href="http://steamcommunity.com/app/290750/discussions/0/540740501406063338/" target="_blank" target="_blank" rel="nofollow"&gt;on the Steam forums&lt;/a&gt;. "However, Steam does require honesty from developers in the marketing of their games. We have removed Earth: Year 2066 from Early Access on Steam. Customers who purchased the game will be able to get a refund on the store page until Monday May 19th."&lt;br /&gt;&lt;br /&gt;The game, which came through Steam Greenlight, is listed on its store page as "a first person sci-fi apocalyptic open-world game where your main aim is to survive. Set in post-apocalyptic future, you take on the role as a survivor of a nuclear war between USA and China. You became a mutant because of radiation. You need to get to the safe place, called 'God's House,' to survive. Dangerous journey is waiting for you."&lt;br /&gt;&lt;br /&gt;As for current features, it claims to include an "early survival mode" in which players could "shoot enemies and try not to die." Players can take on the role of a droid who "moves like a human with realistic camera movement and freedom of movements," the listing adds.&lt;br /&gt;&lt;br /&gt;The issues with Earth: Year 2066 may run deeper than false advertising. In a video for The Escapist, Sterling claims developer Muxwell took down critical posts in the game's Steam forum, and used an artist's copyrighted work without permission for the cover art.&lt;br /&gt;&lt;br /&gt;(NSFW language)&lt;br /&gt;&lt;div style="width:650px;font-size:12px"&gt;&lt;lj-embed id="848" /&gt;&lt;div&gt;&lt;a href="http://www.escapistmagazine.com" target="_blank" rel="nofollow"&gt;The Escapist&lt;/a&gt; : &lt;a href="http://www.escapistmagazine.com/videos/view/jimquisition" target="_blank" rel="nofollow"&gt;Jimquisition&lt;/a&gt; : &lt;a href="/videos/view/jimquisition/9075-Salt-Of-The-Earth-A-Steam-Fail-Story" target="_blank"&gt;Salt Of The Earth - A Steam Fail Story&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;There's precedence for Steam taking a game off its storefront for false advertising, after The War Z - now called Infestation: Survivor Stories - &lt;a href="http://www.joystiq.com/2012/12/19/the-war-z-removed-from-steam/" target="_blank" target="_blank" rel="nofollow"&gt;was removed back in 2012&lt;/a&gt;. That game eventually made its way back onto Steam for sale, but whether or not the same fate awaits Earth: Year 2066 remains to be seen. &lt;a name='cutid1-end'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.joystiq.com/2014/05/06/steam-removes-early-access-game-earth-year-2066-over-dishonest/" target="_blank" target="_blank" rel="nofollow"&gt;Joystiq&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Steam really needs some minimal standards and a better refund policy. With 'Towns' devs making the news lately, too, I hope they consider holding these Greenlight devs accountable for when they &lt;strike&gt;fail&lt;/strike&gt; don't even try to deliver.&lt;/i&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:ontdgames:268912</id>
    <author>
      <name>world_dancer</name>
    </author>
    <lj:poster user="world_dancer" userid="2479417"/>
    <link rel="alternate" type="text/html" href="https://ontdgames.livejournal.com/268912.html"/>
    <link rel="self" type="text/xml" href="https://ontdgames.livejournal.com/data/atom/?itemid=268912"/>
    <title>Urban Legend Proves True: Atari Games Found Dumped in Desert</title>
    <published>2014-04-28T16:16:34Z</published>
    <updated>2014-04-28T16:16:34Z</updated>
    <category term="atari"/>
    <category term="retro games"/>
    <content type="html">Video game archaeologists have found a cache of Atari games that were buried in the New Mexico desert 30 years ago.&lt;br /&gt;&lt;br /&gt;Before now reports Atari had dumped millions of game cartridges were widely believed to be an urban myth.&lt;br /&gt;&lt;br /&gt;But a three-hour dig at a landfill site turned up many Atari cartridges, including copies of the game ET: The Extra Terrestrial.&lt;br /&gt;&lt;br /&gt;Atari made millions of copies of the ET game, but it sold poorly and helped to contribute to the demise of the firm.&lt;br /&gt;&lt;br /&gt;"For a lot of people, it's something that they've wondered about and it's been rumoured and talked about for 30 years, and they just want an answer," said Zak Penn, director of a documentary being made about the search for the site and its uncovering.&lt;br /&gt;&lt;br /&gt;The documentary by Fuel Entertainment is being prepared for Microsoft's Xbox TV channel.&lt;br /&gt;Cash crunch&lt;br /&gt;&lt;br /&gt;Atari was thought to have dumped truckloads of unsold games in the landfill site on the outskirts of Alamogordo in 1983 as the company was winding down.&lt;br /&gt;&lt;br /&gt;The game maker's descent from its position as the dominant force in home gaming in the late 1970s and early 1980s was swift and has been partly blamed on the gamble it took on making a game of Steven Spielberg's 1982 hit film ET.&lt;br /&gt;&lt;br /&gt;The game was made from scratch in five weeks for the Atari 2600 console. Even before the game was finished Atari, committed huge amounts of money and resources to it and produced millions of copies when it was done.&lt;br /&gt;&lt;br /&gt;The ET game has been described as one of the worst ever created. Its challenging game play and poor graphics put people off buying it and left Atari with huge amounts of unsold inventory.&lt;br /&gt;&lt;br /&gt;The search to see if the rumours about the dump were true was given new life by the efforts of one unnamed game enthusiast who did the detective work to narrow down its location.&lt;br /&gt;&lt;br /&gt;Red tape surrounding the uncovering of the landfill site held up the start of the dig but once permission was granted excavations began on 26 April.&lt;br /&gt;&lt;br /&gt;Three hours of digging with a backhoe uncovered significant amounts of Atari 2600 game cartridges - many of which were still in their original packaging.&lt;br /&gt;&lt;br /&gt;Only a limited amount of material could be retrieved from the dump because the dig was only allowed access for one day. The local authority of Alamogordo ordered the dig site to be refilled on 27 April.&lt;br /&gt;&lt;br /&gt;&lt;a target='_blank' href='http://www.bbc.com/news/technology-27187609' rel='nofollow'&gt;http://www.bbc.com/news/technology-27187609&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Atari tag please?</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:ontdgames:268672</id>
    <author>
      <email>valtraid@livejournal.com</email>
      <name>@valtraid</name>
    </author>
    <lj:poster user="valtraid" userid="6384080"/>
    <link rel="alternate" type="text/html" href="https://ontdgames.livejournal.com/268672.html"/>
    <link rel="self" type="text/xml" href="https://ontdgames.livejournal.com/data/atom/?itemid=268672"/>
    <title>Super Smash Bros. for 3DS coming in Summer 2014 (AND MORE)</title>
    <published>2014-04-08T23:34:59Z</published>
    <updated>2014-04-08T23:34:59Z</updated>
    <category term="smash bros"/>
    <category term="nintendo"/>
    <category term="nintendo 3ds"/>
    <category term="3ds"/>
    <category term="nintendo wii u"/>
    <category term="wii u"/>
    <content type="html">&lt;center&gt;&lt;img src="https://imgprx.livejournal.net/367d9cbcb8554b8c6296973a1eaff52d92aefa1dd1122e694b6c06068b20b654/P2WlxyVijxKvgmFo9sZWVkMdsf-ah7h0jRvMSrdXhtGd5w3Zl823RkkpDQglGkgosxoHzT7bNgdGHgQKxUxvpkBd3HSfPevX6QMIp151Px_uH_GmuJJfjjlAnBF2SDoI6ljl4WZKffclWGcANgCc_U0:jwnL9KtByjP96m32u8U_aA" fetchpriority="high"&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;With today's Nintendo Direct, a LOT has been revealed and the &lt;a href="http://www.smashbros.com/us/" target="_blank"&gt;SmashBros.com&lt;/a&gt; website has been updated.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn2/t1.0-9/10154156_694226677283243_1595003927902657535_n.jpg" width="600" loading="lazy"&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Greninja (Pokemon X/Y)&lt;br /&gt;Charizard (with Mega Evolution)&lt;br /&gt;Yoshi&lt;br /&gt;Sheik (separate from Zelda)&lt;br /&gt;Zero Suit Samus (seaparate from Samus)&lt;/b&gt;&lt;br /&gt;&lt;a name='cutid1-end'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://imgprx.livejournal.net/1f86ce67be03c8d038c2f89df573f5d5f58b9c0a8a55634d2470e6d2f25f8dbc/P2WlxyVijxKvgmFo9sZWVkMdsf-ah7h0jRvMSrdXhtGd5w3Zl823RkkpDQgiGEt37hFWnjiLOwIWRAVeyUw5rBNc3i-aYOuCu1wE9V51Px_uH_GmuJJfjjlAnBF2SDoI6ljl4WZKf_diWQgbbEDVr14oklI:INIMMvjA6k9BJR3cnwHulg" loading="lazy"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="https://www.youtube.com/watch?v=KrWL4EuCp5E&amp;amp;noredirect=1#t=2364" target="_blank"&gt;Source&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Your thoughts?  Will you be playing Fun Fun or For Glory more often?&lt;/i&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:ontdgames:268387</id>
    <author>
      <name>.</name>
    </author>
    <lj:poster user="lovedforaday" userid="1533136"/>
    <link rel="alternate" type="text/html" href="https://ontdgames.livejournal.com/268387.html"/>
    <link rel="self" type="text/xml" href="https://ontdgames.livejournal.com/data/atom/?itemid=268387"/>
    <title>GameSpot Believes Nintendo Plans to Quietly Kill The Wii U With Quality Of Life Platform</title>
    <published>2014-03-10T03:49:41Z</published>
    <updated>2014-03-10T03:49:41Z</updated>
    <category term="nintendo"/>
    <category term="wii u"/>
    <content type="html">GameSpot writer Tom McShea &lt;a href="http://www.gamespot.com/articles/nintendo-s-plan-to-quietly-kill-the-wii-u/1100-6418177/?" target="_blank"&gt;has written&lt;/a&gt; a controversial article titled “Nintendo’s Plan To Quietly Kill Wii U”. Mc Shea believes that Nintendo is planning to quietly phase out the Wii U and concentrate their efforts on the mysterious Quality of Life platform. However, this goes against what Nintendo president Satoru Iwata has said in the past. As he &lt;a href="http://mynintendonews.com/2014/03/03/iwata-says-video-game-platforms-will-remain-our-core-focus-and-gives-vague-quality-of-life-info/" target="_blank"&gt;previously explained&lt;/a&gt; that the platform will be entirely separate from their gaming ventures.&lt;br /&gt;&lt;br /&gt;“The Wii U is performing dismally at retail. It’s the depressing reality in which we live, and one that has caused us to think up ways to improve the console’s fate. What if Nintendo no longer bundled it with the expensive GamePad? Or partnered with outside studios willing to create exclusive games for the Wii U? Then maybe the system wouldn’t lag so far behind its competitors. Though such moves might help Nintendo in the short term, they would be mere Band-Aids on an open wound. The Wii U is in a dire situation. I believe Nintendo has reconciled itself to that fact, and has already planned a way to bail from this sinking ship.”&lt;br /&gt;&lt;br /&gt;“Enter the “quality of life” (QOL) platform. No one knows what to make of Nintendo’s proposed QOL initiative, partly because we know almost nothing about it. Nintendo wants to improve people’s lives in some indeterminate way–using non-wearable technology–and is going to introduce this nebulous product some time next year. According to CEO Satoru Iwata, whatever the QOL platform is, it will be entirely separate from their gaming ventures. Iwata said, “When we use ‘health’ as a keyword, some may inevitably think about ‘Wii Fit.’ However, we are considering themes that we have not incorporated to games for our existing platforms.” But what if Nintendo has much grander plans for this mysterious device than they’re letting on? This could be Nintendo’s next big idea. An idea much more in-demand than their ill-advised tablet controller, and one that could propel the company to the same heights it enjoyed during the peak years of the Wii.”&lt;br /&gt;&lt;br /&gt;&lt;a href="http://mynintendonews.com/2014/03/09/gamespot-believes-nintendo-plans-to-quietly-kill-the-wii-u-with-quality-of-life-platform/" target="_blank"&gt;source&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.gamespot.com/articles/nintendo-s-plan-to-quietly-kill-the-wii-u/1100-6418177/?" target="_blank"&gt;Gamespot's editorial&lt;/a&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:ontdgames:268055</id>
    <author>
      <name>forcestrong</name>
    </author>
    <lj:poster user="forcestrong" userid="1060433"/>
    <link rel="alternate" type="text/html" href="https://ontdgames.livejournal.com/268055.html"/>
    <link rel="self" type="text/xml" href="https://ontdgames.livejournal.com/data/atom/?itemid=268055"/>
    <title>The Elder Scrolls Online no longer under NDA</title>
    <published>2014-02-21T23:00:08Z</published>
    <updated>2014-02-22T00:46:01Z</updated>
    <category term="video games"/>
    <category term="mmorpgs"/>
    <category term="videos"/>
    <category term="bethesda"/>
    <category term="video previews"/>
    <category term="gameplay"/>
    <category term="elder scrolls"/>
    <category term="elder scrolls online"/>
    <category term="beta"/>
    <category term="advice"/>
    <category term="pc/computer games"/>
    <category term="online gaming"/>
    <category term="mmo"/>
    <category term="video"/>
    <category term="screenshots"/>
    <content type="html">&lt;p&gt;Now that the NDA has dropped for content level 17 and under, I feel like sharing the screenshots and video I captured in game. I think I&amp;#39;m convinced I&amp;#39;m going to be picking this up.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;But it&amp;#39;s also an excuse to make an ESO post so I can ask if anyone is in a guild that isn&amp;#39;t full of offensive assholes. I&amp;#39;m so done with guild researching on my own. Even the LGBTQ-friendly guild I talked to said I&amp;#39;d have to expect members to use language like &amp;quot;retarded.&amp;quot; Why can&amp;#39;t I find a group of MMO players that don&amp;#39;t want to protect their ~right~ to dabble in &amp;#39;isms without being called out?&lt;br /&gt;&lt;br /&gt;Anyway, let&amp;#39;s talk about this game and look at the pretty.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;lj-embed id="840" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Click for larger images&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://i182.photobucket.com/albums/x200/ForceStrong/Screenshot_20140211_212256.png" target="_blank" target="_blank" rel="nofollow"&gt;&lt;img alt="" border="0" src="https://i182.photobucket.com/albums/x200/ForceStrong/Screenshot_20140211_212256.png" title="" width="200" fetchpriority="high" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;My char @ roughly lvl 7&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://i182.photobucket.com/albums/x200/ForceStrong/Screenshot_20140210_214459.png" target="_blank" target="_blank" rel="nofollow"&gt;&lt;img alt="" border="0" src="https://i182.photobucket.com/albums/x200/ForceStrong/Screenshot_20140210_214459.png" title="" width="200" loading="lazy" /&gt;&lt;/a&gt;&lt;a href="http://i182.photobucket.com/albums/x200/ForceStrong/Screenshot_20140210_214422.png" target="_blank" target="_blank" rel="nofollow"&gt;&lt;img alt="" border="0" src="https://i182.photobucket.com/albums/x200/ForceStrong/Screenshot_20140210_214422.png" title="" width="200" loading="lazy" /&gt;&lt;/a&gt;&lt;a href="http://i182.photobucket.com/albums/x200/ForceStrong/Screenshot_20140210_214437.png" target="_blank" target="_blank" rel="nofollow"&gt;&lt;img alt="" border="0" src="https://i182.photobucket.com/albums/x200/ForceStrong/Screenshot_20140210_214437.png" title="" width="200" loading="lazy" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;I was enjoying the lighting effects.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://i182.photobucket.com/albums/x200/ForceStrong/Screenshot_20140215_112440.png" target="_blank" target="_blank" rel="nofollow"&gt;&lt;img alt="" border="0" src="https://i182.photobucket.com/albums/x200/ForceStrong/Screenshot_20140215_112440.png" title="" width="200" loading="lazy" /&gt;&lt;/a&gt;&lt;a href="http://i182.photobucket.com/albums/x200/ForceStrong/Screenshot_20140215_112420.png" target="_blank" target="_blank" rel="nofollow"&gt;&lt;img alt="" border="0" src="https://i182.photobucket.com/albums/x200/ForceStrong/Screenshot_20140215_112420.png" title="" width="200" loading="lazy" /&gt;&lt;/a&gt;&lt;a href="http://i182.photobucket.com/albums/x200/ForceStrong/Screenshot_20140213_175207.png" target="_blank" target="_blank" rel="nofollow"&gt;&lt;img alt="" border="0" src="https://i182.photobucket.com/albums/x200/ForceStrong/Screenshot_20140213_175207.png" title="" width="200" loading="lazy" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;City of Daggerfall. I actually came to TES games with TES2 Daggerfall, so it was pretty neat to see the city and castle revamped.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://i182.photobucket.com/albums/x200/ForceStrong/Screenshot_20140211_233454.png" target="_blank" target="_blank" rel="nofollow"&gt;&lt;img alt="" border="0" src="https://i182.photobucket.com/albums/x200/ForceStrong/Screenshot_20140211_233454.png" title="" width="200" loading="lazy" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;This church I encountered in a pseudo-Oblivion looks a lot like &lt;a href="http://static3.wikia.nocookie.net/__cb20130404184630/elderscrolls/images/9/9c/The_Battle_for_Castle_Kvatch_Chapel.png" target="_blank" target="_blank" rel="nofollow"&gt;the chapel in Kvatch&lt;/a&gt; to me.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://i182.photobucket.com/albums/x200/ForceStrong/Screenshot_20140211_213018.png" target="_blank" target="_blank" rel="nofollow"&gt;&lt;img alt="" border="0" src="https://i182.photobucket.com/albums/x200/ForceStrong/Screenshot_20140211_213018.png" title="" width="200" loading="lazy" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;At least when you roll in the Daggerfall Covenant, you&amp;#39;re sent to Ayleid ruins pretty quickly. They haven&amp;#39;t been large thus far. In fact, the 2 I&amp;#39;ve explored have been damn near identical. And I haven&amp;#39;t been able to loot any these welkynd stones. But it&amp;#39;s still sorta cool to see they&amp;#39;re keeping true to the visuals from previous (and recent) games.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;I also found a journal that mentioned a Delphine, but it seemed to describe a treasure seeker rather than the Grandmaster of the Blades. Probably not unintentional on the part of the devs tho.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://i182.photobucket.com/albums/x200/ForceStrong/Screenshot_20140218_163828.png" target="_blank" target="_blank" rel="nofollow"&gt;&lt;img alt="" border="0" src="https://i182.photobucket.com/albums/x200/ForceStrong/Screenshot_20140218_163828.png" title="" width="200" loading="lazy" /&gt;&lt;/a&gt;&lt;a href="http://i182.photobucket.com/albums/x200/ForceStrong/Screenshot_20140218_163346.png" target="_blank" target="_blank" rel="nofollow"&gt;&lt;img alt="" border="0" src="https://i182.photobucket.com/albums/x200/ForceStrong/Screenshot_20140218_163346.png" title="" width="200" loading="lazy" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;I recognize the Daedric alphabet, but I dunno how to translate it.&lt;/p&gt;&lt;a name='cutid1-end'&gt;&lt;/a&gt;&lt;p&gt;&lt;br /&gt;Also, I&amp;#39;m running around in game taking pics of every mechanic I can think of that people might be curious to see; crafting, mounts, skill system, etc. Taking requests!&lt;/p&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:ontdgames:267907</id>
    <author>
      <name>forcestrong</name>
    </author>
    <lj:poster user="forcestrong" userid="1060433"/>
    <link rel="alternate" type="text/html" href="https://ontdgames.livejournal.com/267907.html"/>
    <link rel="self" type="text/xml" href="https://ontdgames.livejournal.com/data/atom/?itemid=267907"/>
    <title>Valve Introduces User-Generated Steam Tags (and it's already a disaster)</title>
    <published>2014-02-13T16:55:52Z</published>
    <updated>2014-02-13T16:55:52Z</updated>
    <category term="steam"/>
    <category term="fail"/>
    <category term="digital distribution"/>
    <category term="valve"/>
    <content type="html">&lt;p&gt;In an effort to help users more easily traverse the expanding mountain of content on Steam, &lt;a class="" href="http://www.ign.com/companies/valve" title="Valve" target="_blank" rel="nofollow"&gt;Valve&lt;/a&gt; has &lt;a href="http://store.steampowered.com/tag" rel="nofollow" target="_blank" target="_blank"&gt;launched Steam Tags&lt;/a&gt;, a user-defined categorizing feature.&lt;br /&gt;&lt;br /&gt;Through Steam Tags, the community is able to tag games with genres, themes, attributes or any information they feel pertains to a piece of software.&amp;nbsp;Yes, swear words will be filtered out, for everyone.&lt;br /&gt;&lt;br /&gt;The most popular tags on a product are promoted to its Steam page, allowing others to find it and any similar products by searching for that tag. All products start with a default set of genre tags defined by the developer, but may be eclipsed in relevancy by community issued tags.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;img alt="" border="0" src="https://i.imgur.com/Ky3V9mA.jpg" title="" fetchpriority="high" /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;To compliment this new feature, Valve has added a section to the Steam Store providing the ability to &lt;a href="http://store.steampowered.com/tag/browse/#global_19" rel="nofollow" target="_blank" target="_blank"&gt;browse by popular tags&lt;/a&gt; and filter your search for specific tags. You&amp;#39;ll also have the option to view recommended tags, based on your interests.&lt;br /&gt;&lt;br /&gt;Since Steam is a global platform used in many different countries, in many different languages, Steam Tags will reflect that diversity. Tags added in any given language will only be displayed to users running Steam in that same language. This furthers Valve&amp;#39;s apparent global mindset, which plans &lt;a href="http://www.ign.com/articles/2014/01/16/valve-reveals-plans-for-12-new-currencies-on-steam-in-2014" target="_blank" target="_blank" rel="nofollow"&gt;support 12 new currencies&lt;/a&gt; this year.&lt;br /&gt;&lt;br /&gt;&amp;quot;We want to ensure that it is easy for customers to find the particular types of games or software they are looking for,&amp;quot; said Valve developer Al Farnsworth. &amp;quot;With this new feature, we are providing another powerful tool to help organize and browse products on Steam.&amp;quot;&lt;br /&gt;&lt;br /&gt;The feature is currently in Beta, but immediately available to all &lt;a href="http://www.ign.com/articles/2014/01/15/steam-tops-75-million-users" target="_blank" target="_blank" rel="nofollow"&gt;75 million Steam users&lt;/a&gt;. Note that the initial categorization &amp;quot;might be a bit off&amp;quot; until the system becomes fully optimal.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.ign.com/articles/2014/02/12/valve-introduces-user-generated-steam-tags" target="_blank" target="_blank" rel="nofollow"&gt;IGN.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;So this post is basically an excuse to complain about the bullshit tags and that we&amp;#39;re not allowed to remove bullshit tags. That&amp;#39;s my screenshot. Noticed the slur in it? Yea, me too.&lt;/i&gt;&lt;/p&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:ontdgames:267535</id>
    <author>
      <name>June</name>
    </author>
    <lj:poster user="tifa" userid="10089497"/>
    <link rel="alternate" type="text/html" href="https://ontdgames.livejournal.com/267535.html"/>
    <link rel="self" type="text/xml" href="https://ontdgames.livejournal.com/data/atom/?itemid=267535"/>
    <title>Board Game Video Games</title>
    <published>2013-12-24T07:24:31Z</published>
    <updated>2013-12-24T07:24:31Z</updated>
    <category term="video games"/>
    <category term="steam"/>
    <category term="suggestions"/>
    <category term="logic games"/>
    <category term="deals"/>
    <category term="board games"/>
    <content type="html">I've been playing a lot of &lt;a href="http://store.steampowered.com/app/108200/?snr=1_7_15__13" target="_blank" rel="nofollow"&gt;Ticket To Ride&lt;/a&gt; and I was wondering if anyone else had board game video games to recommend, whether on Steam or not. I'd prefer that it were on Steam but it doesn't have to be; also multiplayer capability is a huge plus. I've already got Catan, though I stopped playing because I now have the board game. I found video games are a lot cheaper than the board games so it'll be nicer to my wallet.&lt;br /&gt;&lt;br /&gt;Also remember to check out &lt;a href="https://www.humblebundle.com/store" target="_blank" rel="nofollow"&gt;The Humble Store&lt;/a&gt; and &lt;a href="http://www.greenmangaming.com/" target="_blank" rel="nofollow"&gt;Green Man Gaming&lt;/a&gt; during this holiday. Sometimes their sales are better than Steam's.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:ontdgames:267311</id>
    <author>
      <name>June</name>
    </author>
    <lj:poster user="tifa" userid="10089497"/>
    <link rel="alternate" type="text/html" href="https://ontdgames.livejournal.com/267311.html"/>
    <link rel="self" type="text/xml" href="https://ontdgames.livejournal.com/data/atom/?itemid=267311"/>
    <title>[REVIEW] Far Cry 3</title>
    <published>2013-12-15T00:23:28Z</published>
    <updated>2013-12-21T20:41:40Z</updated>
    <category term="video games"/>
    <category term="sandbox games"/>
    <category term="fail"/>
    <category term="first-person shooters"/>
    <category term="reviews"/>
    <category term="opinion piece"/>
    <category term="rpgs"/>
    <category term="ubisoft"/>
    <category term="action games"/>
    <content type="html">Whoot, my first post! I finished my finals this week and, to my disappointment, completed Far Cry 3. I wasn't sure whether or not to post this here because I don't know how it'll be received but I think it'd be good for discussion.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;THE GOOD&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;- I got this game for $5. Wish I got it for free.&lt;br /&gt;- Ubisoft never disappoints when it comes to &lt;a href="http://prisillysaurus.tumblr.com/post/69907462451" target="_blank" rel="nofollow"&gt;scenery, nature, and the animal&lt;/a&gt; animations and clippings.&lt;br /&gt;- Gameplay mechanics are wonderful; very much like Assassin's Creed in FPS style. You've got the synchronizing in high places to map out locations, gain more ways to kill/stealth as you progress, do sidequests that don't have anything to do with the main mission, etc.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://lickbrains.livejournal.com/306104.html" target="_blank"&gt;&lt;u&gt;&lt;b&gt;THE "F**K NO STOP THIS NOW"&lt;/u&gt;&lt;/a&gt; (&lt;b&gt;TRIGGER WARNING:&lt;/b&gt; racism, sexism, rape; CONTAINS SPOILERS)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;It's a long list of bad with a bit of profanity so prepare yourselves. If you found this helpful, &lt;a href="http://steamcommunity.com//id/lickbrains/recommended/220240/" target="_blank" rel="nofollow"&gt;please rate up on Steam&lt;/a&gt; so that it stays visible as it's one of the few honest reviews. Lots of Far Cry 3 stans but I expected it.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:ontdgames:266805</id>
    <author>
      <name>forcestrong</name>
    </author>
    <lj:poster user="forcestrong" userid="1060433"/>
    <link rel="alternate" type="text/html" href="https://ontdgames.livejournal.com/266805.html"/>
    <link rel="self" type="text/xml" href="https://ontdgames.livejournal.com/data/atom/?itemid=266805"/>
    <title>No girls allowed</title>
    <published>2013-12-05T00:48:32Z</published>
    <updated>2013-12-05T00:48:32Z</updated>
    <category term="playstation"/>
    <category term="wii"/>
    <category term="sony"/>
    <category term="industry biz"/>
    <category term="nes"/>
    <category term="nintendo"/>
    <category term="playstation 1"/>
    <category term="articles of interest"/>
    <content type="html">&lt;b&gt;&lt;span style="font-size: 1.4em"&gt;Unraveling the story behind the stereotype of video games being for boys.&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="" border="0" src="https://i.imgur.com/aOSA3ta.png" title="" width="600" fetchpriority="high" /&gt;&lt;br /&gt;&lt;br /&gt;Four-year-old Riley Maida stands in a toy aisle of a department store in Newburgh, N.Y. The backdrop is pink. The shelves behind her are stacked with plastic babies in pink onesies. To her left are hair-and-makeup dolls with exaggerated heads attached to truncated shoulders. The shelf above has rows of little dresses and pastel pink slippers. The shelf above that, more pink dolls in more pink dresses.&lt;br /&gt;&lt;br /&gt;In the next aisle, there&amp;#39;s a distinct absence of pink. This is the &amp;quot;boys aisle.&amp;quot; Lined with Nerf guns, G.I. Joes, superhero figures, building blocks and toy cars, it has a diverse color palette of blues, greens, oranges and reds.&lt;br /&gt;&lt;br /&gt;Maida looks down the aisle of pink. Arms akimbo, the cherubic 4-year-old with brunette bangs furrows her brow. She looks into her father&amp;#39;s camera and begins &lt;a href="http://www.youtube.com/watch?v=-CU040Hqbas" target="_blank" target="_blank" rel="nofollow"&gt;a rant that will go viral&lt;/a&gt; on the internet and make its way onto television networks like CNN and ABC.&lt;br /&gt;&lt;br /&gt;&amp;quot;Would it be fair for all the girls to buy princesses and the boys to buy superheroes?&amp;quot; she says, smacking her right hand to her head in exasperation. &amp;quot;Girls want superheroes AND the boys want superheroes!&amp;quot;&lt;br /&gt;&lt;br /&gt;She points her index finger and shakes her hand at the pink boxes around her. Occasionally jumbling her words while giving her impassioned speech,&lt;b&gt; she questions why boys and girls need separate toy aisles and why some toys are designated for one gender and not the other&lt;/b&gt;. Boys and girls can both like pink, she says. &lt;b&gt;Why do companies have to make boys and girls think that they can only like certain things?&lt;/b&gt; Palm open, she hits her right hand on the top of one of the boxes to emphasize her point.&lt;br /&gt;&lt;br /&gt;A few aisles over, &lt;b&gt;in the video game section, there is a similar marketing story&lt;/b&gt; that Maida has yet to learn. Unlike in the toy aisles, &lt;b&gt;she won&amp;#39;t find an expansive selection of video games for boys and an equally expansive selection for girls&lt;/b&gt;. &lt;b&gt;Most &amp;quot;girls&amp;#39; sections,&amp;quot; if they exist, are lined with fitness titles and Ubisoft&amp;#39;s simplified career simulation series&lt;/b&gt;, Imagine, which lets players pretend they&amp;#39;re doctors, teachers, gymnasts and babysitters.&lt;br /&gt;&lt;br /&gt;As for the boys section &amp;mdash; there isn&amp;#39;t one. &lt;b&gt;&lt;i&gt;Everything else&lt;/i&gt; is for boys&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;If the selection at the average retailer is anything to go by, girls don&amp;#39;t play video games. &lt;b&gt;If cultural stereotypes are anything to go by, video games are for males. They&amp;#39;re the makers, the buyers and the players.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;There is often truth to stereotypes. But whatever truth there may be, &lt;b&gt;the stereotype does not show the long and complicated path taken to formulate it, spread it and have it come back to shape societal views&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The stereotype&lt;/b&gt;, for example, &lt;b&gt;does not explain &lt;i&gt;why&lt;/i&gt;&lt;/b&gt; &amp;quot;girls don&amp;#39;t play video games.&amp;quot; &lt;b&gt;It does not reveal who or what is responsible for it. It does not explain how an industry that started with games like &lt;i&gt;Pong (1972)&lt;/i&gt;&lt;/b&gt; or the first computer version of &lt;i&gt;Tic-Tac-Toe (1959)&lt;/i&gt; &lt;b&gt;came to be responsible for a medium that, for most of its history, hasn&amp;#39;t had even an aisle&amp;#39;s worth of games for Maida.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Toy aisles are explicit in their gender divide. Clear signage indicates which toys are for boys, and which are for girls. In the video game section, there is little overt exclusion. It&amp;#39;s a slower molding of our expectations over time.&lt;br /&gt;&lt;br /&gt;Maida might not understand this right away. She hasn&amp;#39;t even gotten to the video game aisle yet. But standing among the dolls in their pink tutus, face scrunched up and hands slapping her sides, she&amp;#39;s starting in the right place. She&amp;#39;s asking the most important question: &amp;quot;Why?&amp;quot;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: 1.4em"&gt;Power of Marketing&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Not every 4-year-old is as critical as Riley Maida. Most adults don&amp;#39;t give a second thought to the way their local department stores are laid out or how things are sold to them. But there are few marketing accidents in retail. The aisle Maida stood in was not accidentally saturated in pink. &lt;b&gt;It&amp;#39;s no accident that most video game retailers plaster their walls with promotional posters for action games, shooters and war games.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Marketers have advertising down to a science, according to Rodger Roeser, president of marketing firm the Eisen Agency. They research and analyze consumer behavior: what colors make people want to eat more, what colors make people want to buy more and how people react to different imagery. &amp;quot;People like me get paid a lot of money to understand customer and consumer behavior,&amp;quot; Roeser says. A lot of that money goes into research and finding the best way to send messages to consumers. He says that, whether we like it or not, &lt;b&gt;we&amp;#39;re conditioned from an early age to pay attention to these messages&lt;/b&gt;. &amp;quot;Very smart, creative, crafty people are tweaking your brain to get you to want something or buy something,&amp;quot; Roeser says. &amp;quot;And &lt;b&gt;while you might think you&amp;#39;re arriving at the conclusion completely on your own, I promise you, marketing played a role in some way&lt;/b&gt;.&amp;quot;&lt;br /&gt;&lt;br /&gt;Long before a video game hits retailers, the marketing machine is already well in motion.&lt;b&gt; Before games like &lt;i&gt;Call of Duty&lt;/i&gt;, &lt;i&gt;Madden&lt;/i&gt; or &lt;i&gt;Grand Theft Auto&lt;/i&gt; are even made, &lt;u&gt;marketers are working with game developers&lt;/u&gt; to determine the game&amp;#39;s content, how they&amp;#39;ll represent it, who they&amp;#39;re making it for and how they&amp;#39;ll reach that audience&lt;/b&gt;. Most of the time, they know exactly which market they want to capture before they even start considering game ideas. Many of the decisions about what gets green-lit and what doesn&amp;#39;t are based on hard data and analytics. Marketers know who plays which games, how big the audience is and what they&amp;#39;re hungry for. &lt;b&gt;Like the pink aisle, there is little to no prodding in the dark.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Most &lt;b&gt;marketers will explain that trying to target a general audience in one campaign is a bad idea&lt;/b&gt;. It dilutes the marketing message. &lt;b&gt;People want things that have been designed just for them.&lt;/b&gt; A product is more than just a product; it carries meaning and often a promise &amp;mdash; a promise that we&amp;#39;ll look better, feel better, have more fun and improve our lives in some way.&lt;br /&gt;&lt;br /&gt;President of the marketing firm A Squared Group Amy Cotteleer says that marketing is so powerful that it can shape our values and beliefs, and we&amp;#39;re often not even aware that it&amp;#39;s happening. &lt;b&gt;&lt;u&gt;Coca-Cola&amp;#39;s marketing campaigns in the 1920s are the reason why the modern-day image of Santa Claus is a jovial, plump man in a Coca-Cola Red suit&lt;/u&gt;. Prior to Coca-Cola, there was no consistent image of Santa. He was often represented as a skinny man who sometimes wore green and sometimes wore brown.&lt;/b&gt; So if Coca-Cola could sell us the modern-day Santa, the game industry would not have had much trouble selling the idea that video games are for males.&lt;br /&gt;&lt;br /&gt;&amp;quot;Marketing is insights-based,&amp;quot; Cotteleer says. &amp;quot;People land on something, something resonates, &lt;b&gt;it appeals to a certain gender or category of the population and it makes sense from a marketing perspective to go after it&lt;/b&gt;.&amp;quot;&lt;br /&gt;&lt;br /&gt;&amp;quot;You do the math, find the insight, and you figure, &amp;#39;What&amp;#39;s the biggest population we can sell this to?&amp;#39; That&amp;#39;s who you need to target. That&amp;#39;s how it breaks into a gender story.&amp;quot;&lt;br /&gt;&lt;br /&gt;There are plenty of ideas that have been sold to populations through marketing &amp;mdash; ideas that go deeper than what color Santa wears.&lt;br /&gt;&lt;br /&gt;Cotteleer cites the example of Coors beer. &amp;quot;There&amp;#39;s &lt;b&gt;not a lot to distinguish between American canned and bottled beers&lt;/b&gt; like Coors and Miller, and they were having a hard time figuring out what they could market,&amp;quot; she says. &lt;b&gt;Coors decided it would differentiate itself from its competition by owning &amp;quot;cold,&amp;quot;&lt;/b&gt; she says, so that when people think of &amp;quot;ice-cold beer,&amp;quot; they think Coors.&lt;br /&gt;&lt;br /&gt;&amp;quot;It was Coors that said, &amp;#39;We are the coldest of the cold. We are brewed in the mountains; we ship in refrigerated trucks.&amp;#39; They put a stake in ice-cold beer and &lt;b&gt;people literally began to think and continue to think to this day, &amp;#39;I&amp;#39;ve got to drink my beer ice-cold.&amp;#39;&amp;quot;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Of course, there is a practical reason for drinking beer cold: &lt;b&gt;Chilled beer is harder to taste&lt;/b&gt;. Coldness neutralizes the flavor, &lt;b&gt;which makes many beers &amp;mdash; particular cheap beers &amp;mdash; more drinkable&lt;/b&gt;. &amp;quot;So it actually does a really great job on two levels,&amp;quot; she says. &amp;quot;It convinces you that you need to have a cold beer, and &lt;b&gt;you actually think this product is superior because it doesn&amp;#39;t taste &lt;u&gt;as bad&lt;/u&gt; as the competitor&lt;/b&gt;, which is slightly warmer.&amp;quot;&lt;br /&gt;&lt;br /&gt;Marketing a product as being superior to its competition is one way of defining it and securing customers. Gendering a product is another. According to Roeser, personal-care company &lt;b&gt;Procter &amp;amp; Gamble is the master of selling the same product to multiple markets because of the way it has gendered items&lt;/b&gt; like shampoo, body lotion, deodorants and shower gels. He says that the &lt;b&gt;difference between something like Pantene and Old Spice is the packaging and fragrance. Both shampoos do the same thing&lt;/b&gt;, but one is &lt;b&gt;sold as a product that women use to pamper themselves&lt;/b&gt;, while &lt;b&gt;the other is sold as something practical&lt;/b&gt; &amp;mdash; so practical, in fact, that its slogan is: &amp;quot;The original. If your grandfather hadn&amp;#39;t worn it, you wouldn&amp;#39;t exist.&amp;quot;&lt;br /&gt;&lt;br /&gt;Roeser explains that &lt;b&gt;focusing on one audience&lt;/b&gt;, whether it be young men, young women, children or the older population &lt;b&gt;allows the marketer to focus their resources on one demographic and increase their likelihood for success.&lt;/b&gt; If a company wants to direct the product at men, then its marketing department can focus its limited resources on winning over that demographic, rather than trying to reach too many people and risk failing altogether.&lt;br /&gt;&lt;br /&gt;&amp;quot;You don&amp;#39;t want to water down your brand,&amp;quot; Roeser says. &amp;quot;You want to know specifically who you&amp;#39;re targeting and go after that, because there are &lt;b&gt;very few products that have a mass appeal. There&amp;#39;s really only two &amp;mdash; Coca-Cola and Pepsi&lt;/b&gt; &amp;mdash; and inside those there are massive subsets like Coke Zero, Diet Coke, Pepsi Max etc.&amp;quot;&lt;br /&gt;&lt;br /&gt;According to Roeser, it makes sense from a marketing perspective for the video game industry to have &lt;b&gt;pursued a male audience, which is exactly what it did starting in the early &amp;#39;90s&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: 1.4em"&gt;We made the games we wanted&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;An Atari office in California the 1970s had two floors for game development. Upstairs was the home entertainment division, where about half a dozen developers made games for home consoles like the Atari 2600 and Atari 800. Downstairs was the coin-op division. It worked on games for arcade machines. There was hardly any interaction between the two floors. Both divisions worked on the same games, with the home console team porting arcade titles like &lt;i&gt;Pong&lt;/i&gt; to the &lt;a href="http://cdn1.sbnation.com/assets/3611425/Atari_home_computers_ad.jpg" target="_blank" target="_blank" rel="nofollow"&gt;Atari home machines&lt;/a&gt;, &lt;b&gt;but they went after different audiences&lt;/b&gt;. Pong on the console was for the family. Pong on the coin-op machines was for adults in bars.&lt;br /&gt;&lt;br /&gt;Before arcades themselves became destinations, &lt;b&gt;arcade machines&lt;/b&gt; mimicked the distribution of pinball machines. They &lt;b&gt;were targeted at beer-drinking adults&lt;/b&gt; who were looking to wind down and socialize after work. Later, they spread to more family-friendly locations like malls, movie theaters, bowling alleys and Chuck E. Cheese. But before they did, they were a mostly adult affair. The arcade game &lt;i&gt;Tapper&lt;/i&gt;, sometimes known as &lt;i&gt;Root Beer Tapper&lt;/i&gt;, was originally released as &lt;i&gt;Budweiser Tapper&lt;/i&gt;. In the game, players would play the part of a bartender serving drinks to eager customers. Likewise, &lt;i&gt;Zeke&amp;#39;s Peak&lt;/i&gt; &amp;mdash; a mechanical arcade game where players navigate the playing field with a marble &amp;mdash; originally launched as &lt;i&gt;Ice Cold Beer&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Pong&lt;/i&gt; was a hit in arcades. The game required two players, which meant it was perfect in social spaces like bars and pubs where men and women spent time after work. &lt;i&gt;Pong&lt;/i&gt; on the home console was an even bigger hit. It was the same game &amp;mdash; two virtual sticks on each side of the screen hitting a ball in a game of virtual tennis &amp;mdash; &lt;b&gt;but it was marketed as a family game&lt;/b&gt;. It featured heavily in the Sears shopping catalog as &lt;b&gt;something for parents to enjoy with their children&lt;/b&gt;.&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;img alt="" border="0" src="https://i.imgur.com/ay6G6jB.png" title="" loading="lazy" /&gt;&lt;/div&gt;&lt;br /&gt;In these early days of game development, video games were made by small teams, oftentimes only two or three people. At Atari, one developer often handled the game&amp;#39;s writing, coding, design and art. &lt;b&gt;Video game studios were predominantly male, largely a by-product of men far outnumbering women in the field of computer sciences.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Carol Shaw was the first female developer Atari hired.&lt;/b&gt; She is best known for designing and programming &lt;i&gt;River Raid&lt;/i&gt; for the Atari 2600 at Activision. She says &lt;b&gt;never got the sense that the games she made were for one gender or another, and there was never a mandate from higher-ups to target a certain audience&lt;/b&gt;. When she interviewed for the job, she didn&amp;#39;t believe she was at any disadvantage because she was a woman, nor did she feel that video games were the realm of men. She knew not many women held bachelor&amp;#39;s and master&amp;#39;s degrees in computer science and engineering, but she held both. She was qualified to do the job, and that was that. &lt;b&gt;&amp;quot;We never really discussed who our target demographic was,&amp;quot; she says. &amp;quot;We didn&amp;#39;t discuss gender or age. We just did games we thought would be fun.&amp;quot;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Many of the games released were gender-neutral&lt;/b&gt;. Shaw herself made the computer version of &lt;i&gt;3D Tic-Tac-Toe and Checkers&lt;/i&gt;. At the arcades, games like &lt;i&gt;Avalanche&lt;/i&gt; (where players attempt to catch rocks from paddles), &lt;i&gt;Breakout&lt;/i&gt; (where players break down a wall with a ball and paddle) and &lt;i&gt;Centipede&lt;/i&gt; (where players shoot at a segmented centipede) were huge hits.&lt;br /&gt;&lt;br /&gt;The only time Shaw remembers the subject of gendering games coming up was when, &lt;b&gt;Ray Kassar, who would later become president and CEO of Atari, remarked, &amp;quot;Gee, now that Atari has a female game designer, she can do interior decorating and cosmetic color-matching games!&amp;quot; He laughed. Shaw rolled her eyes.&lt;/b&gt; When Kassar left the room, her fellow game developers turned to her: &amp;quot;Don&amp;#39;t pay attention to him,&amp;quot; they said. &amp;quot;Just do whatever you want.&amp;quot;&lt;br /&gt;&lt;br /&gt;In the late 1970s in Oakhurst, Calif., Ken and Roberta Williams founded Sierra Entertainment, a video game studio that would come to be known for its adventure games like &lt;i&gt;King&amp;#39;s Quest&lt;/i&gt;, &lt;i&gt;Quest for Glory&lt;/i&gt;, &lt;i&gt;Leisure Suit Larry&lt;/i&gt; and, much later on, the full-motion &lt;i&gt;Phantasmagoria&lt;/i&gt; titles.&lt;br /&gt;&lt;br /&gt;Lori Cole, who co-wrote and designed Sierra&amp;#39;s &lt;i&gt;Quest for Glory&lt;/i&gt; series, recalls that &lt;b&gt;some of the earliest video games she played were so simplistic that there was nothing gendered about them&lt;/b&gt;. The games mostly involved blowing up meteorites and spaceships. &amp;quot;Those games weren&amp;#39;t exactly female-targeted, but it was guys who were making them, and they were trying to make what they could with this technology,&amp;quot; she says. &amp;quot;So I don&amp;#39;t think it was a case of the games being designed &lt;i&gt;for&lt;/i&gt; guys. They were just designed &lt;i&gt;by&lt;/i&gt; guys.&amp;quot;&lt;br /&gt;&lt;br /&gt;While the industry was male-dominated, much like it is today, Sierra was a rare exception. The company centered around Roberta Williams, who designed the company&amp;#39;s cash-cow &lt;i&gt;King&amp;#39;s Quest&lt;/i&gt;. &amp;quot;She was the queen of the company,&amp;quot; Cole says. &lt;b&gt;It was hard for anyone at Sierra to assume that men were the primary audience when the company&amp;#39;s best sellers were based on fairy tales.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Many of Sierra&amp;#39;s audience were women in their 30s. They were by no means the majority. But the studio knew, based on the feedback it got, that it had a diverse audience.&lt;/b&gt; According to Cole, the attitude that games were for men didn&amp;#39;t exist, at least it didn&amp;#39;t exist at Sierra at that time.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&amp;quot;I remember when Sierra released a &lt;i&gt;King&amp;#39;s Quest&lt;/i&gt; game where the lead character was Rosella, a female character,&amp;quot; Cole says. &amp;quot;We received the silliest letter ever from this guy who was calling Roberta a feminist for wanting to have a female as a main character. We passed it around the company and everybody at Sierra was laughing at this guy for being upset because we had a female main character.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&amp;quot;&lt;b&gt;We didn&amp;#39;t see this as a problem. In fact, we had several games that had female leads.&lt;/b&gt; Nobody thought it was an issue.&amp;quot;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: 1.4em"&gt;Ending the Wild West&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The game industry &lt;b&gt;from the &amp;#39;70s through the early &amp;#39;80s was a kind of Wild West&lt;/b&gt;. &amp;quot;Nobody knew what they were doing,&amp;quot; Cole says. &amp;quot;Nobody was a professional at this.&amp;quot; With the first popular home consoles launching in the late &amp;#39;70s, &lt;b&gt;there was no marketer with game industry experience&lt;/b&gt; because there had previously been no video game industry. &lt;b&gt;Both Cole and Shaw say at no point in their early careers did they even interact with a marketing department or receive instructions about having to target a specific demographic. Unlike today, some say there was hardly any player research being conducted, either.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&amp;quot;With the Atari 2600, games like &lt;i&gt;Space Invaders&lt;/i&gt;, &lt;i&gt;Combat&lt;/i&gt; and &lt;i&gt;Adventure&lt;/i&gt; were being sold through toy channels, but &lt;b&gt;they didn&amp;#39;t know who was actually playing the games&lt;/b&gt;,&amp;quot; says the current head of development at Other Ocean Interactive, Mike Mika, who began his game development career in the days of the &lt;a href="http://www.youtube.com/watch?v=Nt1vxzLfYYo" target="_blank" target="_blank" rel="nofollow"&gt;Game Boy&lt;/a&gt; and has helped ship more than 120 titles. &amp;quot;Was it the father? The mother? The children? Registration data was rarely returned.&amp;quot; &lt;b&gt;Many studios targeted everyone. This strategy worked for a while. And then it stopped.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;In 1983, North America experienced a massive recession in the video game industry, now known as the video game crash.&lt;/b&gt; The crash had devastating effects, bankrupting game company after game company. At its peak, the revenues for video games in the U.S. sat at $3.2 billion in 1983. &lt;b&gt;By 1985, revenues fell a whopping 97 percent&lt;/b&gt; to approximately $100 million. There are many factors behind the crash. The key factor is that by 1983, &lt;b&gt;the video game market was saturated with low-quality games, which resulted in a loss of consumer confidence&lt;/b&gt;. Anyone who could make a game was making a game, and there was little to no regulation on the part of the console makers. Players got burnt. Retailers got burnt. People stopped buying video games. The crash marked what many believed to be the end of the video game industry.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Nintendo is largely credited with reviving the game industry with the launch of its Nintendo Entertainment System and its stringent regulations on what games could be released on its consoles.&lt;/b&gt; All of its games came with the &amp;quot;Official Nintendo Seal of Quality&amp;quot; &amp;mdash; a promise to buyers that the game would not disappoint them, and there would be no repeat of the sloppy and broken titles that flooded the market and led to the crash.&lt;br /&gt;&lt;br /&gt;According to Ian Bogost, a professor at the Georgia Institute of Technology as well as game designer and author of &lt;i&gt;Persuasive Games: The Expressive Power of Video Games&lt;/i&gt;, Nintendo re-established the favor of the toy business by &lt;b&gt;presenting its Nintendo Entertainment System as more of a toy and less as a game&lt;/b&gt;. In the mind of the retailers, nobody was buying video games anymore, but people were still buying toys. &lt;b&gt;&amp;quot;That shift to toy culture&lt;/b&gt; in the mid-&amp;#39;80s with the NES and its followers, &lt;b&gt;and then the shift to what we now call &amp;#39;dude-bro&amp;#39; games&lt;/b&gt; happening in the early &amp;#39;90s &amp;mdash; &lt;b&gt;I think those are the two most important marketing moments&lt;/b&gt;, and I think they&amp;#39;re different from one another,&amp;quot; Bogost says.&lt;br /&gt;&lt;br /&gt;The marketing of video games and consoles as toys was a way of saving the industry at retail. Once video games were back in toy stores, the industry had a chance at making money again. It couldn&amp;#39;t repeat the past. There could be no more Wild West.&lt;br /&gt;&lt;br /&gt;&amp;quot;&lt;b&gt;Knowing that you have limited funding&lt;/b&gt;, you can&amp;#39;t just market shotgun. &lt;b&gt;You can&amp;#39;t just go after anybody&lt;/b&gt;,&amp;quot; says Rodger Roeser. &amp;quot;You need to have a very clearly differentiated and specific brand because that&amp;#39;s going to play into where you&amp;#39;re running your ads and what kind of ads you run. That niche-ing, that &lt;b&gt;targeting makes it easier for marketers to have a very succinct conversation with their target without overspending&lt;/b&gt; and trying to reach everybody.&amp;quot;&lt;br /&gt;&lt;br /&gt;The industry did the math. &lt;b&gt;Companies like Nintendo aggressively sought out people who played their games&lt;/b&gt;. It began publishing its own video game magazine, &lt;i&gt;Nintendo Power&lt;/i&gt;, which had enormous outreach and allowed the company to communicate with its customers. Publishers &lt;b&gt;traveled to cities, held tournaments and got to see firsthand who was playing their games. &amp;quot;That was probably the first age of game demographic enlightenment,&amp;quot; says Mika. The numbers were in: More boys were playing video games than girls&lt;/b&gt;. Video games were about to be reinvented.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: 1.4em"&gt;The &amp;#39;90s shift&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://cdn0.sbnation.com/assets/3611481/millipede_ad.jpg" target="_blank" target="_blank" rel="nofollow"&gt;In a magazine advertisement for the Atari game &lt;i&gt;Millipede&lt;/i&gt;&lt;/a&gt; (&lt;b&gt;1982&lt;/b&gt;), &lt;b&gt;a young girl stands in front of the arcade machine with her hands on the buttons, her face visibly excited by the action on the screen. An older woman, presumably her mother, stands beside her, hand on her shoulder, equally excited&lt;/b&gt;, a little bit awkward.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;In another ad for Atari&amp;#39;s home computers demonstration center, a woman&lt;/b&gt; with red hair and brightly flushed cheeks &lt;b&gt;stands in front of the center&lt;/b&gt; with a controller in her hands &lt;b&gt;while a man stands behind her&lt;/b&gt;. Cheesy grins on faces, both appear to be enjoying a game of &lt;i&gt;Pac-Man&lt;/i&gt;. There&amp;#39;s a company making Christian video games for Atari 2600 &amp;mdash; it also has a magazine ad. &amp;quot;Bible Video Game BRINGS FUN HOME,&amp;quot; it declares, as a little blond boy and girl sit in front of the television guiding a pixelated Moses across the Red Sea.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;In the 1990s, the messaging of video game advertisements takes a different turn&lt;/b&gt;. Television &lt;b&gt;commercials for the Game Boy feature only young boys and teenagers&lt;/b&gt;. The ad for the &lt;a href="http://www.youtube.com/watch?v=8TI64McyYF4&amp;amp;list=PLFBD39432359A9818" target="_blank" target="_blank" rel="nofollow"&gt;Game Boy Color&lt;/a&gt; has a boy zapping what appears to be a knight with a finger laser. Atari filmed a bizarre series of &lt;a href="http://www.youtube.com/watch?v=lRckTTbaa5o" target="_blank" target="_blank" rel="nofollow"&gt;infomercials&lt;/a&gt; that &lt;b&gt;shows a man how much his life will improve&lt;/b&gt; if he upgrades to the Jaguar console. &lt;b&gt;With each &amp;quot;improvement,&amp;quot; he has more and more attractive women fawning over him&lt;/b&gt;. There is nothing in any of the ads that indicate that the consoles and games are for anyone other than young men.&lt;br /&gt;&lt;br /&gt;Even leading up to the &amp;#39;90s, the marketing had started changing and iconic video game box covers started to emerge. Like the cover of the game &lt;a href="http://cdn2.sbnation.com/assets/3611441/Barbarian-box-art.png" target="_blank" target="_blank" rel="nofollow"&gt;&lt;i&gt;Barbarian&lt;/i&gt;&lt;/a&gt;, which &lt;b&gt;featured a scantily clad, buxom woman at the feet of a barely clothed man. She&amp;#39;s not a playable character in the game, of course&lt;/b&gt;. Her pixelated curves can be seen watching the game&amp;#39;s action from the grandstand in the background. And &lt;b&gt;the ad for &lt;i&gt;Battlecruiser&lt;/i&gt; showed an attractive blond woman wearing only a bra, one finger coyly in her mouth, with a copy of the game placed in front of her crotch. &amp;quot;She really wants it,&amp;quot; the caption reads. &lt;u&gt;The game is about fighting alien aircraft in space&lt;/u&gt;.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;By the late 1990s and early 2000s, &lt;b&gt;video games appeared to be growing up alongside the young players&lt;/b&gt; who had latched onto the medium at the time of the Game Boy. Games and consoles were getting more sophisticated. Titles like &lt;i&gt;Wipeout&lt;/i&gt;, &lt;i&gt;Tomb Raider&lt;/i&gt; and &lt;i&gt;Gran Turismo&lt;/i&gt; showed the world what video games could offer. For the most part, &lt;b&gt;it showed what video games could offer men&lt;/b&gt;. There&amp;#39;s &lt;b&gt;a well-known commercial from 1998 for the original PlayStation where a grown man sits in a movie theater with his girlfriend&lt;/b&gt;. She&amp;#39;s nagging him in an almost cartoonish way. Crash Bandicoot, from the PS1 game of the same name, is soon patrolling the theater, shining a flashlight on the man and &lt;b&gt;telling him, &amp;quot;You are so &lt;i&gt;totally&lt;/i&gt; whipped.&amp;quot; A busty Lara Croft appears next to him, and he&amp;#39;s given the choice of going home with his girlfriend, who is still nagging, or taking Lara Croft. He chooses the latter.&lt;/b&gt; The commercial ends with the tagline: &amp;quot;&lt;a href="http://www.youtube.com/watch?v=9KW4gu7L6uE" target="_blank" target="_blank" rel="nofollow"&gt;Live in your world. Play in ours&lt;/a&gt;.&amp;quot;&lt;br /&gt;&lt;br /&gt;&amp;quot;&lt;b&gt;The Nintendo Entertainment System was targeted toward boys under 10. If you look at the Super NES five years later, it starts targeting boys ages 10-15&lt;/b&gt;,&amp;quot; says Jesse Divnich, vice president of insights and analysis for Electronic Entertainment Design and Research (EEDAR). &amp;quot;So we&amp;#39;re seeing this natural progression of the idea of once you&amp;#39;re a gamer, you&amp;#39;re always a gamer.&amp;quot;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;img alt="" border="0" src="https://i.imgur.com/dntJgnq.png" title="" loading="lazy" /&gt;&lt;/div&gt;&lt;br /&gt;The video game industry &lt;b&gt;created something of a chicken-and-egg situation&lt;/b&gt;. When it conducted &lt;b&gt;market research during the &amp;#39;80s and &amp;#39;90s, it found that more boys than girls played video games. Boys were more likely to be involved with new technology, more willing to be early adopters and more encouraged by their teachers and families to pursue science, technology, engineering and math in school. Girls have always played video games, but they weren&amp;#39;t the majority&lt;/b&gt;. In wake of the video game crash, &lt;b&gt;the game industry&amp;#39;s pursuit of a safe and reliable market led to it homing in on the young male&lt;/b&gt;. And so the advertising campaigns began. &lt;b&gt;Video games were heavily marketed as products for men, and the message was clear: No girls allowed.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;According to Simeon Spearman, a senior innovation strategist at marketing agency Engauge, &lt;b&gt;this kind of marketing becomes a self-fulfilling prophecy&lt;/b&gt;. &amp;quot;If you look at the advertisements for games in the 1980s, &lt;b&gt;you not only had an obvious assumption on the part of the marketers that video games were going to resonate more with young men, you also had them casting young men in the lead roles. They&amp;#39;re cast in a way that perpetuates that stereotype&lt;/b&gt; &amp;mdash; the belief that young men are the audience.&amp;quot;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The ads made no distinction between different genres of games being for different people. Even nonviolent games like &lt;i&gt;Tetris&lt;/i&gt; were painted with the same masculine brush when they appeared in ads for the Game Boy. It was, after all, the Game &lt;i&gt;Boy&lt;/i&gt;, not the Game Girl.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Game designer &lt;b&gt;Brenda Laurel started her career at Atari and Activision&lt;/b&gt; as a programmer and producer. She later founded Purple Moon, a studio dedicated to making games for girls, before it was bought out by Mattel. She says &lt;b&gt;the studios she worked for assumed a male audience&lt;/b&gt;, even though there was no demographic subtlety.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&amp;quot;Generally speaking, it did not occur to any of the companies I worked for that they should be looking at female audiences for games,&amp;quot; she says. &amp;quot;It was always, &amp;#39;Oh of course girls don&amp;#39;t play games.&amp;#39; I got that so many times. &amp;#39;Of course girls don&amp;#39;t play games &amp;mdash; why are we going to waste money on this audience that doesn&amp;#39;t exist?&amp;#39;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&amp;quot;Where in fact, the nonexistence of the audience was a self-fulfilling prophecy. When we did Purple Moon, one of the criticisms we got was &amp;#39;Why do you need special games for girls?&amp;#39; I was like, &amp;#39;Dude, everything else is for boys and you don&amp;#39;t even know it. You&amp;#39;re taking it for granted all this time.&amp;#39;&amp;quot;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: 1.4em"&gt;The exceptions, the problem&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;First-person shooters, action games and sports games have been popular among boys ever since the early &amp;#39;90s&lt;/b&gt;. In 2012, the three categories combined were responsible for 58.8 percent of video game sales in North America. They&amp;#39;re &lt;b&gt;easily some of the most visible kinds of games, lining the shelves at retailers and appearing on television screens any time a story about video games makes the news&lt;/b&gt;. But not everyone buys the idea that games have become the realm of males.&lt;br /&gt;&lt;br /&gt;&amp;quot;I&amp;#39;ve always known there were some games and genres that attracted a heavier male audience than others, like shooters for instance,&amp;quot; says Brenda Romero, a developer who has worked in the game industry since the early &amp;#39;80s and has been credited on titles such as &lt;i&gt;Wizardry&lt;/i&gt;, &lt;i&gt;Jagged Alliance&lt;/i&gt; and &lt;i&gt;Dungeons and Dragons: Heroes&lt;/i&gt;. &lt;b&gt;&amp;quot;With the popularity of shooters, maybe we say, &amp;#39;Well, men play shooters and then shooters are the most popular game,&amp;#39; then we can take this logical leap to say &amp;#39;Men play video games &amp;mdash; it&amp;#39;s predominantly men.&amp;quot;&amp;#39;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;But Romero points out that if we go back to fall 1993, two significant things happened in gaming. One is &lt;b&gt;the release of &lt;i&gt;Doom&lt;/i&gt;, which heralded the start of the male-dominated first-person shooter genre&lt;/b&gt;. The other, in the same year, is &lt;b&gt;the launch of &lt;i&gt;Myst&lt;/i&gt;, which had an overwhelmingly female player base&lt;/b&gt;. &lt;b&gt;&amp;quot;&lt;u&gt;&lt;i&gt;Myst&lt;/i&gt; dominated the charts, and we don&amp;#39;t say games are dominated by women,&amp;quot;&lt;/u&gt;&lt;/b&gt; Romero says. &amp;quot;So I&amp;#39;ve never felt that way. &lt;b&gt;The Sims has more female players than it has male players, but I don&amp;#39;t use those statistics to paint all of games.&amp;quot;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;In fact, the 1990s is filled with exceptions&lt;/b&gt;. There&amp;#39;s &lt;b&gt;&lt;i&gt;Tetris&lt;/i&gt; on the Game Boy, which was popular with both men and women&lt;/b&gt;. Tim Schafer&amp;#39;s LucasArts adventure games perform well across the board, demographically. &lt;b&gt;&lt;i&gt;Sim City&lt;/i&gt; was more popular with women than it was with men&lt;/b&gt;. By the end of the 1990s, we already had &lt;i&gt;Bejeweled&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&amp;quot;Maybe our perception of the problem is the problem, rather than there actually being a problem,&amp;quot; says Ian Bogost. &amp;quot;We&amp;#39;re not looking at diversity in the marketplace. &lt;b&gt;We&amp;#39;re looking at where there isn&amp;#39;t diversity and we&amp;#39;re saying those games are the most valid games&lt;/b&gt;.&amp;quot;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;img alt="" border="0" height="300" src="https://i.imgur.com/XduuraC.png" width="255.06756756756755" loading="lazy" /&gt;&lt;/div&gt;&lt;br /&gt;Bogost points to games like &lt;i&gt;FarmVille&lt;/i&gt;, &lt;i&gt;Candy Crush Saga&lt;/i&gt; and &lt;i&gt;Words With Friends&lt;/i&gt; &amp;mdash; hugely successful games that have enormous male and female player bases &amp;mdash; but &lt;b&gt;they&amp;#39;re rarely acknowledged as being the same thing as what is traditionally thought of as a video game&lt;/b&gt;. &amp;quot;Those games somehow get the technology industry stories about the rise of these big companies, whereas &lt;b&gt;something like &lt;i&gt;Call of Duty&lt;/i&gt; is talked about as an example of gaming&lt;/b&gt;, and probably a negative example.&amp;quot;&lt;br /&gt;&lt;br /&gt;Part of the problem, he explains, is &lt;b&gt;when people think about video games, they think &lt;i&gt;Doom&lt;/i&gt;, &lt;i&gt;Mortal Kombat&lt;/i&gt; and &lt;i&gt;Call of Duty&lt;/i&gt;. Meanwhile, &lt;i&gt;FarmVille&lt;/i&gt; and &lt;i&gt;Angry Birds&lt;/i&gt; are considered something else entirely&lt;/b&gt; and associated with a different domain. This can be attributed to a different kind of marketing.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&amp;quot;It&amp;#39;s worth pointing out that public sentiment and public discourse around video games is also a kind of marketing,&amp;quot;&lt;/b&gt; Bogost says. &amp;quot;It&amp;#39;s just not marketing that you pay for. So when Sandy Hook or Columbine happened, those &lt;b&gt;events act as a kind of negative marketing for games in general.&amp;quot;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Bogost believes the reason why so many people outside of video game culture think games are for young boys is because of moral panics&lt;/b&gt; &amp;mdash; one of the most effective forms of marketing available. In recent decades, &lt;b&gt;when video games have appeared in the news, it&amp;#39;s often been bad news&lt;/b&gt;. There were the reports linking the Columbine shooters to Doom. There were the stories linking Norwegian killer Anders Breivik to World of Warcraft. Most recently, Sandy Hook shooter Adam Lanza was reported to have played first-person shooters. Bogost explains that &lt;b&gt;certain categories of games are more visible to the mainstream public because of these moral panics &amp;mdash; because they&amp;#39;re the recurring images in the news whenever the media talks about video games&lt;/b&gt;. The result is whenever video games come up in conversation, &lt;b&gt;those are the games that people associate with the medium&lt;/b&gt;. People forget that other games exist.&lt;br /&gt;&lt;br /&gt;&amp;quot;&lt;b&gt;All those people in 1993 who were up in arms in the &lt;i&gt;Mortal Kombat&lt;/i&gt; moral panic were also in that very year all playing &lt;i&gt;Windows Solitaire&lt;/i&gt; and &lt;i&gt;Minesweeper&lt;/i&gt; on their office computers&lt;/b&gt; while they were bored on conference calls,&amp;quot; Bogost says. &lt;i&gt;Windows Solitaire&lt;/i&gt; remains, by quantity, one of the most-distributed games in the world because it was packaged with Windows. But &lt;b&gt;most people who played it don&amp;#39;t think of it as a video game&lt;/b&gt;. &amp;quot;They think, &amp;#39;This is not a game. &lt;b&gt;I don&amp;#39;t play games,&amp;#39; and it&amp;#39;s because when they hear about video games in the media, it&amp;#39;s always a certain kind of game&lt;/b&gt;,&amp;quot; Bogost says. &amp;quot;It&amp;#39;s this kind of violent fighting game or first-person shooters. Those are the things they hear about. They just don&amp;#39;t think about the subtleties of it because why would they? They&amp;#39;re leading normal lives. It just doesn&amp;#39;t occur to them.&amp;quot;&lt;br /&gt;&lt;br /&gt;This, Bogost says, is one of the fundamental problems with the way people view video games today. The most popular titles &amp;mdash; stuff like &lt;b&gt;&lt;i&gt;Candy Crush&lt;/i&gt;, &lt;i&gt;Draw Something&lt;/i&gt;, &lt;i&gt;Bejeweled&lt;/i&gt; &amp;mdash; are excluded from being &amp;#39;real games,&amp;#39; both by those within and outside of video game culture&lt;/b&gt;. What that leaves is what he describes as &lt;b&gt;infantile adolescent power fantasy games, which are possibly a minority game experience, but they&amp;#39;re the &amp;quot;loudest.&amp;quot; So even if video games as a whole aren&amp;#39;t a gendered medium, even if there&amp;#39;s diversity in content and players, the stereotype persists outside of video game culture.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: 1.4em"&gt;A future for everyone&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;When &lt;b&gt;Romero&amp;#39;s daughter Maezza was 8&lt;/b&gt;, she returned home from school with a story for her mother. Maezza had told her classmates that when she grows up, she wants to be a game designer. She was a level 90 in &lt;i&gt;World of Warcraft&lt;/i&gt;. She loved wearing her Blizzard T-shirt to school. She wanted to learn how to code and make games. &lt;b&gt;A kid in her class turned around. &amp;quot;Girls don&amp;#39;t play games&lt;/b&gt;,&amp;quot; he said. &amp;quot;Fortunately, my daughter had a great response,&amp;quot; Romero says. &lt;b&gt;&amp;quot;She said to the boy, &amp;#39;My mommy &lt;i&gt;makes&lt;/i&gt; games.&amp;#39;&lt;/b&gt; She owned him entirely.&amp;quot;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;That the concept of &amp;quot;girls don&amp;#39;t play games&amp;quot;&lt;/b&gt; exists even among children in schoolyards today has &lt;b&gt;less to do with the actual numbers of players as much as it has to do with an idea that was heavily circulated from the &amp;#39;90s through television commercials, magazine ads, video game box art and the media&lt;/b&gt;. After all, a person who grew up in the &amp;#39;90s would have little or even no reference for what came before. &lt;b&gt;Their first game marketing experiences would have sold a very black-and-white picture about who video games are for&lt;/b&gt;. But this idea is starting to break down.&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;img alt="" border="0" src="https://i.imgur.com/4muzbaP.png" title="" loading="lazy" /&gt;&lt;/div&gt;&lt;p&gt;&lt;br /&gt;According to Cotteleer, &lt;b&gt;industries tend to look beyond their existing target demographic only when the market has become totally saturated&lt;/b&gt;. It can take a while &amp;mdash; sometimes more than a decade. And when that happens, they ask, &amp;quot;Who&amp;#39;s next?&amp;quot; She says &lt;b&gt;Nintendo mastered this with the launch of the Wii console&lt;/b&gt;, which went on to break records in console sales and introduce video gaming to audiences who had previously never bought a console or played a video game. &lt;b&gt;Its advertising also deliberately targets a different audience&lt;/b&gt;, using celebrity spokespeople like Beyonc&amp;eacute;, Penelope Cruz and Robin Williams and his daughter Zelda.&lt;br /&gt;&lt;br /&gt;But the process of &lt;b&gt;breaking down the widely held stereotype of games being for boys doesn&amp;#39;t end with game-makers targeting diverse audiences&lt;/b&gt;, Bogost says. In fact, he doesn&amp;#39;t believe that is the right approach, in the same way he doesn&amp;#39;t believe that the industry going after the male audience was a smart idea. &amp;quot;It seems to me an enormously stupid idea, actually,&amp;quot; Bogost says. &amp;quot;All you have to do is &lt;b&gt;&lt;u&gt;look at the most successful games to see&lt;/u&gt; that it&amp;#39;s only been possible for them to be massively successful if &lt;u&gt;they don&amp;#39;t systematically exclude half the population&lt;/u&gt;.&lt;/b&gt;&amp;quot;&lt;br /&gt;&lt;br /&gt;In order for video games to overcome their existing stereotype, &lt;b&gt;they have to be sold to us as general purpose products&lt;/b&gt;. Bogost uses bookstores as an example. &lt;b&gt;No one is surprised when they go into a bookstore and find that there are books for children, books about gardening or books about cooking&lt;/b&gt;. It&amp;#39;s accepted that books are a general purpose medium that can address lots of interests. The same applies to television &amp;mdash; &lt;b&gt;it doesn&amp;#39;t surprise people that there are channels dedicated to cooking, sports, animals or news&lt;/b&gt;. Bogost says that &lt;b&gt;games are already there in terms of there being a diverse variety&lt;/b&gt; that can do different things &amp;mdash; it &lt;b&gt;just hasn&amp;#39;t effectively gotten the message out&lt;/b&gt; there yet.&lt;br /&gt;&lt;br /&gt;When the message gets out there &amp;mdash; when video games are seen as a general purpose medium, and &lt;b&gt;a person who plays &lt;i&gt;Angry Birds&lt;/i&gt; can associate that with playing games on a PlayStation 4 &amp;mdash; then perhaps the stereotype will begin to fade&lt;/b&gt;. It would be a big marketing challenge, but it&amp;#39;s not impossible.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&amp;quot;Given enough money, I could make guys buy tampons,&amp;quot; says Roeser.&lt;/b&gt; &amp;quot;I mean, I could figure out something to do with them. It all comes down to how somebody like me, and &lt;b&gt;there&amp;#39;s frighteningly thousands of me across the country and the world&lt;/b&gt;, creates a campaign that specifically targets an audience.&amp;quot; Roeser believes that &lt;b&gt;if the makers of &lt;i&gt;Call of Duty&lt;/i&gt; came to him and said they wanted to pursue the female market, it could be done&lt;/b&gt;. It would just be a matter of making the message appealing to women and reaching them through the right channels.&lt;br /&gt;&lt;br /&gt;Bogost proposes a similar way of selling video game consoles to a wider variety of people &amp;mdash; &lt;b&gt;the messaging would have to be different than what it has been over the past two decades&lt;/b&gt;. For example, &lt;b&gt;if Sony were to plaster images of its new console on buses and billboards, that&amp;#39;s not a different message. It&amp;#39;s the same message, just in a different place&lt;/b&gt;. Bogost says companies like Sony and Microsoft would have to re-present their high-end game consoles as having something to offer everyone, and he doesn&amp;#39;t think it would be that hard. &lt;b&gt;If Sony were to release an Apple-like montage showing people playing&lt;/b&gt; games like &lt;i&gt;Journey&lt;/i&gt; or any of its &lt;b&gt;narrative-driven or broadly appealing independent games&lt;/b&gt; played on Sony devices, that would send &lt;b&gt;a very different message than a montage of virtual bullets being sprayed into a war zone&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&amp;quot;The way we relate to consumer products through marketing is real,&amp;quot; Bogost says. &amp;quot;In this industry, we think of marketers as these evil-doers who take the product and ruin it by hawking it in the wrong way to the public. And that might be true. I don&amp;#39;t know. But advertising is enormously powerful.&amp;quot;&lt;br /&gt;&lt;br /&gt;Back in Newburgh, N.Y., wide-eyed and frustrated, Riley Maida paces back and forth in the aisle, occasionally looking into the lens of her father&amp;#39;s camera.&lt;br /&gt;&lt;br /&gt;&amp;quot;Why do all the girls have to buy princesses?&amp;quot; she asks. &amp;quot;Some girls like superheroes; some girls like princesses. Some boys like superheroes; some boys like princesses. So why do all the girls have to buy princesses and all the boys have to buy different-colored stuff?&amp;quot; She animatedly shrugs her shoulders and huffs as she asks why, and marches off. Her father&amp;#39;s shaky camera follows. We hear his voice behind the camera: &amp;quot;That&amp;#39;s a good question, Riley.&amp;quot;&lt;/p&gt;&lt;a name='cutid1-end'&gt;&lt;/a&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.polygon.com/features/2013/12/2/5143856/no-girls-allowed" target="_blank" target="_blank" rel="nofollow"&gt;Polygon.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;OP: I highly recommend looking at the source because the formating + the other illustrations are worth seeing.&lt;/i&gt;&lt;/p&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:ontdgames:266631</id>
    <author>
      <name>tcs0</name>
    </author>
    <lj:poster user="tcs0" userid="27881205"/>
    <link rel="alternate" type="text/html" href="https://ontdgames.livejournal.com/266631.html"/>
    <link rel="self" type="text/xml" href="https://ontdgames.livejournal.com/data/atom/?itemid=266631"/>
    <title>Here's Some Dota2 Gameplay I Recorded...Anyone Else Played This Mode?</title>
    <published>2013-11-18T21:15:30Z</published>
    <updated>2013-11-18T21:15:48Z</updated>
    <category term="youtube"/>
    <category term="dota 2"/>
    <category term="video"/>
    <category term="commentary"/>
    <category term="gameplay"/>
    <category term="diretide"/>
    <content type="html">&lt;div&gt;Its been a while, but I&amp;#39;m finally uploading new playthroughs. For this upload, we have Part 1 of DOTA 2 featuring Diretide mode gameplay. The next episode will be uploaded soon. Enjoy. (PS: The sound is late...sorry!)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;b&gt;What Is Diretide?&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Diretide is a new Halloween themed mode that focues on teams competing for candy. Each team must race the clock to collect candy that appears on the map and avoid Roshan who stalks players for candy. The team that collects the most candy at zero hour wins.&lt;br /&gt;&lt;br /&gt;Watch:&lt;br /&gt;&lt;br /&gt;&lt;lj-embed id="835" /&gt;&lt;/div&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:ontdgames:266270</id>
    <author>
      <name>forcestrong</name>
    </author>
    <lj:poster user="forcestrong" userid="1060433"/>
    <link rel="alternate" type="text/html" href="https://ontdgames.livejournal.com/266270.html"/>
    <link rel="self" type="text/xml" href="https://ontdgames.livejournal.com/data/atom/?itemid=266270"/>
    <title>How about some PS4 reviews?</title>
    <published>2013-11-15T18:47:08Z</published>
    <updated>2013-11-15T18:48:22Z</updated>
    <category term="playstation"/>
    <category term="launch day"/>
    <category term="consoles"/>
    <category term="release day"/>
    <category term="sony"/>
    <category term="playstation 4"/>
    <category term="reviews"/>
    <category term="new releases"/>
    <category term="articles of interest"/>
    <content type="html">There are tons of PS4 reviews popping up and many of them are 3+ pages long. So, instead of posting all of them OR posting a huge roundup, I've collected some reviews that included a summarized opinion. Naturally, I've included links back to the full article so that you can read the rest if ya want.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: 1.4em"&gt;&lt;b&gt;Sony PlayStation 4 review: The console gaming fans have been waiting for&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;The PS4 features stunning visuals and a cleaner user interface&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Highs&lt;/b&gt;&lt;br /&gt;The PlayStation 4's simple interface makes it easy to navigate the menus and find your content. The visuals are impressive and definitely a step up from those of the PlayStation 3. A strong focus on sharing content with friends lends itself to a fun social experience.&lt;br /&gt;&lt;br /&gt;The PlayStation Plus account, though required for online gaming, is not required for most online features, such as video streaming. You can now navigate the menu and launch some applications while installing games and updates. And you no longer have to wait for a game to be fully downloaded to play it.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Lows&lt;/b&gt;&lt;br /&gt;Some of the PS4's features require additional accessories, which add to the overall cost. Unlike with the PlayStation 3, a PlayStation Plus account is now required for playing games online.&lt;br /&gt;&lt;br /&gt;A growing trend in the smart-device world is the ability to access and control your set-top box. This is absent from the PS4, especially noticeable as it's present in the Microsoft Xbox One and was even included in the Nintendo Wii U; still, some may not find it to be a deal breaker. You can't use external media other than Blu-ray and DVD playback; so no photos, streaming video, or music playback, at least for now.&lt;br /&gt;Bottom line&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Here’s the big question: Should you buy a PlayStation 4?&lt;/b&gt;&lt;br /&gt;If you play only casually, you won't get a lot of entertainment options with the PS4 that aren't available on the PS3 and other cheaper devices. And some of the popular games available at launch, such as Assassin’s Creed IV: Black Flag and Call of Duty: Ghosts, are also available on the PS3. Finally, console launches can be a bit buggy. So you may want to wait to see if any issues present themselves before you make an expensive investment.&lt;br /&gt;&lt;br /&gt;If you're a serious gamer and a fan of the PS4's exclusive games, though, then the answer is a resounding yes. The killer app for the PS4 might be Remote Play, so if you own a PlayStation Vita or are planning to get one for the holidays, that’s also a good reason to jump on the PS4.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.consumerreports.org/cro/news/2013/11/sony-playstation-4-review/index.htm" target="_blank" target="_blank" rel="nofollow"&gt;ConsumerReports.org&lt;/a&gt; &lt;a name='cutid1-end'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size: 1.4em"&gt;PlayStation 4 hardware review: Off to a mixed start&lt;/span&gt;&lt;br /&gt;Sony fixes a few old problems while adding some new features (and new problems).&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The good&lt;/b&gt;&lt;br /&gt;    Beautiful, unique case design&lt;br /&gt;    Relatively quiet operating noise&lt;br /&gt;    Lighting, smoke effects, and character models look great&lt;br /&gt;    DualShock 4 controller is one of the best we've ever used&lt;br /&gt;    Stream game audio to any headset through the controller&lt;br /&gt;    What's New section provides a look at friends' activities&lt;br /&gt;    Automatic download of system and game updates&lt;br /&gt;    Great new PlayStation Store interface&lt;br /&gt;    Streaming gameplay online is easy and addictive&lt;br /&gt;    Local Vita Remote play works surprisingly well&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The bad&lt;/b&gt;&lt;br /&gt;    Relatively high power consumption&lt;br /&gt;    Leap in graphics doesn't provide the "wow factor" of previous generational jumps&lt;br /&gt;    Controller only gets about 7 hours of battery life&lt;br /&gt;    Flat system interface gets cluttered and hard to use&lt;br /&gt;    Limited editing and upload options for gameplay clips&lt;br /&gt;    Music Unlimited is clunky, and it's the only way to get outside music&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The ugly&lt;/b&gt;&lt;br /&gt;    Camera-based voice commands are practically useless&lt;br /&gt;    iOS PlayStation App seems of limited use&lt;br /&gt;    Bluetooth headsets don't work for some reason&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Verdict:&lt;/b&gt; Wait for the Xbox One review to compare and contrast.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://arstechnica.com/gaming/2013/11/playstation-4-hardware-review-off-to-a-mixed-start/3/" target="_blank" target="_blank" rel="nofollow"&gt;ArsTechnica.com&lt;/a&gt;&lt;a name='cutid2-end'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: 1.4em"&gt;&lt;b&gt;PlayStation 4: A Comeback Console, Still Rough Around the Edges&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Full Package&lt;/b&gt;&lt;br /&gt;What do you want your console to do for you? The idea of a strictly gaming machine was proposed at least a decade ago, as consoles added social and entertainment features to meet gamers' demands. But Sony's PlayStation 4 doesn't excel at all its bells and whistles.&lt;br /&gt;&lt;br /&gt;Some functions, like sharing, work perfectly, but other entertainment features and web browsing were clunky at best. While the company's messaging may be all about the games, the PS4 still has a weak launch lineup and not many extra features to gloss over that. Many of these complaints can be fixed with firmware updates, and the console's evolution is far from finished. It's just hard to ask early adopters to get excited when some pieces are half-baked, even at a lower price point of $399.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Good&lt;/b&gt;&lt;br /&gt;    Beautiful new console&lt;br /&gt;    The best controller Sony has ever made&lt;br /&gt;    Easy-to-use sharing features will push gaming forward&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Bad&lt;/b&gt;&lt;br /&gt;    Underwhelming first-party launch games&lt;br /&gt;    Cluttered menus&lt;br /&gt;    Some entertainment and online features are not worth your time&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Bottom Line&lt;/b&gt;&lt;br /&gt;Sony's PlayStation 4 is a great taste of what next-generation gaming means, but some of its rough edges make the whole package hard to swallow.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://mashable.com/2013/11/15/playstation-4-review-part-2/" target="_blank" target="_blank" rel="nofollow"&gt;Mashable.com&lt;/a&gt;&lt;a name='cutid3-end'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: 1.4em"&gt;&lt;b&gt;PS4 First Impressions: The Future Is Finally Here&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Like&lt;/b&gt;&lt;br /&gt;Man this is serious next-gen, and next-gen is seriously great. It goes without saying—but I'll say it anyway—that the graphics and performance on this sucker are badass. You've been seeing trailers and gameplay footage of this stuff for nigh on two years now though, so you know that already. &lt;br /&gt;&lt;br /&gt;The DualShock 4 is boss. Sure, the Xbox 360 got this right years ago, but after suffering through DS3 for so long, the new controller is a real joy. And even not in the context of last generation's failure; it's a great piece of hardware that was clearly, painstakingly designed to sit in your hands for hours on end. You can feel that. It is great. &lt;br /&gt;&lt;br /&gt;The updates to PSN are another breath of fresh air. The PS3 interface was old, tired, and slow, in need of a big overhaul on a skeletal level. And that's not to mention all the new social hooks. It's hard to believe, but social media as we know it—as we breathe it—mostly exploded after the last generation of consoles had already launched. It's easy to forget, but the rise of streaming also came after the PS3/Xbox 360 launched; in 2006 Netflix was still mainly doing DVDs, and services like Twitch and Ustream didn't even exist. So to see all that integrated into the PS4 on a deeper level—into any console—is pretty unsurprising, but also terrific.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;No Like&lt;/b&gt;&lt;br /&gt;The PS4 is definitely a great gaming machine in the tradition of the PS3 before it, but its new functionality comes off as a little half-baked. That's totally understandable for a launch console, but that doesn't make it any less disappointing. Sharing videos and screenshots is great, but your options of how and where to share them are limited. Having no option outside of Facebook for videos is a real bummer. Likewise having no way make video or picture and then just link to them instead of pushing them out to social networks is a drag.&lt;br /&gt;&lt;br /&gt;Likewise the DualShock 4's new tricks are going relatively underutilized, and it seems likely they'll continue to. I mean, the occasion that you used six-axis motion control on the PS3 were few and far between, and almost universally groan-worthy. The PS4 is pushing indie titles in the store pretty hard this time around though, and maybe those will be more likely to take some chances and experiment, versus big, first-party games.&lt;br /&gt;&lt;br /&gt;The good news is, almost all of the PS4's issues right now could be solved with creative developers and/or a software update, but for now the PS4 is very much a better PS3. Which is to say it's better in a whole lot of ways, but there's nothing here to really blow your hair back. It's what you'd expect from the consoles of the past brought into the present, a console whose form is primarily inspired by decade's old traditions, as opposed to what you'd expect from something that is made from 100 percent future.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Should You Buy It?&lt;/b&gt;&lt;br /&gt;Not yet. I mean, if you're some sort of Sony diehard who can never possibly be swayed to the Microsoft side, then sure. The PS4 is a good console. There is nothing aggressively wrong with it as to scare away or displease a devoted fanboy. The console itself costs $400, games cost your standard $60. Both are reasonable. You will like it, you will be happy.&lt;br /&gt;&lt;br /&gt;But if you're relatively console neutral, or even just open-minded? Wait. The Xbox One is right around the corner, and it'd be stupid not to wait a measly week or so to see what sort of counterpoint it offers.&lt;br /&gt;&lt;br /&gt;Beyond that, take a look at the launch line-up before you go about and buy anything. If you don't need to play Battlefield 4 or Call of Duty: Ghosts on a next gen console right freaking now, you can stand to wait. You've still got some time before the really fun stuff, the potential system-sellers (Infamous: Second Son, Destiny, Metal Gear Solid 5, etc etc) start coming out. And in general, waiting a year or so on a new console isn't the worst thing in the world; games will be more sophisticated, graphics will be better, maybe you'll even probably see a price drop if you wait long enough. Just saying.&lt;br /&gt;&lt;br /&gt;So yes, the PS4 is good. The PS4 is great! But it's only one half of an equation years in the making. You can wait like a few more weeks to see both sides of it.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://gizmodo.com/ps4-review-the-future-is-finally-here-1463432248" target="_blank" target="_blank" rel="nofollow"&gt;Gizmodo.com&lt;/a&gt;&lt;a name='cutid4-end'&gt;&lt;/a&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:ontdgames:266074</id>
    <author>
      <name>Krayzie Koki</name>
    </author>
    <lj:poster user="milicoqui" userid="247051"/>
    <link rel="alternate" type="text/html" href="https://ontdgames.livejournal.com/266074.html"/>
    <link rel="self" type="text/xml" href="https://ontdgames.livejournal.com/data/atom/?itemid=266074"/>
    <title>The Legend of Zelda: Symphony of the Goddesses Second Quest </title>
    <published>2013-11-13T15:15:34Z</published>
    <updated>2013-11-13T15:16:55Z</updated>
    <category term="zelda"/>
    <category term="loz"/>
    <content type="html">Journey back to the land of Hyrule with &lt;strong&gt;Second Quest&lt;/strong&gt;, the &lt;em&gt;next chapter&lt;/em&gt; in the acclaimed world tour, The Legend of Zelda: Symphony of the Goddesses, featuring new music and visuals from highly requested titles &lt;em&gt;Skyward Sword&lt;/em&gt;, &lt;em&gt;Spirit Tracks&lt;/em&gt;, and &lt;em&gt;Link&amp;#39;s Awakening&lt;/em&gt;, while preserving perennial classics &lt;em&gt;Ocarina of Time, The Wind Waker, Twilight Princess&lt;/em&gt;,and &lt;em&gt;A Link to the Past&lt;/em&gt; in the groundbreaking four-movement symphony that took the world by storm in &lt;em&gt;Goddesses&amp;#39;&lt;/em&gt; first season. With over a half-hour of new content, &lt;strong&gt;Second Quest&lt;/strong&gt; is not only a feast for the eyes and ears, but &lt;em&gt;the &lt;u&gt;definitive&lt;/u&gt; &lt;/em&gt; &lt;em&gt; Zelda experience&lt;/em&gt;, a magical event you won&amp;#39;t want to miss!&lt;br /&gt;&lt;br /&gt;I feel like a failure for missing the first quest and now this.&amp;nbsp; For those close to Baltimore you should check it out!&amp;nbsp; Psst! There&amp;#39;s a Groupon available as well: &lt;a target='_blank' href='http://www.groupon.com/deals/gl-the-legend-of-zelda-symphony-of-the-goddesses-second-quest-1' rel='nofollow'&gt;http://www.groupon.com/deals/gl-the-legend-of-zelda-symphony-of-the-goddesses-second-quest-1&lt;/a&gt;&lt;div style="text-align:center"&gt;&lt;img alt="" border="0" src="https://imgprx.livejournal.net/fd2bd91dd9919e35f378bc4e9d4315d7ae35722f75e1f06deaeef2afe946ac96/P2WlxyVijxKvgmFo9sZWVkMdsf-ah7h0jRvMSrdXhtGd5w3Zl823RkkpDQhjC0BzulBqkCjYYA1dDgQ9qkkq-FQBiHnAadbUvQoeoxhnaA8:Mx7HwsZWk4S3Tr6_oQP1dQ" title="" fetchpriority="high" /&gt;&lt;br /&gt;More info at: &lt;a target='_blank' href='http://www.bsomusic.org/main.taf?erube_fh=tessitura&amp;amp;tessitura.submit.CalendarPerfLink=1&amp;amp;PerfNo=12643' rel='nofollow'&gt;http://www.bsomusic.org/main.taf?erube_fh=tessitura&amp;amp;tessitura.submit.CalendarPerfLink=1&amp;amp;PerfNo=12643&lt;/a&gt;&lt;/div&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:ontdgames:265960</id>
    <author>
      <name>forcestrong</name>
    </author>
    <lj:poster user="forcestrong" userid="1060433"/>
    <link rel="alternate" type="text/html" href="https://ontdgames.livejournal.com/265960.html"/>
    <link rel="self" type="text/xml" href="https://ontdgames.livejournal.com/data/atom/?itemid=265960"/>
    <title>The 10 Best Nintendo 2DS, 3DS, and 3DS XL Games</title>
    <published>2013-11-08T21:42:13Z</published>
    <updated>2013-11-08T21:43:50Z</updated>
    <category term="video games"/>
    <category term="nintendo ds"/>
    <category term="kid-friendly"/>
    <category term="nintendo 3ds"/>
    <category term="consoles"/>
    <category term="kid icarus"/>
    <category term="legend of zelda"/>
    <category term="metal gear"/>
    <category term="mario"/>
    <category term="pokemon"/>
    <category term="animal crossing"/>
    <category term="nintendo"/>
    <category term="opinion piece"/>
    <category term="articles of interest"/>
    <category term="Pokémon"/>
    <content type="html">The Nintendo 3DS, the successor to the insanely popular Nintendo DS portable video game system, is the handheld to own if you want to game on the go. That may not sound particularly remarkable considering that Nintendo has dominated the handheld space since the GameBoy, but it's a testament to the company's ability to craft compelling "mobile" titles.&lt;br /&gt;&lt;br /&gt;Here's a Nintendo portable primer for those who aren't hip to the company's hardware: The Nintendo 3DS and 3DS XL incorporates 3D—the latest technological advance that companies think the public goes ga-ga over—bringing games into the third dimension. Nintendo also unveiled a lower-priced 2DS that, as the name implies, lacks 3D capabilities. 3DS games with work across all three systems (alas, there's no such thing as a "2DS game.")&lt;br /&gt;&lt;br /&gt;The games in the Nintendo 3DS library are excellent. Certainly, not all the games are top-tier, but those that are the best represent some of the finest titles in the video game industry. If you're familiar with Nintendo's gaming lineage, it should come as no surprise that Mario and Zelda games rank highly among critics and fans.&lt;br /&gt;&lt;br /&gt;If you're ready to Nintendo 3DS game, check out the ten titles (&lt;b&gt;in alphabetical order&lt;/b&gt;) in our slideshow, which covers the action, RPG, and shooting titles that will be red hot this holiday season—and beyond. Warning: Many of the video games in this roundup are Nintendo properties. Few video game developers and publishers manage to consistently create killer titles at Nintendo's pace. Its remarkable, really.&lt;br /&gt;&lt;br /&gt;Think that we've overlooked a hot title? Sound off in the comment section below and let us know what Nintendo 3DS games stay in your heavy rotation.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size: 1.4em"&gt;Animal Crossing: New Leaf&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;img alt="" border="0" title="" src="https://i.imgur.com/J43AOBS.jpg" width="300" fetchpriority="high" /&gt;&lt;br /&gt;$34.99 MSRP&lt;br /&gt;Animal Crossing: New Leaf isn't a major change from previous Animal Crossing games, but it is a big departure from nearly every other video game out there. It's less a game with rules and objectives and is more like a lazy afternoon in your pocket, where you can just relax and do whatever you want in your little town. It satisfies collectors and fans of the cute and quirky and will keep you playing for weeks.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size: 1.4em"&gt;Donkey Kong Country Returns 3D&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;img alt="" border="0" title="" src="https://i.imgur.com/KHOyl6t.jpg" width="300" loading="lazy" /&gt;&lt;br /&gt;$39.99 MSRP&lt;br /&gt;Donkey Kong Country Returns 3D packs a lot of content and some of the best Nintendo side-scrolling action this generation into a portable package that will keep you playing (and growing increasingly frustrated) for hours. Even with the easier New Mode, it's a lot less forgiving and more secret-filled than New Super Mario Bros. 2, making it an excellent addition to your 3DS library. It will keep you playing--if you don't end up throwing your 3DS on the ground first.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size: 1.4em"&gt;Fire Emblem: Awakening&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;img alt="" border="0" title="" src="https://i.imgur.com/Vo2hBYu.jpg" width="300" loading="lazy" /&gt;&lt;br /&gt;$39.99 MSRP&lt;br /&gt;Fire Emblem: Awakening emphasizes strategy more so than the obsessive, carefree grinding. It uses an Advance Wars-like grid to move units across maps to beat enemies and accomplish objectives. Different units have different classes, and almost everyone in your army is a named character with a unique art style, voice, personality, and story. One wrong move can lead to disaster, and like every other game in the series this is because when your units die, they die for good. Fight bravely and carefully!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size: 1.4em"&gt;Kid Icarus Uprising&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;img alt="" border="0" title="" src="https://i.imgur.com/jpR7oCr.jpg" width="300" loading="lazy" /&gt;&lt;br /&gt;$39.99 MSRP&lt;br /&gt;Pit, Nintendo's long overlooked angelic protagonist, returns to action after 25 years of dormancy in Kid Icarus Uprising. Medusa once again threatens peace, so it's up to our hero to combat dark forces using bows, staffs, canons, and a my rid other weapons in a bizarre genre mash up that's one part rail-shooter and one part brawler. Kid Icarus Uprising uses the Circle Pad and stylus, as well as the Circle Pad Pro peripheral for southpaw gaming.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size: 1.4em"&gt;The Legend of Zelda Ocarina of Time 3D&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;img alt="" border="0" title="" src="https://i.imgur.com/yEpBpIJ.jpg" width="300" loading="lazy" /&gt;&lt;br /&gt;$39.99 MSRP&lt;br /&gt;Nintendo's Ocarina of Time, the most beloved game in the entire Legend of Zelda franchise, receives the remastered, 3D treatment on the Nintendo 3DS. The game follows the adventures of its hero, Link, in the epic tale of the creation of Hyrule and the struggle for control of its all-powerful ancient relic. Ocarina of Time 3D features a touch-screen interface, new motion controls, challenges not included in the original game, and a new hint system to help novice players experience all the game has to offer.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size: 1.4em"&gt;Mario &amp; Luigi: Dream Team&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;img alt="" border="0" title="" src="https://i.imgur.com/KFWeThj.jpg" width="300" loading="lazy" /&gt;&lt;br /&gt;$39.99 MSRP&lt;br /&gt;Mario &amp; Luigi: Dream Team is a JRPG romp, like every other game in the Mario &amp; Luigi sub-series. It doesn't have the genuinely unique and fresh feel of Paper Mario's various games, and it doesn't bring much new to the table besides the puzzle-solving dream mechanic, but it's enjoyable and cheerful, and worth a playthrough if you're a Mario fan and want a light game to pass the time.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size: 1.4em"&gt;Metal Gear Solid: Snake Eater 3D&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;img alt="" border="0" title="" src="https://i.imgur.com/kydS517.jpg" width="300" loading="lazy" /&gt;&lt;br /&gt;$39.99 MSRP&lt;br /&gt;Hideo Kojima's Cold War-era stealth-action opus chronicles the adventures of Naked Snake—the man who would later become the legendary Big Boss—as he attempts to prevent the U.S.S.R. from developing the Shagohod, a hybrid tank-rocket designed to launch intercontinental missiles. This Metal Gear Solid prequel sets the stage for the events that transpired in the original Metal Gear Solid, Sons of Liberty, Guns of the Patriots, Portable Ops, and Peace Walker.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size: 1.4em"&gt;Paper Mario: Sticker Star&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;img alt="" border="0" title="" src="https://i.imgur.com/JfaCZ6T.jpg" width="300" loading="lazy" /&gt;&lt;br /&gt;$39.99 MSRP&lt;br /&gt;The Paper Mario series fulfills a unique niche among Nintendo and role-playing game fans that no one was aware existed until it came along. It combines Eastern RPG elements with Mario characters, and then flattens it all into a pop-up book. It's visually unique, always full of amusing gags and clever puzzles, and consistently offers genuine fun no matter how strange it might get. Sticker Star doesn't have any level grinding or equipment juggling, but it offers great action and clever puzzles in the same humorous Paper Mario package we've seen before.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size: 1.4em"&gt;Pokemon X/Y&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;img alt="" border="0" title="" src="https://i.imgur.com/xoungxg.jpg" width="300" loading="lazy" /&gt;&lt;br /&gt;$39.99 MSRP&lt;br /&gt;The Game Freak-developed Pokemon X/Y doesn't radically change the Pokemon formula, but it doesn't really have to do so. Pokemon's accessible turn-based RPG mechanics are as fun as ever, and the slick 3D graphical overhaul is a treat. There aren't many surprises, and the addition of Fairy-type critters doesn't change the mechanics in any noticeable way, but Pokemon's still one of the best games on the 2DS/3DS.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size: 1.4em"&gt;Super Mario 3D Land&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;img alt="" border="0" title="" src="https://i.imgur.com/TFFZLko.jpg" width="300" loading="lazy" /&gt;&lt;br /&gt;$39.99 MSRP&lt;br /&gt;PETA may hate the game, but Super Maio 3D Land is one of the best games on the 3DS platform. It builds upon the roaming Mario platforming mechanic by adding features both new and familiar. The game's 3D visuals make it easier for players to judge the depths and distances, and Mario can don his Tanooki suit, which gives him a tail for hovering, jumping, or attacking. New foes include tailed Goombas and Piranha Plant that can spit ink to obscure your view.&lt;a name='cutid1-end'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.pcmag.com/slideshow/story/291503/the-10-best-nintendo-2ds-3ds-and-3ds-xl-games" target="_blank" target="_blank" rel="nofollow"&gt;PCMag.com&lt;/a&gt;</content>
  </entry>
</feed>
