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Description official descriptions

Mass Effect is a single-player role-playing game with third-person tactical combat set in an original science fiction universe. Players take on the role of Commander Shepard, a human soldier who becomes entangled in galactic politics, ancient mysteries, and a threat that endangers all sentient life.

The story begins with Shepard’s candidacy to join the Spectres, an elite group of special agents working directly for the Citadel Council, the galaxy’s ruling authority composed of several long-established alien races. During an operation gone wrong, Shepard uncovers evidence that a rogue Spectre, Saren Arterius, has allied with a powerful synthetic race known as the geth. As Shepard investigates, the mission expands into a galaxy-spanning conflict, with decisions that shape humanity’s place among alien civilizations and determine the fate of countless worlds.

Character creation allows Shepard to be customized in gender, appearance, and background history. Six character classes provide distinct playstyles: Soldiers excel with firearms, Engineers specialize in sabotage and tech abilities, Adepts manipulate biotic powers, while Infiltrators, Sentinels, and Vanguards combine skills from multiple categories. Progression is tied to leveling up, with points distributed into abilities that enhance combat performance, unlock new powers, or improve non-combat skills such as Charm and Intimidate, which affect dialogue outcomes.

Combat takes place in real time with a squad of three, blending role-playing progression with mechanics inspired by tactical shooters. Players can pause the action at any time to issue precise commands, use abilities, or direct squadmates to focus fire, take cover, or move to new positions. Weapons range from pistols and assault rifles to shotguns and sniper rifles, and they can be upgraded with various modifications. Biotic powers allow Shepard and certain allies to lift, hurl, or disable enemies, while tech skills disrupt shields, hack robots, or deploy combat drones. Enemy encounters are varied, from infantry skirmishes to heavily armored synthetic opponents.

Exploration is central to the game. In addition to main story missions, players can travel aboard the Normandy starship to dozens of planets, some with optional side quests and resource collection. The Mako all-terrain vehicle is used to explore planetary surfaces, fight hostile creatures, and investigate alien ruins or crashed ships. Side activities range from surveying minerals to assisting colonies and uncovering hidden story threads that expand the lore of the galaxy.

Dialogue is handled through the conversation wheel system, which presents paraphrased responses arranged by tone and intent. Choices often lead to branching consequences, influence relationships with squadmates, and affect Shepard’s moral alignment on a spectrum between Paragon, emphasizing diplomacy and compassion, and Renegade, favoring intimidation and ruthless efficiency. Building relationships with companions is an important part of the story, and Shepard can pursue deeper bonds, including romantic subplots.

The PC release introduced changes compared to the original console version. A redesigned interface offers hotkeys for up to eight abilities, improved squad command options, and streamlined inventory management. The hacking mini-game differs as well, requiring players to guide a marker through obstacles in a timed challenge. Higher graphical resolution and keyboard-mouse controls provide further refinements.

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In The Distant Future, In A Galaxy Not So Far Away....

The Good
Mass Effect, for the Xbox 360, is the latest game from Bioware. Planned as a trilogy many fans are already clambering that this is the studio’s best game. But with KOTOR, Jade Empire, and Baldur’s Gate under their belts, can this be possible?

The year is 2183, and humanity has made great strides in the universe. Yet to the older and more advanced species, humans are still considered children. They are brash and impatient. And are not treated like they belong. Yet trouble is brewing, an ancient threat is coming, when it does it will wipe out all life in the galaxy. It is time for humanity to prove their worth to the galactic community.

In Mass Effect you play as Commander Shepherd, whom is fully customizable, from the basics male\female, to very small details like visible scars. You also get to choose his\her back story.(This feature is kind of similar to that in Arcanum.-MM-) And as in the Bioware tradition you can play the character any way you want. Which will have a noticeable change in the game as a whole NOT just the ending as in so many other games.

The game begins with a simple but crucial mission. Shepherd, is tasked with recovering an artifact from an alien world, recently colonized by humans, he will be joined by a Spectre. They are an elite force of agents that a responsible for any number tasks. They answer only to the council. They are given free range to finish a mission by whatever means necessary.

Something goes terribly wrong and, the mission is compromised. It seems that a Spectre, called Saren, has gone rouge. Shepherd must now finish the mission, or what is left of it anyway. It is here when Shepherd comes into contact with a beacon. It sends strange images into his mind, he sees death, destruction, the end to all life in the galaxy.

Shepherd is named a Spectre, the first human to get the honor. Shepherd’s ultimate goal is to track down Saren, and stop his deadly machinations, before it is too late.

Your main point of extraction or “hub” if you will, is, The Citadel. Which is a huge spaceport/city. It was built long ago, by whom or what no one knows for certain. It is a home away from home for all the different species of the galaxy. And is maintained by the mysterious, “keepers”. The Citadel is large and beautiful, with tons on details and graphical tricks possible only on the Xbox 360.

And there are two main part of it. The topside area is reserved for dignitaries, wealthy socialites and the lot. The lower area or “wards” are for the working class. With breathtaking port views of space. (The top area has an artificial view of blue skies.-MM-) As well as shops and bars.

From here you can travel to distant worlds. Aside from the main quests, there are tons of secondary tasks to undertake. From a galactic survey, taking readings from worlds to find what if any resources they have. To fighting space-pirates, and battling Thresher Maws. Which are gigantic sand worm type creatures.

Not all the worlds in Mass Effect can be explored. There would simply be to many for that, furthermore, just as in our solar system, many of the planets are just gas giants, or made of a thin lair of ice. Speaking or our system, you can travel to our own system!

For the planets that you can land on, there are two ways to explore them. Via, “The Mako”, an all terrain vehicle. You can also fight in The Mako, it fires a machine gun, and has missiles. And you can explore on foot. However some planets are to dangerous to stay out on for extended periods. They may be too hot or too cold, or any other number of things. The emphasis on exploration and discovery are somewhat reminiscent if the Dreamcast game, “Skies Of Arcadia”.

Well, Mass Effect, certainly has a great story. But many an RPG has been killed, in my mind anyhow, by bland and uninteresting characters. Mass Effect excels here as well. Each and every character that can join your party is unique, and has their own personality. From fellow solider and potential love interest, Ashley Williams, to the badass mercenary, Urdnot Wrex.

And as in previous Bioware titles, you can converse with your crew and learn more about them, and can often help them if not in a quest, then you can help them in other ways. And yes there is a romance subplot. And yes there is a sex scene, but it is done very tastefully and not at all the filthy thing some, jackass “news” channels try to make it out to be.

There is also a part that the fate of two main characters is in the balance. You cannot save them both, so the loss of one feels more real.( I have not been this moved by the death of a game character since Phantasy Star IV-MM-)

The supporting characters are also handled well. This is often overlooked in RPGS. Captain Anderson, and “Joker” in particular come to mind.

The conversations are laid out a bit differently than in most RPGS. Firstly all the dialog choices are displayed on a ring, And the conversations all flow more naturally. And as we have come to expect from Bioware, the dialog is incredibly well written.

Parties are formed of three members. For exploration, and eventually combat.

The combat system is Mass Effect, is refined and great fun. It plays basically like a squad based tactical game, Rainbow Six, for example. When I first read about it I was dumbstruck. But once you get into the game and start using the system, you will wonder how you ever played any other.

You directly control Shepherd, and indirectly control your other squad members. The A.I. does the rest. You can fire your weapons, pistols, shotguns, assault rifles, and sniper rifles. Each weapon has it’s own strengths and weakness. Furthermore some classes can only master certain types of guns. There are also various grenade types. As well as Biotics. This is basically the games magic system, mixed with bio-mods from Deus Ex. Only the Adept class can utilize these. They can be quite fun to play with particularly the levitate ability. This allows you to lift and project enemies.

You can heal, give orders to your squad via the D-pad. And use Powers. Not unlike those seen in KOTOR, powers are learned by leveling up. They range from rapid fire, to projectile shields, and the like. Each class has a unique set of these, and using them can often get you out of a tight spot.

I briefly mentioned the alignment system earlier. Now I will explain it in more detail. In Mass Effect, there is Paragon, or Renegade. Someone whom is Paragon follows procedure, and does things by the book. A Renegade on the other hand believes that any means are justified to get to job done. Unlike most games with a morality system, that, of Mass Effect does not just change the ending. It also changes how others react to you, including party members. Some quests may not be offered to you if you are a renegade for example. Yet most quests have both a Paragon and a Renegade resolution.

Mass Effect is easily above par in the graphics and audio departments. The visuals are absolutely stunning. From the realistic character designs, their real-time facial expressions every human and alien looks real. The lighting effects have to be seen to be believed.

And the areas will blow you away! From the beautiful alien architecture of, The Citadel, to quiet glory of Earth’s moon, with a stunning view of planet Earth to boot. All the alien planets have unique look. Some have an Earth like beauty, while others will have you in awe of their alien majesty. Now this is eye-candy!

The music is Mass Effect, has a very spacey feel to it. I enjoyed it very much. From the wonderful title theme. To the adrenaline pumping battle music. Especially the end boss music.

The voice-acting is superb as we have come to expect from Bioware. I would say that is Hollywood quality, but I fell that it even surpasses that. This is simply some of the best voice acting I have ever heard.

Great sci-fi sound effects as well. From bop-guns, to space ships, it’s all good.

The Bad
I almost want to put: NOTHING, in the “bad” section. Of course that would not be entirely true so here goes.

The targeting system is battle can feel off at times. One part in particular, where you have to be careful not to hurt any civilians, if you want the Paragon bonus. The auto-target always tried to target the innocents, that was quite frustrating.

This game has lots of untapped potential. I realise that when making a game, the designers cannot fit in EVERYTHING, but a lot of the game had me wanting more. Of course there will be sequels. For example some space-ship combat would have been nice.

The Bottom Line
Mass Effect is a killer app for the Xbox 360. I would list is as a reason to own one. And in answer to my earlier question: Is Mass Effect, Bioware’s best game?(You didn’t just skip to this part did you?-MM-) This reviewer can answer an ecstatic, yes!

Xbox 360 · by MasterMegid (723) · 2008

The importance of having heart

The Good

  • Detailed, expansive, and interesting universe
  • Charming, likable characters with solid voice acting
  • Can be visually appealing when it wishes to be
  • Highly accessible: A good "Starter" RPG.
  • Decent overall story
  • A good chunk of content to work with
  • Excellent soundtrack
  • Engaging & immersive


The Bad

  • Gameplay tries to be everything and excels at nothing
  • Inventory clutter
  • Sloppy controls
  • Many side quests rely on boring & recycled content
  • Dialogue & writing sees frequent dips in quality
  • Many classes feel useless
  • Squadmate progression feels like an afterthought
  • The story feels shorter than it should
  • Marred with technical issues on PC
  • Mako sections drag and are generally not fun
  • Veterans of the RPG genre may find it shallow
  • Awful UI


The Bottom Line
Mass Effect is, in my eyes, a thoroughly mediocre game. And yet it is one I will always cherish and remember. It is a game I have returned to multiple times and I am likely to play it once again in the future.

It all comes down to the fact that Mass Effect has a big heart. One full of life that never stops beating. You could tell that the developers and writers cared about the world they have created, and that love and passion shines so brightly that the universe portrayed in Mass Effect has become one of my favourite universes in the video game realm.

The game follows the exploits of one Commander Shepard. You can pick Shepard's gender and tweak their backstory. My preferred Shepard is typically female, though I have played through the game as different kinds of Shepards. In my latest playthrough, Shepard was a ruthless general who was known for botching a job and sending many brave men to their death. Yet despite her hard edged attitude, she was still always helping people. She wasn't cruel or evil... just a bit thorny.

It isn't the most complex or in-depth roleplaying system out there but I feel it is a very good "Starter" system. If you have not played many RPGs and are intimidated by the depth and complexity of many other RPGs, then Mass Effect is a great starting point. It gives you the thrill of crafting your own character with their own personality without forcing you to stare at complicated character sheets or manage an unruly amount of stats. Hardcore RPG veterans probably won't be massively impressed, as a huge fan of the genre I myself wished it had more depth to it, but I still enjoyed tinkering with it nonetheless.

In general the actual GAME portion of Mass Effect is its greatest fault. If you've played many third person action games from the last console generation (and this is very much a console game) then you may be familiar with many of Mass Effect's mechanics. You dive into cover, you pop out, and you shoot the other dudes popping in and out of cover.

This system is functional but only just. Cover is somewhat fiddly and your AI partners often fail to get into cover even when you order them to, which can lead to many frustrating incidents. The guns don't feel particularly fun or punchy unless playing on the easiest difficulty with the shotgun. Weapon mods and in particular elemental based mods DO add a little more fun, particularly the chemical rounds that reduce foes to a green smudge on the wall.

But much of the game's true appeal comes down to the characters and advancing the story. It isn't necessarily the most well written space opera out there, and in fact the dialogue and writing quality does fluctuate. Sometimes it is genuinely nuanced and well handled but other times it comes across as painfully corny. This is especially evident with the initial antagonist, Saren, who is far less interesting than the game's TRUE foe and never really manages to be all that intimidating. It's the rest of the cast (and even the game's other villains) who make it all so compelling.

At its best, you really do feel a connection with your crew. Commanding the ship is a fun power trip although the sequels do admittedly do a much better job of this. But that is something I will touch upon later down the line as I review them.

The game suffers in other areas as well. The UI is clumsy and in general a pain to work with, and it doesn't help that the game is constantly drowning you in useless items and it is all too easy to make the mistake of keeping them around as the game never actually informs you that there is a weight limit until it is too late and you are forced to melt items into Omni-Gel just to escape the menu. No, the game does not allow you to just leave items you don't want in a crate. If you open up the dialogue, you must either take all the items or melt them.

The game was clearly designed & optimized for a console and this does reflect not just in the UI but how the game controls as well. It is not an ideal set-up and takes quite a bit of time to get used to, especially during combat.

The PC port is also marred with various technical issues. One replay on my previous machine was even brought to a screeching halt due to an issue on modern AMD processors that caused part of the game to be nigh unplayable without making tweaks to how the processor handles the game. Needless to say not everyone will have the patience for that. And when playing it again for the sake of this review I encountered many hiccups and micro-stutters.

Yet it is still all saved because it opens the door to a world I didn't want to leave. The series would improve in many ways, but that is a topic for a different review down the line. Would I recommend Mass Effect? Yes, provided you enjoy a good sci-fi space opera. It is a rocky start for the franchise but if you find the universe compelling and the characters interesting as much as I do you may very well find yourself forgiving its many shortcomings.

Windows · by Kaddy B. (777) · 2018

Neither fish nor fowl - but nourishing nonetheless

The Good
Until the mid-80s role-playing games were the domain of personal computers. The classics of the genre were deep and immersive, but also cumbersome and dry. During the 8-bit and 16-bit age, a new breed of RPGs conquered the market. Console role-playing games, or CRPGs, were predominantly of Asian production and instead of endless ASCII dungeons, statistics and complicated character management they featured simple game mechanics enriched by memorably cinematic plots and characters. While overlooked by the Western market at first, by now CRPGs have overtaken a seizable niche which during the late 80s until well into the mid-90s ousted classic PC RPGs.

Enter BioWare, formerly Black Isle Studios. Their 1998 masterpiece Baldur's Gate bridged the gap between CRPGs and classic PC RPGs. This development reached its pinnacle with Knights of the Old Republic, a game featuring the well-tested and flexible D&D rules and the prestigious Star Wars franchise to tell an epic tale.

Taking the best of two worlds, certain concessions to the CRPG formula were made - instead of an explorable, open game world more linear areas began to take foot even in Western RPGs. In BioWare's case this culminated in Jade Empire, a game featuring a severely reduced character system, action-based combat and an even smaller and more linear world than KotOR before it.

With Mass Effect BioWare seems to have found back to some of the classic genre's old strengths. While the character system is completely skill-based rather than relying on stats describing the player in-game, it still allows for variance, further aided by an elaborate dialogue system and the customisation of the main characters' outward appearances. Plot decisions, mostly determined through dialogue options, alter the story slightly at key points. Rather than forcing players to listen to their characters repeat their dialogue choices, Mass Effect instead allows them to pick from a condensed list of paraphrases at any time during conversations to determine their characters' reactions. The result is a natural flow of conversation which makes players want to listen to everything said - no small feat for such a talk-heavy game.

Combat in Mass Effect is still action-based but thanks to customisable team members, tactical game pauses and a cover system the game is less of a button-masher than Jade Empire was. Since it plays in the far future melee plays a very minor role in the confrontations. All characters' gear can be upgraded through an increasing amount of upgrade slots. Further seasoning battles are biotic skills, comparable to magic spells, which in Mass Effect take the form of telekinetic powers. Thanks to the character classes it is, however, possible to take an approach more geared towards brute physical force or the sly manipulation of the ever-present technology.

The story puts players in the space boots of a human keeper of the peace in a multi-cultural alien society which hasn't acknowledged humanity's full social rights too long ago and still fights with prejudices against it. The opportunities for conflict in the uneasy congregation of civilizations living off the technological ruins of an ancient race called Protheans are diverse. To delve deeper into the Mass Effect universe's rich background, an in-game encyclopaedia with spoken entries reveals much of the encountered alien races and their common history. Commander Shepard, the player character's unchangeable last name by which he or she is constantly addressed, takes up the mantle of Spectre, a high governmental agent operating outside the legal system to enforce the will of the Council. Such authority is soon needed as a renegade Spectre called Saren appears to have forged an alliance with the Geth, ruthless machine beings bent on destroying biological life using the same eerie threat that wiped out the mysterious Protheans aeons ago.

Like KotOR, Mass Effect assigns players their own spaceship and crew with which they can explore a variety of worlds, either discovering their own little missions or carrying out the orders of the Council and other government officials. The game universe is significantly larger than in KotOR but consists mostly of barren planets with little to find on them. The game's main plot evolves over a series of main missions, each leading players closer to Saren and the forces he's intending to unleash. The game makes good use of its detailed character models and cinematic dialogues and cut scenes to tell a mature science fiction story about prejudice, life's purpose in the universe and a person's impact on it.

The Bad
Mass Effect does a lot of things right and a whole lot of things better than its predecessor Jade Empire. Although also a good game, Jade Empire's simple game mechanics and linearity took away from its role-playing experience. Mass Effect enhances many areas which fell short in Jade Empire but still maintains some of its problems.

The main plot is comparably short for an RPG and can be solved in well under thirty hours, making it even shorter than 40+ hours epics like KotOR. Side missions enhance the game experience only slightly as the assignments tend to be rather generic missions taking place at even more generic locations. While a good deal of systems and their planets can be visited, few are truly worth the players' time. Basically a nice gimmick, the Mako vehicle which players can drive on planet surfaces controls like a bumpy iron lump to which gravity seems to be only a suggestion, not a law. The DLCs aren't too satisfying, either. While the first, Bringing Down The Sky, added a new in-game alien race and was free for PC users to download, the recently released Pinnacle Station DLC requires them to pay five dollars for a mere two to three hours of additional content falling way short of the original program's depth.

Overall the game still feels limited when it comes to character development and exploration. Almost all skills players can learn never affect the game world outside of combat. Although many equipment items and upgrades can be discovered, the game can't hide that there are only a handful of item categories and most differences between items are only gradual.

The main story is linear in spite of several choices players can make along the way and quickly leads up to the finale. Although Mass Effect's story is original and full of its own flavour, some elements feel slightly clichéd, such as the order of the Spectre's with their biotic talents under the control of a world-spanning council and the sinister villain and his horde of faceless henchmen. Even though the game doesn't come with a clear-cut good/evil system to evaluate players' deeds, BioWare hasn't fully emancipated itself yet from some Star Wars-inspired genre conventions - ironically introduced by themselves.

The Bottom Line
Mass Effect innovates while retracing its genre's roots. Its serious and mature plot full of dry, realistic but not uninteresting characters and colourful universe appeals to science fiction lovers both of the Star Wars and Star Trek persuasion. While being somewhat limited in scope and freedom, its plot entertains on a high level. All in all, the game isn't a perfect balance between depth and accessibility yet. Old school RPG lovers will criticise its lack of scope in terms of game time and mechanics while CRPG players may find it too dry and tactical. However, as part one of a sci-fi trilogy set in a rich universe, this first in the Mass Effect franchise holds a lot of promise.

Windows · by Kit Simmons (249) · 2009

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Discussion

Subject By Date
Rate My Shepard The Fabulous King (1332) Nov 20, 2009
Yeow. What a lousy port. Indra was here (20707) Mar 22, 2009
UPDATED: I cannot role-play evil or ruthless characters MichaelPalin (1414) Aug 11, 2008
First Impressions St. Martyne (3648) Jun 20, 2008
Who would've thought? St. Martyne (3648) Apr 1, 2008

Trivia

1001 Video Games

Mass Effect appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.### Books

Drew Karpyshyn, writer/designer at Bioware, has written two books set in the Mass Effect universe so far, Mass Effect: Revelation and its sequel Mass Effect: Ascension.

Noveria

Regarding the corporate enclave planet with an arctic climate -- Noveria, where the normal laws of Citadel Space do not apply -- the name of the planetary capital, Port Hanshan, is a romanization of the Chinese for "cold mountain," a reasonable name for a city on an arctic planet. On Earth, there are currently at least two geographic areas in China which have that name, and in ancient times there was also a poet who used that pen name. Perhaps the first people to lay claim to the planet, or to underwrite the colony, were representatives of a Chinese corporation. The actual Chinese would be 寒山端口 (Hánshān Duānkǒu).

Release

The game's street date was broken multiple times. In the United States, several K-Mart stores started selling the game on 9th November 2007, eleven days before the official release date. The same happened in Australia, where EB games started distributing it on 16th November 2007. Other retailers quickly started selling the game early as well.

Singapore ban

The game was initially banned in Singapore, because a female character is able to pursue a same-sex love scenario (spoiler alert) with another female alien character. The ban was eventually overturned by the same government censorship body itself and it now carries an M18 rating.

Awards

  • GamePro (Germany)
    • March 28, 2008 - Best Console RPG in 2007 (Readers' Vote)
  • GameSpy
    • 2007 – #8 Game of the Year
    • 2007 – #6 Console Game of the Year
    • 2007 – #5 Xbox 360 Game of the Year
    • 2007 – Xbox 360 Game of the Year (Readers' Vote)
    • 2007 – Xbox 360 RPG of the Year
    • 2007 – Best Soundtrack/Score of the Year
    • 2007 – Best Voice Acting of the Year
    • 2008 – #8 PC Game of the Year

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Contributors to this Entry

Game added by The Fabulous King.

Windows added by Cantillon. Xbox One added by Kennyannydenny.

Additional contributors: Jeanne, Sciere, Picard, Patrick Bregger, Starbuck the Third, Plok, FatherJack, firefang9212.

Game added November 24, 2007. Last modified April 22, 2026.