A rare new creecher! I’ve been out of practice, this was made from combining different interesting animals I found.
The thoughts and art of...me
A rare new creecher! I’ve been out of practice, this was made from combining different interesting animals I found.
A game I made for the Godot Wild Jam #56, the theme was “Monster”.
Controls:
W/ S: forward/ back
A/ D: turning
Space: Interact
Feel free to try it out, and let me know what you think!
In 2021 I noticed how the holiday season comes in full force at the end of the year and immediately drops off. I figured we needed more holidays in the beginning of the year! And so I created the following list of holidays, generated from various holiday name generators. ANYONE is free to celebrate however they wish. Also feel free to share what you did for the holiday. As each year passes, I figure we’ll form new traditions for each of these days.
Jan 27 - Parkfest
Feb 5th - Day of Resting Spirits
Feb 25th - Fest of Safety
Mar 18th - Feast of Films
Mar 26th - Celebration of Friends
Apr 1st - RestFest
Apr 7th - Celebration of Cheese
Apr 15th - Celebration of Meat
Apr 28th - Festival of Champions
May 2nd - Day of Construction
May 22nd - Victory Celebration
May 28th - Feast of Literature
June 22nd - Night of Spirits
June 24th - Fest of Trees
July 1st - Feast of the Gods
July 17th - Traditional Day
August 2nd - Bliss Day
August 19th - Celebration of Nations
August 27th - Day of Language
August 31st - Niss
Sept 12th - Beetin
Sept 14th - Sci-fest
Sept 29th - Fest of Names
October 10th - Fest of Reflection
October 31st - Festival of Nightmares (yes this is on halloween but I guess it’s a day thing)
Nov 5th - Celebration of the Empress
Nov 27th - Day of Tranquility
Dec 13th - Dragon Day
Dec 21st - Peppermint StickyBelly
Heya folks! I’m trying to get a job in the game dev industry. Here’s a reel of projects I’ve been working on myself. I’d appreciate sharing and telling me what you think!
A 3d game I’ve been working on. Developed in Unity, with models from Blender. Learned a lot about navmeshes, and terrain building.
Finishing up the month of Blender work by making a walking animation with a model I made and rigged from the ground up! I definitely learned a lot.