Recent news items related to Khronos Group Standards. Skip to the Khronos Members section

Shader Ecosystem Survey

The Khronos Group is running a survey on the broader shader ecosystem — languages, tools, pain points, and where standardization is needed most. If you write shading code in any language (Slang, HLSL, GLSL, WGSL, etc.), your input helps shape where Khronos focuses next.

Results will be shared at the SIGGRAPH Real-Time Shading BOF this year.

Deadline: July 10


It's anonymous, takes a few minutes, and covers everything from debugging/profiling pain points to what you think the future of shader standards should look like.

Godot Asset Store Opens Featuring OpenXR

With the release of Godot 4.7, the Godot Asset Store is officially open. The store currently features the OpenXR vendors plugin and free samples on how to do hand tracking, passthrough and other helpful examples to get you started. The store is expected to add paid assets in the future. 

Khronos Launches Initiative to Extend glTF for Volumetric Media

The 3D Formats working group at The Khronos Group that manages the glTF 3D Asset open standard has established a Volumetric Media Subgroup. This Subgroup will extend glTF to enable interoperability in key areas of the volumetric pipeline including capture, data formats, and content playback, to accelerate innovation and enable widespread adoption.

Introducing glTF 2.1 with Complex Scenes

Since the release of glTF 2.0 in 2017, the format has matured into a rich ecosystem spanning mesh compression, texture optimization, 3D Gaussian splats, and more. Today, the Khronos 3D Formats Working Group is excited to announce plans for glTF 2.1: a focused, backward-compatible revision of the core specification, built around a single motivation — making glTF work as well for large, composed scenes as it already does for single assets. Every feature in this release addresses a real gap that today forces teams toward proprietary conventions, custom tooling, or workarounds that break interoperability.

The Craziest Mapping Breakthrough Since Google Maps

In the Mapping the World with Bilawal Sidhu series, Bilawal interviews Khronos Group President Neil Trevett. Neil explains how the new KHR_gaussian_splatting extension brings 3D Gaussian splats into glTF -- the royalty-free open format already used across the web for 3D content. He describes the core splat representation as stable enough for standardization, noting that Khronos moved quickly to prevent ecosystem fragmentation. The extension includes a graceful fallback to point cloud rendering for unsupported viewers. He also previews glTF's broader ambition: evolving beyond a visual container format to support scene understanding and semantics, positioning it as foundational infrastructure for both the spatial web and embodied AI.

Spatial Realities Podcast: What’s Up, OpenXR?

In this podcast by Spatial Realities, Khronos' Frederic Plourde is interviewed by Thomas Bedenk. Frederic updated Thomas on where OpenXR stands, how it has developed over the last couple of years, and where it is heading. Frederic also previewed an upcoming feature called multi-app support. 

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