Saint of Chains: Player Feedback Shaped Our Two Biggest Updates Yet
NewsSaint of Chains has received two major player-feedback updates. Full gamepad support, expanded levels, collectibles, less hand-holding, melee blocking...
Saint of Chains has received two major player-feedback updates. Full gamepad support, expanded levels, collectibles, less hand-holding, melee blocking...
Black Dash v020 introduces block collision, a new gravity system, registration improvements, the first privacy policy, and a significant release update...
Cubuleto's latest update focuses on making level creation smoother and more enjoyable! The editor now supports Undo/Redo, local Save/Load between sessions...
New alpha version for indie TBS game "Virtualord, The Virtual Conqueror". This version introduces a second fully playable tutorial mission and manyu new...
Years after running a browser mafia game in the 2000s, I am returning to the genre with Ashgate: a persistent, mobile-first RPG built around crimes, families...
The 283rd Week: 1, Addiction System is now live! 2, Riot Juice can now cause addiction 3, A new medicine can now cure addictions. 4, Through your faith...
Discover the Presence System and a unique 3D Jumpscare effect that makes demons appear to leap out of your screen. Wishlist the game today and follow...
Katanaut is coming to PlayStation, Xbox, and Nintendo Switch later this year! Following the successful launch of Version 1.1 and continued major updates...
In this post, we are going to give you an update on our art, Orlando's work. We will also talk a bit about the problems he has had so far and how he solved...
A new demo patch for Eslabong is now live on Steam. The new codex is here!
Nemo Kart Mode Update, New Tracks, Summer Cabin Update, Gameplay Update, New Character, World Cup Outfits and More!
This new game has you compare battle your top 5 albums in specific categories against other. Each day you get a themed music question for your scenes...
The Escape: Immersion demo has received a major post-playtest update. Improved controller support, 13 new localizations, enhanced graphics settings, gameplay...
Patch note details for Demo update 0.8.2 containing multiple optimizations and fixes.
Happy fourth and all, Surviving Day! Signing off on one more demo release unless major bugs are found in the current. The game is so complete!
Implementing player-owned territories and expanded online systems. Latest prototype demonstrates account switching, synchronized territory ownership...
LIMINOID is an immersive first-person exploration game set in dream-like liminal spaces. Explore, admire and progress throughout surreal landscapes and...
Boulders: Puzzle is getting a new name, a new look, and a lot of new content — say hello to Syncline.
Welcome to "Game Elements"! In this pilot episode, we explore how dInfinity's editor works with fields (simple, composite, and lists), then dive into...
Two brand new, full-size courses coming to Super Video Golf.
In this devblog, I explain the Processing Station - an intermediate hub between sectors where the player charges the progression capsule, chooses the...
Development continues! The Labyrinth is now under active development, and Patch V1.15 is expected to arrive tomorrow with bug fixes, visual improvements...
Scum's Errand is entering Early Access! Check out what is waiting for you in this trailer. Enjoy!
An early look at Dense Void, an upcoming first-person psychological sci-fi horror game built in Unreal Engine. Explore the absolute, terrifying isolation...
I made a custom lighter called "Lykter", a small light source in Thirsty Hearts with custom ignite and extinguish animation.
Take a first look at Skyline Sim's new 3D Livery Editor. Design your airline's visual identity by painting individual aircraft zones in a real-time 3D...
A brief introduction - developer and the game Instar Ecdysis: Protocol Limos
Ramblings about the importance of having more than one route.
Hello everyone, As we pass the midpoint of the year, I wanted to share an update on the progress of Expansion III and its expected release window.