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  • https://microchasmgames.com
  • I'm an embedded systems software engineer at NASA Langley Research Center. My interests include roguelikes, C, Zig, TCL, Forth, Haskell, embedded systems, Rust, electronics, and genetic algorithms.

  • Joined on 2022-05-03
Re-implementation of the Rust Roguelike in Zig.
Updated 2026-06-15 15:24:09 +02:00
Updated 2026-06-07 21:55:45 +02:00
Zig implementation of the system described by rxi here: https://rxi.github.io/a_simple_ui_animation_system.html
Updated 2026-06-03 01:04:40 +02:00
Updated 2026-04-18 23:21:03 +02:00
RectCut implementation in C.
Updated 2026-04-18 18:10:45 +02:00
Zig implementation of the rectcut algorithm.
Updated 2026-04-14 05:00:25 +02:00
Updated 2026-03-13 03:46:06 +01:00
Updated 2025-09-06 15:08:56 +02:00
Explorations of concepts for roguelike games.
Updated 2024-12-03 05:46:06 +01:00
Updated 2024-12-03 05:45:34 +01:00
Updated 2024-12-03 05:44:55 +01:00
Updated 2024-12-03 05:44:53 +01:00
Updated 2024-12-03 05:44:52 +01:00
Updated 2024-12-03 05:43:45 +01:00
Updated 2024-12-03 05:42:52 +01:00