137,522 Commits over 4,474 Days - 1.28cph!

45 Minutes Ago
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First pass on cow prefab Basic FSM with idle and roam
2 Hours Ago
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Merge from main
2 Hours Ago
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Added debug.emptytankermodule and debug.filltankermodule commands
3 Hours Ago
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Added some help to the water catcher panel
3 Hours Ago
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Adjusted unlock behaviour for crude to only allow removal while the tanker is on a car lift
4 Hours Ago
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Fixed an infinite GUILayout issue when inspecting modular vehicles Crude oil pump now requires powergrid to be active (level 1 for now) Adjusted rates, spawn less per tick but much faster ticks
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Obfuscation fix
Today
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Created a new GenericMountableAnimationSubSystem Designed for mountables that just use a single clip (ie. most of them) Plays a given clip on a loop and swaps avatar mask to lower body only when a player equips an item Updated chair_animtest to demo behaviour
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main -> game_room_dlc
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Compile fix
Today
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Merge from satellite_crash, fixing static control computer not being mountable at launch site.
Today
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Merge from playermaintainedmonuments
Today
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Remove logging now.
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Increase movement speed
Today
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Merge from monument_cc_logging
Today
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Remove control seeat from launch site s2p
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Revert rolling changes Reduce stop threshold
Today
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Add the control chair to the control computer prefab itself
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- Clean out a bunch of overly complex equidistant test code - Setup world spline with the correct values to ensure equdistance without a seperated method
Today
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Fix mount anchor visibillity. Fix insanely large bounds after prefab/art changes.
Today
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Merge from apartment_complex_monument
Today
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S2P apartment complex
Today
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Harsher pausing
Today
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Logging to figure out mount issue with control computer at monument
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Missed files
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Split pool table into client + server files to cut down on the bloat
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Fix a ton of movement lag issues
Today
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Add monumentblocker_barrels_100x450.entity and its related gibs and settings
Today
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SatellitControlComputer.static.entity fixes and remove old disabled art
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Merge from paintball_fixes
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Fix paintball overalls always appearing white in third person Fixes for paintball gun entity not always having the correct visual state in third person
Today
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refactor watertreatmentplant gearbox to be one entity instead of a gearbox+wheelswitch - some duplicated code with the WheelSwitch but cleaner and removes bad coupling on standard fuseboxes - it fixes most issues and removes all the jank flag-based entity toggling stuff
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Halloween costume fixes
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Whitebox progress / more work on the collapsed tunnel
Today
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sound.Add throws errors when given no "name" or "sound" fields Fix normals on Crossbow and GravGun Lod 1 Move Black Mesa Deathmatch maps into Black Mesa category + icons Fixed some Black Mesa map sounds not playing Merged Pull Requests + Cleanups * Entity.BeingLookedAtByLocalPlayer optimizations * Reset stale gamemode details on server list refresh Revert stripping player weapons on Sandbox spawn * This breaks existing addons Remove the Ragdoll Low Violence manager * Removes `g_ragdoll_lvfadespeed` * Because we don't have the low violence system enabled/exposed, it is always forced off for multiplayer anyway, so don't keep asking the system to get the same answer every time. * What the system was intended to do is just fadeout ragdolls faster. That's it. Update config_default.cfg to set convars to their defaults * mp_decals and sensitivity. Were set to 2x their default, now set to the actual default.
Today
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Preserve order of cliff prefab operations. Run a pre-cliff baseline on the real procgen pipeline to get the state of terrain before cliffs are placed for accurate runtime recalculations. Don't move the camera when recalculating terrain
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Whitebox progress Added NPC dwelling component for testing room randomization
Today
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Today
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Update: ensure PlayerPos/LocalPos/Rot/... caches are initialized to accurate values when player connects Tests: none, trivial change
Today
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Clean: minor refactors - codegen Tests: none, trivial changes
Today
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gamesroom shotgun trap - textures updated - material updated
Today
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Remove a redundant copy when serializing messages to be sent to Rust+ Should fix "IOException: Tried to write beyond the buffer bounds" when sending clan info to Rust+
Today
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Added apartment.adminapartmentnoclip (replicated + enabled by default), allowing admins to noclip freely inside rented apartments https://files.facepunch.com/raul/2026/July/07_21-15-WavyBarnacle.mp4
Today
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Clean: remove last Jobs 2 code and branches Tests: compiles
Today
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Clean: remove all speed and flyhack state fields on BasePlayer, rely on AH counterparts Tests: ran unit tests
Today
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Renamed ConVar to apartment.adminapartmentbypass Moved the entire logic into IsAuthed Switched the variable to a replicated var for invisible blocker synchronisation Codegen
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Merge from m16a2_viewmodel_fix
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Compile fix
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Merge from main