Almost Always Learning.
Rendering Engineer.
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Devsh-Graphics-Programming/Nabla
Devsh-Graphics-Programming/Nabla PublicVulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
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BokehDepthOfField
BokehDepthOfField PublicImplementing Different Algorithms to mimic Bokeh Depth Of Field: A Physical Camera Effect created due to Focal Length, Aperture size, shape
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CircleCollision
CircleCollision PublicImplementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AVX2/AVX-512
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TheForgeExamples
TheForgeExamples PublicGraphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal
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