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- #8120 · ThomasFOG opened
on Jan 11, 2024 11
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Content Pipeline Parallelization
featureA new user-facing capability that does not exist yet.A new user-facing capability that does not exist yet.scope: content-pipelineContent import, processing, and build pipeline behavior.Content import, processing, and build pipeline behavior.scope: performanceProfiling, allocations, throughput, memory pressure, and performance improvements.Profiling, allocations, throughput, memory pressure, and performance improvements.status: needs-designNeeds maintainer agreement on approach or API shape before implementation.Needs maintainer agreement on approach or API shape before implementation.Status: Open.#9398 In MonoGame/MonoGame;Content Builder: BuildAsset appends hashcode to dependencies already built by wildcards
bugSomething is broken, crashes, regresses, or behaves unexpectedly.Something is broken, crashes, regresses, or behaves unexpectedly.scope: content-builderThe content builder tool and its user-facing behavior.The content builder tool and its user-facing behavior.scope: content-pipelineContent import, processing, and build pipeline behavior.Content import, processing, and build pipeline behavior.status: needs-designNeeds maintainer agreement on approach or API shape before implementation.Needs maintainer agreement on approach or API shape before implementation.Status: Open.#9397 In MonoGame/MonoGame;DX12/Native - Game crashes when calling DrawUserIndexedPrimitives using PrimitiveType.LineList
bugSomething is broken, crashes, regresses, or behaves unexpectedly.Something is broken, crashes, regresses, or behaves unexpectedly.platform: windowsWindowsWindowspriority: highImportant; should be addressed in the next cycle or active planning window.Important; should be addressed in the next cycle or active planning window.scope: directxDirectX specific work.DirectX specific work.scope: nativeNative runtime, interop, bindings, or unmanaged code related work.Native runtime, interop, bindings, or unmanaged code related work.Status: Open.#9396 In MonoGame/MonoGame;Modern Skinned Mesh Importer
featureA new user-facing capability that does not exist yet.A new user-facing capability that does not exist yet.scope: apiChanges to the public API surface and developer-facing contracts.Changes to the public API surface and developer-facing contracts.scope: content-pipelineContent import, processing, and build pipeline behavior.Content import, processing, and build pipeline behavior.status: needs-designNeeds maintainer agreement on approach or API shape before implementation.Needs maintainer agreement on approach or API shape before implementation.Status: Open.#9392 In MonoGame/MonoGame;MojoShader vs_3_0 → GLSL: flattened fallback ternary computes inversesqrt(0)=Inf, then 0 * Inf = NaN poisons the selected (else) value
bugSomething is broken, crashes, regresses, or behaves unexpectedly.Something is broken, crashes, regresses, or behaves unexpectedly.priority: highImportant; should be addressed in the next cycle or active planning window.Important; should be addressed in the next cycle or active planning window.scope: openglOpenGL, DesktopGL, or GLES specific work.OpenGL, DesktopGL, or GLES specific work.scope: shadersShader compilation, translation, compatibility, and runtime shader behavior.Shader compilation, translation, compatibility, and runtime shader behavior.Status: Open.#9384 In MonoGame/MonoGame;Configuration Service for Generic or Platform-Specific Settings
featureA new user-facing capability that does not exist yet.A new user-facing capability that does not exist yet.scope: apiChanges to the public API surface and developer-facing contracts.Changes to the public API surface and developer-facing contracts.scope: nativeNative runtime, interop, bindings, or unmanaged code related work.Native runtime, interop, bindings, or unmanaged code related work.status: needs-designNeeds maintainer agreement on approach or API shape before implementation.Needs maintainer agreement on approach or API shape before implementation.Status: Open.DesktopVK: requesting a ColorSRGB back buffer crashes
bugSomething is broken, crashes, regresses, or behaves unexpectedly.Something is broken, crashes, regresses, or behaves unexpectedly.platform: macosmacOSmacOSpriority: highImportant; should be addressed in the next cycle or active planning window.Important; should be addressed in the next cycle or active planning window.scope: graphicsCore rendering and graphics-device behavior not specific to a single backend.Core rendering and graphics-device behavior not specific to a single backend.scope: vulkanVulkan or DesktopVK-specific work.Vulkan or DesktopVK-specific work.Status: Open.#9372 In MonoGame/MonoGame;Add third party notices for transitive runtime dependences used through MonoGame
dependenciesDependency bumps, SDK updates, third-party library changes, or package version updates.Dependency bumps, SDK updates, third-party library changes, or package version updates.docsDocumentation-only work.Documentation-only work.scope: docsDocumentation structure, guides, contributor docs, and API documentation work.Documentation structure, guides, contributor docs, and API documentation work.scope: templatesProject templates and template packaging or distribution.Project templates and template packaging or distribution.status: needs-designNeeds maintainer agreement on approach or API shape before implementation.Needs maintainer agreement on approach or API shape before implementation.Status: Open.#9365 In MonoGame/MonoGame;Creating a RenderTarget2D outside the main thread crashes on GL
bugSomething is broken, crashes, regresses, or behaves unexpectedly.Something is broken, crashes, regresses, or behaves unexpectedly.platform: macosmacOSmacOSpriority: highImportant; should be addressed in the next cycle or active planning window.Important; should be addressed in the next cycle or active planning window.regressionSomething previously working no longer works. Usually paired with bug.Something previously working no longer works. Usually paired with bug.scope: graphicsCore rendering and graphics-device behavior not specific to a single backend.Core rendering and graphics-device behavior not specific to a single backend.scope: openglOpenGL, DesktopGL, or GLES specific work.OpenGL, DesktopGL, or GLES specific work.Status: Open.#9364 In MonoGame/MonoGame;SpriteFont text shaping support for combining characters and complex scripts in native backend
featureA new user-facing capability that does not exist yet.A new user-facing capability that does not exist yet.scope: nativeNative runtime, interop, bindings, or unmanaged code related work.Native runtime, interop, bindings, or unmanaged code related work.scope: spritefontSpriteFont authoring, runtime behavior, and text rendering concerns.SpriteFont authoring, runtime behavior, and text rendering concerns.status: needs-designNeeds maintainer agreement on approach or API shape before implementation.Needs maintainer agreement on approach or API shape before implementation.Status: Open.#9357 In MonoGame/MonoGame;MonoGame.Content.Builder.Task.targets uses dotnet mgcb command which fails with "run dotnet tool restore" even when tool is properly restored; using mgcb directly works
bugSomething is broken, crashes, regresses, or behaves unexpectedly.Something is broken, crashes, regresses, or behaves unexpectedly.scope: mgcbThe MGCB command line tool and task integration behavior.The MGCB command line tool and task integration behavior.scope: toolingDeveloper tooling, scripts, diagnostics, and local development workflows.Developer tooling, scripts, diagnostics, and local development workflows.status: needs-infoWaiting on the reporter or a maintainer to provide more information.Waiting on the reporter or a maintainer to provide more information.Status: Open.#9353 In MonoGame/MonoGame;Add optional Slang shader support to MonoGame's effect pipeline
featureA new user-facing capability that does not exist yet.A new user-facing capability that does not exist yet.scope: content-pipelineContent import, processing, and build pipeline behavior.Content import, processing, and build pipeline behavior.scope: shadersShader compilation, translation, compatibility, and runtime shader behavior.Shader compilation, translation, compatibility, and runtime shader behavior.status: needs-designNeeds maintainer agreement on approach or API shape before implementation.Needs maintainer agreement on approach or API shape before implementation.Status: Open.#9350 In MonoGame/MonoGame;