GifDrop is a desktop app that converts video to GIF using gifski for high-quality encoding. Drag and drop your files, tweak quality and size, and export—no command line required. It bundles ffmpeg (video decoding) and gifski (GIF encoding) so you don't need to install anything else.
Built with Flutter for macOS (Apple Silicon), Linux, and Windows.
Pre-built binaries are produced by GitHub Actions on every relevant push (and can be triggered manually).
-
Open your repository on GitHub.
-
Go to the Actions tab.
-
Select the latest Build & Package App run (triggered by push or manual run).
-
Scroll to the Artifacts section at the bottom.
-
Download the artifact for your platform:
Platform Artifact name What you get macOS (Apple Silicon) app-macos-arm64GifDrop-macos-arm64.zip→ containsGifDrop.appLinux (x86_64) app-linux-x86_64GifDrop-linux-x86_64.tar.gz→ extract and run the bundleWindows (x86_64) app-windows-x86_64GifDrop-windows-x86_64.zip→ extract and rungif_converter.exe
macOS: After unzipping, move GifDrop.app to Applications (or anywhere). If Gatekeeper blocks it, right‑click → Open once, or remove quarantine:
xattr -cr /path/to/GifDrop.app
Linux: Extract the tarball and run the executable from inside the bundle (e.g. ./gif_converter or the path to the runner binary in the bundle).
Windows: Extract the zip and run gif_converter.exe (or the main executable in the folder).
- Video → GIF: Convert video files to high-quality GIF using gifski's advanced color quantization.
- Quality control: Adjust overall quality, motion quality, lossy compression, and encoding speed.
- Drag & drop: Add files by dropping them on the window or via file picker. Drop a folder (or use Add Folder) to bulk-add all videos in that folder and its subfolders.
- Preview: Preview a selected file before converting.
- Settings: Adjust width, FPS, loop mode, quality, and encoding speed.
- Bundled tools: ffmpeg and gifski are included; no separate install needed.
- Flutter (stable, 3.41.x used in CI)
- Rust (for building gifski from source)
- macOS: Xcode,
nasm,automake,autoconf,libtool,pkg-config(e.g. via Homebrew) - Linux: build-essential, GTK, and the usual Flutter/Linux deps; see BINARIES.md for ffmpeg build deps
- Windows: Visual Studio (for Flutter desktop), MSYS2 if building ffmpeg locally
The app expects ffmpeg and gifski next to the executable (or on PATH). For local macOS dev you can use:
cd macos/Runner/Resources
./fetch_macos_binaries.shFor production builds on all platforms, use the GitHub Actions workflow (see BINARIES.md); it builds ffmpeg and gifski from source and produces the app artifacts above.
flutter pub get
flutter run -d macos # or linux / windowsflutter build macos --release # or linux / windowsOutput is under build/<platform>/...; the CI workflow injects ffmpeg/gifski and then zips or tarballs the result.
- ffmpeg is built as LGPL (minimal build, no GPL-only codecs).
- gifski CLI is MIT licensed.
Details, checksums, and fallback download options: BINARIES.md.
This project is licensed under the GNU General Public License v3.0 (GPL-3.0). See LICENSE for the full text.
The app is not published to pub.dev (publish_to: 'none'). Bundled tools use their own licenses: ffmpeg (LGPL), gifski (MIT).
