I'm making a cozy and relaxing town builder called 🌳🏡Island Architect 🏡🌳!
- Coastal European vibe
- Sculpt terrain, including caves & sea arches
- Build wonky, curved buildings
Wishlist now on Steam!
I made a big visual update to the cozy town building game I am working on.
I've added back the directional light and added some more textures and a super early version of grass. Certainly makes a difference!
Got a bit frustrated with not quite being able to build houses how I wanted in my cozy town building game, so I reworked the grid and tools.
You can now much directly manipulate the grid and it feels a lot better now!
Also updated the roof tile look a bit.
My cozy town building game now has flowers and some simple bushes. I also updated the lighting of the grass to be a bit softer.
Feels much more alive now!
Need a simple perceptual color space for image processing? I've created one called Oklab.
Read more here: bottosson.github.io/posts/oklab/
It predicts hue, lightness and chroma well, while being simple to compute and use.
Derived using @colour_science and colorio by @nschloe
My island generation now generates sea arches and caves.
Still some work to do to not generate floating bits of rock and sea stacks that look like they would tip over.
After that I'll look at making the terrain editable and at more interesting mesh generation.
Details in🧵
It's finally time to announce my game: Island Architect!
Sculpt seaside towns in Island Architect, a relaxing builder inspired by coastal Europe. Build winding streets, whimsical towers, or calm fishing villages in this cozy experience.
Wishlist now on steam!
Clipping RGB values can result in horrible color distortions. What are some better techniques?
I've written a blog post exploring some simple alternatives that behave a lot better. Source code is included. Check it out:
bottosson.github.io/posts/gamutcli…
Working on computing the grid orientation based on the terrain for my little town building game. In the video I'm editing the terrain and seeing the orientation update.
The idea is that grid should be aligned so that buildings align with the terrain slope and curvature.
This took way longer than I expected! But I now have a much improved solution for intersections of walls and buildings for my cosy town building game.
I like how you can connect things in quite strange angles and it will make something that looks natural from it.