[Day 21] My vibe coding journey:
Initial prompt:
"Create a 3D website where, as the user scrolls, an astronaut flies through space, passes through a 4D tunnel to another universe, breaks through a monitor screen, and then returns to a normal web experience."
I can't believe it
So, my personal project got rejected by @artblocks_io. Here is what I've learnt and my project case study with some handy tips if you are interested in real-time generative art or just want to check out what the piece was:
medium.com/@edankwan/lost…#threejs#webgl#generativeart
Lighting rework. Now the voxel light bug in higher Mipmap level is fixed (Finally 😅). Let's see how bad the Twitter video compression can mess up the image. #webgl#threejs#noposteffectyet
Implementing the GPU based soft body simulation in WebGL based on the @TenMinPhysics tutorial by @matthimf. 33k tetrahedrals and a lot of drawcalls. Unstable due to the lack of atomic operation. Pighead and tet data from @sidefx Houdini.
#webgl#threejs#physics
OK, one last tease before the launch next week.
We are cooking up a web based cinematic shader visualiser. It can visualise the shaders (some) on @Shadertoy through their API. Feel free to DM me for a test access before launch.
#webgl#webgl2#threejs#cinematic#Shadertoy
We just did some quick tests with the three-gpu-pathtracer by @garrettkjohnson. It is really exciting because artists can now create beautiful generative 3D arts on platforms like @artblocks_io and @fx_hash_ directly in the browser.
#threejs#webgl
Today marks a milestone: we've won Site Of The Year on The @fwa . 🌟
Flashback to 14 years ago: I was in a small council flat in Hong Kong, without income after losing my singing contract. I was at a crossroads, searching for a new direction. I don’t have a “started from my
Incredible news this morning!! We just won our first Site Of The Year on @fwa. A big thanks to our team's hard work and the amazing support from our clients and judges. Party time!!🎉