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SDL_AddGamepadMappingsFromFile

Load a set of gamepad mappings from a file.

Header FileImage

Defined in <SDL3/SDL_gamepad.h>

SyntaxImage

int SDL_AddGamepadMappingsFromFile(const char *file);

Function ParametersImage

const char * file the mappings file to load.

Return ValueImage

(int) Returns the number of mappings added or -1 on failure; call SDL_GetError() for more information.

RemarksImage

You can call this function several times, if needed, to load different database files.

If a new mapping is loaded for an already known gamepad GUID, the later version will overwrite the one currently loaded.

Any new mappings for already plugged in controllers will generate SDL_EVENT_GAMEPAD_ADDED events.

Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc).

Thread SafetyImage

It is safe to call this function from any thread.

VersionImage

This function is available since SDL 3.2.0.

See AlsoImage


CategoryAPI, CategoryAPIFunction, CategoryGamepad


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