Last week we got a chance to look at @CIGamesOfficial's Lords of the Fallen II and the energetic, challenging combat that the team have put together using Unreal Engine 5⚔️
Take a journey to a vast, war-torn kingdom trapped between realms in our feature on the UE website:
Catch up with the happenings from Unreal Fest Chicago in our official Unreal Fest Chicago playlist▶️
In addition to State of Unreal segments and highlight content, we'll be uploading sessions from the event in the coming weeks, so subscribe to stay updated on what's being
We're absolutely coconuts for seeing how you're concepting, developing and prototyping!
So, be sure to share on this #ScreenshotSaturday
📷: @ThureauPaul
Free learning content incoming👇
Explore a UE template for live broadcast workflows, a tutorial on creating cinematic dialogue scenes using just your phone, and much more: epic.gm/june-learning-…
Didn't catch this year's State of Unreal live? We've got you with a highlight of the key announcements🦾
Check out the full State of Unreal, from this year's Unreal Fest Chicago, over on the Unreal Engine YouTube channel: epic.gm/state-of-unrea…
Last week we released Lore, our next-generation version control system that is open source and free to use.
To help you get started, @AWS has published an open-source Terraform module. Learn more on their blog
Revisit a little piece of NAB 2026 in our interview with Immersive Enterprise Laboratories, an independent animation studio leveraging bleeding edge tech for real-time animation.
Co-Founders & Co-CEOs Daniel Urbarch and Blake Baxter shared insights on how Unreal Engine allows
Qualcomm has published 'Unlocking Native Performance', a whitepaper covering what you need to get your game running on Windows on @Snapdragon. If you're building in Unreal Engine, there's a dedicated section on prerequisites, project setup, Snapdragon-specific plugins, and
Learn how to rig and animate production-quality characters directly in Unreal Engine 5.8 with Zebra Sample, available now on @fab. What will your UE Zebra
Ninja look like? 🥷🦓
Download the sample today and get animating: epic.gm/zebra-sample
For The Wingfeather Saga, Shining Isle Productions moved its whole animation pipeline into Unreal Engine, training artists fast, rigging and animating in-engine.
Learn more about how the engine helped the small team unlock faster iteration in our piece over on the UE blog:
RealityScan 2.2 and that means full AMD GPU support has landed!
Mix AMD and NVIDIA in the same machine and RealityScan will use both at once. More details on that and the latest bug fixes can be found here: epic.gm/realityscan-2-…