Plugin System

Jodit plugins are designed to extend the basic functionality of the editor.
There are built-in plugins, without which the editor will not work correctly. There are plugins that add completely new functionality.
You can write your own plugin that will either change the current behavior of the editor or add a new function.

Plugins can be both simple functions and complex classes.

In the simplest case, it's just a function that receives a Jodit instance as input.

Jodit.plugins.add('alertMyId', jodit => {
          alert(jodit.id);
        });

The moment you create an instance of Jodit, all plugins are initialized.

const editor = Jodit.make('#editorId'); // alert('editorId')
        

This is usually not what you expect. You probably want the plugin to take action on certain events.
The EventEmiter editor will help you with this.

Jodit.plugins.add('keyLogger', jodit => {
          jodit.events.on('keydown', e => {
            sendAnalytics('keydown', e.key);
          });
        });

As mentioned above, plugins can be more complex than just a function. A plugin can be a class:

class resizeEditor {
          hasStyle = true;
        
          buttons = [
            {
              name: 'custom',
              group: 'other'
            }
          ];
        
          static requires = ['enter', 'drag-and-drop'];
        
          init(jodit: IJodit): void {
            jodit.events.on('afterInit', () => {
              Jodit.ns.Helpers.css(jodit.editor, {
                width: 400
              });
            });
          }
        
          destruct() {
            Jodit.ns.Helpers.css(this.jodit.editor, {
              width: null
            });
          }
        }
        
        Jodit.plugins.add('resizeEditor', resizeEditor); // Constructor, not instance
        

hasStyle

  • Type: boolean
  • Default: false

Jodit will try to load the styles along the same path as the plugin is loaded.

buttons

  • Type: Array
  • Default: []
export interface IPluginButton {
          name: string;
          group?: ButtonGroup;
          position?: number;
          options?: IControlType;
        }
        
        export type ButtonGroup =
          | string
          | 'source'
          | 'font-style'
          | 'script'
          | 'list'
          | 'indent'
          | 'font'
          | 'color'
          | 'media'
          | 'state'
          | 'clipboard'
          | 'insert'
          | 'history'
          | 'search'
          | 'other'
          | 'info';

Buttons to be automatically added to the editor's button groups.
Those. If the plugin is connected, the button will appear in the list, if not connected, it will disappear.

Jodit.defaultOptions.controls.insertTime = {
          icon: require('./icon.svg'),
          tooltip: 'Insert Time',
          exec: (editor: IJodit) => {
            editor.s.insertHTML(new Date().toTimeString());
            editor.synchronizeValues(); // For history module we need to synchronize values between textarea and editor
          }
        };
        
        class insertTimePlugin {
          buttons = [
            {
              name: 'insertTime',
              group: 'insert'
            }
          ];
        }
        
        Jodit.plugins.add('insertTimePlugin', insertTimePlugin);

In the exec method we insert the current time into the editor.
At the same time, if we disable the plugin, the button will disappear from the list.

Note that after insertion we call the synchronizeValues method, which synchronizes the values between the textarea and the editor.

This is necessary for the history module to work correctly, since the editor does not use MutationObserver to track changes internally.

We may move to MutationObserver in the future, but until that happens, you need to call synchronizeValues yourself after inserting content to the editor.

static requires

  • Type: Array
  • Default: []

If your plugin depends on other plugins, then it must be initialized after them.

Loading external plugins: extraPlugins and basePath

There are two ways a plugin ends up available in an editor instance:

  1. Statically registered — the plugin's module was imported somewhere in your
    bundle, so it called Jodit.plugins.add('name', ...) at import time. From then
    on it lives in the global plugin registry and every editor instance can use it.
  2. Dynamically loaded via the extraPlugins option —
    Jodit fetches the plugin file over the network when the editor initializes.

How extraPlugins resolves a URL

For each name listed in extraPlugins, Jodit first checks the registry. If the
plugin is already registered, it is skipped — no network request is made. Only
names that are not registered are downloaded, from:

<basePath>plugins/<name>/<name>(.min).js

So extraPlugins: ['emoji'] tries to load <basePath>plugins/emoji/emoji.js
(.min.js when minified is on).

Jodit.make('#editor', {
          buttons: ['emoji'],
          extraPlugins: ['emoji'] // fetched from <basePath>plugins/emoji/emoji.js
        });

You can also bypass the path convention with an explicit URL:

Jodit.make('#editor', {
          extraPlugins: [{ name: 'emoji', url: 'https://cdn.example.com/emoji.js' }]
        });

basePath and the bundler gotcha

When basePath is not set, Jodit auto-detects it from document.currentScript,
then the last <script src> on the page, then location.href. This works for
classic <script> includes from a CDN or /dist folder.

It breaks under ESM bundlers and dev servers (Vite, Webpack dev, etc.): there
is no classic <script> tag for your application bundle, so the detection falls
back to your entry module URL. The result is a malformed request such as:

http://localhost:5173/src/main.tsx?t=1771195693825plugins/emoji/emoji.js

Set basePath explicitly to fix it. Copy the plugin files you need from the
package (they ship under node_modules/jodit/esm/plugins/<name>/, or
node_modules/jodit-pro/esm/plugins/<name>/ for PRO) to a publicly served folder,
then point Jodit at it (mind the trailing slash):

Jodit.make('#editor', {
          basePath: 'https://your-site.com/jodit-assets/',
          buttons: ['emoji'],
          extraPlugins: ['emoji']
          // → loads https://your-site.com/jodit-assets/plugins/emoji/emoji.js
        });

Prefer static registration in bundled apps

In a bundled app (including React via jodit-react / jodit-pro-react) the
cleanest approach is usually to avoid network loading altogether: import the
plugin so it self-registers, then just add its button — drop extraPlugins.

import 'jodit/esm/plugins/emoji/emoji'; // registers the plugin
        
        Jodit.make('#editor', {
          buttons: ['emoji'] // no extraPlugins needed
        });

The jodit-pro-react wrapper already does this for all PRO plugins (it imports
jodit-pro/esm/plugins/all.js), so inside React you can use plugins like emoji
or finder directly via buttons without extraPlugins or basePath.

Debug

Since version 3.12.4 you can disable all Jodit plugins during development and work only with your own plugin.
This will allow you to find out if it works correctly and if it breaks the behavior of the editor or if it is caused by other plugins.

Jodit.make('#editor', {
          safeMode: true,
          safePluginsList: ['about'],
          extraPlugins: ['yourPluginDev']
        });

Classes

Interfaces