These are the controls used for Skullgirls.
Button Layout[]
As a fighting game, Skullgirls uses an 8 directions, 6 buttons layout.

Default Layout[]
- Directional keys - Movement
- Z - Light kick ("Accept" when navigating the menu screen)
- X - Medium kick ("Cancel" when navigating the menu screen)
- C - High kick
- A - Light punch
- S - Medium punch
- D - High punch
- V - Macro 1
- G - Macro 2
- H - Right analog up
- B - Right analog down
- Return - Start
- F - Select (Record and play dummy movement in Training Mode)
Abbreviations[]
(QCF) - quarter circle forward (
,
,
)
(QCB) - quarter circle back (
,
,
)
(DP) - dragon punch motion (
,
,
)
(RDP or DPB) - reverse dragon punch motion (
,
,
)
(360) - full circle motion (
,
,
,
,
,
,
,
,
)
(PP) - any two
simultaneously (e.g.
)
- Also written AD, referring to the air dash some characters have.
(KK) - any two
simultaneously (e.g.
)- charge - hold specified input for two seconds before proceeding to next command.
- s. - standing; always followed by specified attack (s.
= standing
) - c. - crouching; always followed by specified attack (c.
= crouching
) - j. - jumping; always followed by specified attack (j.
= jumping
) - sj. - super-jumping; always followed by specified attack (sj.
= superjumping
)