Often referred to as cards only, boss cards are a unique type of equipment that follows a different set of rules. Cards can be leveled up by using other cards and can be removed only with a silver fee. Due to this level characteristic, each card will be displayed as an individual unit in the inventory and both storages.
Obtaining Cards[]
There are four methods to obtain cards, including market purchases, with different degrees of difficulty. Each one has unique advantages and limitations.
Boss Monster Cubes[]
Cards can be obtained in cubes from dungeons, Saalus Convent missions and spawned field bosses. The card poll from cubes is static and limited but is also the easiest way to generate cards, even when it fails another reward will be provided such as talt.
| Cube | Cards | Obtained at | |||
|---|---|---|---|---|---|
| Underground Chapel Dungeon Cube | Shadowgaler | Dungeons | Lvl 50 | ||
| Historic Ruins Site Cube | Necroventer | Lvl 130 | |||
| Monument of Desire Dungeon Cube | Flammidus | Lvl 200 | |||
| Underground Castle Dungeon Cube | Armaos Lavenzard |
Lvl 270 | |||
| Lanko Lake Dungeon Cube | Varle King | Lvl 330 | |||
| Saalus Cube (Canyon) | Deadborn Harpeia Ironbaum Reaverpede Giant Wood Goblin Velorchard |
Saalus Convent Mission | |||
| Saalus Cube (Castle) | Mothstem Moyabruka Plokste Werewolf | ||||
| Saalus Cube (Mausoleum) | Achat Clymen Denoptic Gazing Golem Minotaur Shnayim Tomb Lord | ||||
| Abomination Cube | Abomination | Timed Spawn | Guards Graveyard | ||
| Earth Templeshooter Cube | Templeshooter | Royal Mausoleum | Workers Lodge | ||
| Earth Canceril Cube | Canceril | Constructors' Chapel | |||
| Earth Archon Cube | Archon | Storage | |||
| Necroventer Cube | Necroventer | Residence of the Fallen Legwyn Family | |||
| Glackuman Cube | Glackuman | 2nd Demon Prison | |||
| Marionette Cube | Marionette | Roxona Reconstruction Agency | West Building | ||
| Dullahan Cube | Dullahan | Map Gimmick | East Building | ||
| Kubas Cube | Kubas | Crystal Mine Lot 2 - 2F | |||
Mercenary Missions[]
Originally developed as an alternative and reliable EXP instance, but upon card system rework, it also became one of the sources of card collecting. There are four missions to be picked and each one will spawn a certain number of bosses, that may have a specific order to be done or bonus spawns, tied to a fixed card color division. All bosses in mercenary missions have a chance to drop their respective card for the players inside the instance. Bosses are chosen at random within their group and it is possible to fight the same boss multiple times in the same mission run.
| Mission | Spawns | Color |
|---|---|---|
| Catacombs Mission | 7 | Red |
| Siauliai Mission | 4 | Blue |
| Seven Valley Mission | 2 | Green |
| Crystal Mine Mission | 6 | Purple |
Card Albums[]
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Consumable items available for level 100+ characters to use, they can be obtained only in Hunting Grounds as a global drop. Card albums can be used by right clicking on then on an open field map, this will summon a level 330 boss from its related group.
Only players that were either one of the top 5 at damage rank or be in the same party will be eligible to rewards, When a boss summoned through Card Album is defeated it will drop either an Enhancement Card: 100 or its corresponding level 1 card. A single Card Album can reward up to 25 players.
|
|
| Type | Boss Group | Obtained Through |
|---|---|---|
| Bosses which cards are from the color group | Hunting Grounds global drop | |
| All bosses except Demon Lords | Fishing with Shrimp Bait | |
| Unknown | ||
| Unknown | ||
| All bosses | Guild content reward | |
| Unknown | ||
| Demon Lords | Unknown |
As an exception, Demon Lords and field bosses will follow their own drop rules and will reward players with their cubes instead.
Leveling Cards[]
To level up cards, you need at least two cards and enter the function through Rest Mode. By default, the key for accessing it is F. The amount of experience required for a card to level up is equal to (next level x 10), as for the EXP provided by it is half that value (next level x 5). Cards can be enhanced up to level 10.
| Level | EXP Provided | Next Level EXP Required |
Total EXP Required |
|---|---|---|---|
| 1 | 100 | 200 | 0 |
| 2 | 150 | 300 | 200 |
| 3 | 200 | 400 | 500 |
| 4 | 250 | 500 | 900 |
| 5 | 300 | 600 | 1400 |
| 6 | 350 | 700 | 2000 |
| 7 | 400 | 800 | 2700 |
| 8 | 450 | 900 | 3500 |
| 9 | 500 | 1000 | 4400 |
| 10 | 550 | 0 | 5400 |
A level 3 card needs 400 EXP to reach the next level, if used as EXP material it will provide 200 EXP.
There are also pure EXP oriented cards with fixed EXP values, these can only be obtained through special conditions.
| Name | EXP Provided | Obtained Through |
|---|---|---|
| Enhancement Card: 100 | 100 | Defeating Boss Monsters summoned through Card Albums. |
| Enhancement Card: 300 | 300 | Events |
| Soaked Enhancement Card | 300 | Fishing with Shrimp Bait. |
| Enhancement Card: 500 | 500 | Unknown |
| Old Enhancement Card | 1000 | Events |
| Enhancement Card Lv1 | 2000 | Unknown |
Events may have several different rewards, once in a while Enhancement Cards are taken as one of their prizes.
Equipping Cards[]

There are four groups of cards, tied to different group stats - red, blue, green and purple. Each character is allowed to equip 3 cards of each group, for a total of 12 cards. Multiple copies of the same card can be equipped without any drawbacks.
In order to equip a card you must open the inventory (F2) and click on the Monster Card button. This will open up the card slot window which allows cards to be equipped by right clicking or dragging and dropping them in your inventory. To remove a card, the player has to choose between downgrading the equipped card by a level (not applied to level 1 cards) or pay 200.000 silver.

Card Effects[]
Red Cards[]
Mostly composed of offensive stats cards or additional damage towards enemies in certain conditions. It has a total of 41 cards.
|
|
| Physical Attack +★*5 +50 at Level 10 +150 with 3 Level 10 cards | |
|
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| Subweapon Attack +★*3 +30 at Level 10 +90 with 3 Level 10 cards | |
|
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| Magic Attack +★*5 +50 at Level 10 +150 with 3 Level 10 cards | |
|
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| Critical Physical Attack +★*20 +200 at Level 10 +600 with 3 Level 10 cards | |
|
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| Critical Magic Attack +★*10 +100 at Level 10 +300 with 3 Level 10 cards | |
|
|
| AoE Attack Ratio +★/5 +2 at Level 10 +6 with 3 Level 10 cards |
|
|
| Physical Attack +★*7 when equipping Missile type weapons +70 at Level 10 +210 with 3 Level 10 cards | |
|
|
| Physical Attack +★*7 when equipping Slash type weapons +70 at Level 10 +210 with 3 Level 10 cards | |
|
|
| Physical Attack +★*7 when equipping Pierce type weapons +70 at Level 10 +210 with 3 Level 10 cards | |
|
|
| Physical Attack +★*7 when equipping Strike type weapons +70 at Level 10 +210 with 3 Level 10 cards | |
|
|
| Magic Attack +★*7 when equipping Strike type weapons +70 at Level 10 +210 with 3 Level 10 cards |
|
|
| +★/2% Damage against Small size enemies +5% at Level 10 +15% with 3 Level 10 cards | |
|
|
| +★/2% Damage against Medium size enemies +5% at Level 10 +15% with 3 Level 10 cards | |
|
|
| +★/2% Damage against Large size enemies +5% at Level 10 +15% with 3 Level 10 cards | |
|
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| +★/2% Damage against Bosses +5% at Level 10 +15% with 3 Level 10 cards |
|
|
| +★% Damage against Beast race enemies +10% at Level 10 +30% with 3 Level 10 cards | |
|
|
| +★% Damage against Devil race enemies +10% at Level 10 +30% with 3 Level 10 cards | |
|
|
| +★% Damage against Insect race enemies +10% at Level 10 +30% with 3 Level 10 cards | |
|
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| +★% Damage against Mutant race enemies +10% at Level 10 +30% with 3 Level 10 cards | |
|
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| +★% Damage against Plant race enemies +10% at Level 10 +30% with 3 Level 10 cards |
|
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| +★% damage against Stationary monsters +10% at Level 10 +30% with 3 Level 10 cards | |
|
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| +★% damage against Flying monsters +10% at Level 10 +30% with 3 Level 10 cards |
|
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| +★/2% Damage against Cloth Armored enemies +5% at Level 10 +15% with 3 Level 10 cards | |
|
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| +★/2% Damage against Leather Armored enemies +5% at Level 10 +15% with 3 Level 10 cards | |
|
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| +★/2% Damage against Plate Armored enemies +5% at Level 10 +15% with 3 Level 10 cards | |
|
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| +★% damage against Fire property enemies +10% at Level 10 +30% with 3 Level 10 cards | |
|
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| +★% damage against Ice property enemies +10% at Level 10 +30% with 3 Level 10 cards | |
|
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| +★% damage against Lightning property enemies +10% at Level 10 +30% with 3 Level 10 cards | |
|
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| +★% damage against Earth property enemies +10% at Level 10 +30% with 3 Level 10 cards | |
|
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| +★% damage against Poison property enemies +10% at Level 10 +30% with 3 Level 10 cards | |
|
Vacant |
| +★% damage against Psychokinesis property enemies +10% at Level 10 +30% with 3 Level 10 cards | |
|
Vacant |
| +★% damage against Holy property enemies +10% at Level 10 +30% with 3 Level 10 cards | |
|
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| +★% damage against Dark property enemies +10% at Level 10 +30% with 3 Level 10 cards |
|
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| +★% damage against stunned enemies +10% at Level 10 +30% with 3 Level 10 cards | |
|
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| +★% damage against sleeping enemies +10% at Level 10 +30% with 3 Level 10 cards | |
|
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| +★% damage against petrified enemies +10% at Level 10 +30% with 3 Level 10 cards | |
|
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| +★% damage against frozen enemies +10% at Level 10 +30% with 3 Level 10 cards | |
|
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| +★% damage against bleeding enemies +10% at Level 10 +30% with 3 Level 10 cards | |
|
|
| +★% damage against poisoned enemies +10% at Level 10 +30% with 3 Level 10 cards | |
|
Vacant |
| +★% damage against silenced enemies +10% at Level 10 +30% with 3 Level 10 cards | |
|
Vacant |
| +★% damage against shocked enemies +10% at Level 10 +30% with 3 Level 10 cards | |
|
Vacant |
| +★% damage against blinded enemies +10% at Level 10 +30% with 3 Level 10 cards | |
|
|
| +★% damage against knocked down enemies +10% at Level 10 +30% with 3 Level 10 cards |
|
|
| Physical Damage increases by +★% for 6 seconds after using any type of SP potion 10% at Level 10 30% with 3 Level 10 cards | |
|
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| Magic Damage increases by +★% for 6 seconds after using any type of SP potion 10% at Level 10 30% with 3 Level 10 cards | |
|
|
| ★/2% chance per attack dealt of applying Frostbite to non-boss enemies for 4 seconds 5% chance at Level 10 15% chance with 3 Level 10 cards |
Blue Cards[]
Defensive cards. Either takes a direct approach or an effect or sub stat related to defensive use. Blue cards are limited to 20 options with only 1 not being a true defensive card.
|
|
| Physical Defense +★*10 +100 at Level 10 +300 with 3 Level 10 cards | |
|
|
| Physical Defense and Magic Defense +★*5 +50/+50 at Level 10 +150/+150 with 3 Level 10 cards | |
|
|
| Magic Defense +★*10 +100 at Level 10 +300 with 3 Level 10 cards | |
|
|
| +★% Physical Defense for 10 seconds after using any type of HP potion +10% at Level 10 +30% with 3 Level 10 cards | |
|
|
| +★% Magic Defense for 10 seconds after using any type of HP potion +10% at Level 10 +30% with 3 Level 10 cards | |
|
|
| Physical Defense +★% +10% at Level 10 +30% with 3 Level 10 cards | |
|
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| Magic Defense +★% +10% at Level 10 +30% with 3 Level 10 cards |
|
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| Slash Property Resistance +★*10 +100 at Level 10 +300 with 3 Level 10 cards | |
|
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| Pierce Property Resistance +★*10 +100 at Level 10 +300 with 3 Level 10 cards | |
|
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| Strike Property Resistance +★*10 +100 at Level 10 +300 with 3 Level 10 cards | |
|
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| Fire Property Resistance +★*10 +100 at Level 10 +300 with 3 Level 10 cards | |
|
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| Ice Property Resistance +★*10 +100 at Level 10 +300 with 3 Level 10 cards | |
|
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| Lightning Property Resistance +★*10 +100 at Level 10 +300 with 3 Level 10 cards | |
|
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| Earth Property Resistance +★*10 +100 at Level 10 +300 with 3 Level 10 cards | |
|
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| Poison Property Resistance +★*10 +100 at Level 10 +300 with 3 Level 10 cards | |
|
Vacant |
| Psychokinesis Property Resistance +★*10 +100 at Level 10 +300 with 3 Level 10 cards | |
|
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| Holy Property Resistance +★*10 +100 at Level 10 +300 with 3 Level 10 cards | |
|
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| Dark Property Resistance +★*10 +100 at Level 10 +300 with 3 Level 10 cards |
|
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| 10% chance of generating ★*100 Shield for 10 seconds when attacked 1 000 Shield at Level 10 3 000 Shield with 3 Level 10 cards | |
|
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| 10% chance of recovering ★*70 HP when attacked, 20 seconds cooldown 700 HP recovered at Level 10 2 100 HP recovered with 3 Level 10 cards | |
|
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| Healing +★*5 +50 at Level 10 +150 with 3 Level 10 cards |
Green Cards[]
Main stat cards. Can be found in pure and mixed distributions. This is the smallest group with 19 cards and only one card not related to main stats.
|
|
| STR +★ +10 at Level 10 +30 with 3 Level 10 cards | |
|
|
| STR and CON +★/2 +5/+5 at Level 10 +15/+15 with 3 Level 10 cards | |
|
Vacant |
| STR and INT +★/2 +5/+5 at Level 10 +15/+15 with 3 Level 10 cards | |
|
|
| STR and SPR +★/2 +5/+5 at Level 10 +15/+15 with 3 Level 10 cards | |
|
|
| STR and DEX +★/2 +5/+5 at Level 10 +15/+15 with 3 Level 10 cards | |
|
|
| All base stats +★/3 +3.3 at Level 10 +10 with 3 Level 10 cards | |
|
Pajauta |
| All base stats +★*0.4 +4 at Level 10 +12 with 3 Level 10 cards |
|
|
| CON and STR +★/2 +5/+5 at Level 10 +15/+15 with 3 Level 10 cards | |
|
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| CON +★ +10 at Level 10 +30 with 3 Level 10 cards | |
|
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| CON and INT +★ +10/+10 at Level 10 +30/+30 with 3 Level 10 cards | |
|
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| CON and INT +★/2 +5/+5 at Level 10 +15/+15 with 3 Level 10 cards | |
|
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| CON and SPR +★/2 +5/+5 at Level 10 +15/+15 with 3 Level 10 cards | |
|
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| CON and DEX +★/2 +5/+5 at Level 10 +15/+15 with 3 Level 10 cards | |
|
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| CON +★*1.5 for 10 sec after using an HP potion +15 at Level 10 +45 with 3 Level 10 cards | |
|
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| All base stats +★/3 +3.3 at Level 10 +10 with 3 Level 10 cards | |
|
Pajauta |
| All base stats +★*0.4 +4 at Level 10 +12 with 3 Level 10 cards |
|
Vacant |
|---|---|
| INT and STR +★/2 +5/+5 at Level 10 +15/+15 with 3 Level 10 cards | |
|
|
| INT and CON +★ +10/+10 at Level 10 +30/+30 with 3 Level 10 cards | |
|
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| INT and CON +★/2 +5/+5 at Level 10 +15/+15 with 3 Level 10 cards | |
|
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| INT +★ +10 at Level 10 +30 with 3 Level 10 cards | |
|
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| INT and SPR +★/2 +5/+5 at Level 10 +15/+15 with 3 Level 10 cards | |
|
Vacant |
| INT and DEX +★/2 +5/+5 at Level 10 +15/+15 with 3 Level 10 cards | |
|
|
| All base stats +★/3 +3.3 at Level 10 +10 with 3 Level 10 cards | |
|
Pajauta |
| All base stats +★*0.4 +4 at Level 10 +12 with 3 Level 10 cards |
|
|
| SPR and STR +★/2 +5/+5 at Level 10 +15/+15 with 3 Level 10 cards | |
|
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| SPR and CON +★/2 +5/+5 at Level 10 +15/+15 with 3 Level 10 cards | |
|
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| SPR and INT +★/2 +5/+5 at Level 10 +15/+15 with 3 Level 10 cards | |
|
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| SPR +★ +10 at Level 10 +30 with 3 Level 10 cards | |
|
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| SPR and DEX +★/2 +5/+5 at Level 10 +15/+15 with 3 Level 10 cards | |
|
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| SPR +★*1.5 for 10 sec after using an SP potion +15 at Level 10 +45 with 3 Level 10 cards | |
|
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| All base stats +★/3 +3.3 at Level 10 +10 with 3 Level 10 cards | |
|
Pajauta |
| All base stats +★*0.4 +4 at Level 10 +12 with 3 Level 10 cards |
|
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| DEX and STR +★/2 +5/+5 at Level 10 +15/+15 with 3 Level 10 cards | |
|
|
| DEX and CON +★/2 +5/+5 at Level 10 +15/+15 with 3 Level 10 cards | |
|
Vacant |
| DEX and INT +★/2 +5/+5 at Level 10 +15/+15 with 3 Level 10 cards | |
|
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| DEX and SPR +★/2 +5/+5 at Level 10 +15/+15 with 3 Level 10 cards | |
|
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| DEX +★ +10 at Level 10 +30 with 3 Level 10 cards | |
|
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| All base stats +★/3 +3.3 at Level 10 +10 with 3 Level 10 cards | |
|
Pajauta |
| All base stats +★*0.4 +4 at Level 10 +12 with 3 Level 10 cards |
|
|
| Looting Chance +★*5 +50 at Level 10 +150 with 3 Level 10 cards |
Purple Cards[]
Miscellaneous cards. Contains secondary stats, debuff appliance and resistance, unique effects, SP refund and more. This is the largest group with 55 cards to pick from.
|
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| Maximum HP +★*180 +1 800 at Level 10 +5 400 with 3 Level 10 cards | |
|
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| Maximum SP +★*30 +300 at Level 10 +900 with 3 Level 10 cards | |
|
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| Maximum HP +★*90 and Maximum SP +15 +900/+150 at Level 10 +2 700/+450 with 3 Level 10 cards | |
|
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| HP Recovery +★*30 +300 at Level 10 +900 with 3 Level 10 cards | |
|
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| SP Recovery +★*6 +60 at Level 10 +180 with 3 Level 10 cards | |
|
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| Stamina +★ +10 at Level 10 +30 with 3 Level 10 cards | |
|
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| Weight Capacity +★% +10% at Level 10 +30% with 3 Level 10 cards | |
|
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| HP potion effectiveness +★% +10% at Level 10 +30% with 3 Level 10 cards | |
|
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| SP potion effectiveness +★% +10% at Level 10 +30% with 3 Level 10 cards | |
|
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| Stamina potion effectiveness +★% +10% at Level 10 +30% with 3 Level 10 cards | |
|
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| Movement Speed +★/5 for 10 seconds after using Stamina potions +2 at Level 10 +6 with 3 Level 10 cards | |
|
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| ★/3% chance per hit dealt of increasing Movement Speed +4 for 6 seconds 3% chance at Level 10 9% chance with 3 Level 10 cards |
|
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| Attack Speed +★ when equipping two-handed weapons +10 at Level 10 +30 with 3 Level 10 cards | |
|
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| Attack Speed +★ when equipping one-handed weapons +10 at Level 10 +30 with 3 Level 10 cards | |
|
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| Critical Rate +★*1.5 +15 at Level 10 +45 with 3 Level 10 cards | |
|
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| Accuracy +★*1.5 +15 at Level 10 +45 with 3 Level 10 cards | |
|
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| Block Penetration +★*1.5 +15 at Level 10 +45 with 3 Level 10 cards | |
|
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| Threat Generation +★% +10% at Level 10 +30% with 3 Level 10 cards | |
|
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| ★% chance of attacks being registered as rear attacks 10% chance at Level 10 30% chance with 3 Level 10 cards |
|
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| Evasion +★*2 +20 at Level 10 +60 with 3 Level 10 cards | |
|
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| Block +★*2 +20 at Level 10 +60 with 3 Level 10 cards | |
|
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| Critical Resistance +★*2 +20 at Level 10 +60 with 3 Level 10 cards | |
|
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| Threat Generation -★% +10% at Level 10 +30% with 3 Level 10 cards | |
|
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| ★% chance of using 10% chance at Level 10 30% chance with 3 Level 10 cards | |
|
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| ★/3% chance per hit dealt of reducing damage received by 10% for 5 seconds 3% chance at Level 10 9% chance with 3 Level 10 cards | |
|
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| ★% chance of resurrecting with 10% HP after being defeated in combat 10% chance at Level 10 30% chance with 3 Level 10 cards |
|
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| Fire Property Damage +★*10 +100 at Level 10 +300 with 3 Level 10 cards | |
|
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| Ice Property Damage +★*10 +100 at Level 10 +300 with 3 Level 10 cards | |
|
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| Lightning Property Damage +★*10 +100 at Level 10 +300 with 3 Level 10 cards | |
|
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| Earth Property Damage +★*10 +100 at Level 10 +300 with 3 Level 10 cards | |
|
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| Poison Property Damage +★*10 +100 at Level 10 +300 with 3 Level 10 cards | |
|
Vacant |
| Psychokinesis Property Damage +★*10 +100 at Level 10 +300 with 3 Level 10 cards | |
|
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| Holy Property Damage +★*10 +100 at Level 10 +300 with 3 Level 10 cards | |
|
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| Dark Property Damage +★*10 +100 at Level 10 +300 with 3 Level 10 cards |
|
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| ★% chance of recovering 0.5% HP when attacked by Small size monsters,
cooldown 15 sec | |
|
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| ★% chance of recovering 2% HP when attacked by Medium size monsters,
cooldown 15 sec | |
|
|
| ★% chance of recovering 3% HP when attacked by Large size monsters,
cooldown 15 sec | |
|
Vacant |
| ★% chance of recovering X% SP when attacked by Small size monsters,
cooldown 15 sec | |
|
|
| ★% chance of recovering 1% SP when attacked by Medium size monsters,
cooldown 5 sec | |
|
|
| ★% chance of recovering 3% SP when attacked by Large size monsters,
cooldown 15 sec |
|
Vacant |
|---|---|
| ★% chance of recovering 5% SP after defeating Beast race monsters 10% chance at Level 10 30% chance with 3 Level 10 cards | |
|
Vacant |
| ★% chance of recovering 5% SP after defeating Devil race monsters 10% chance at Level 10 30% chance with 3 Level 10 cards | |
|
Vacant |
| ★% chance of recovering 5% SP after defeating Insect race monsters 10% chance at Level 10 30% chance with 3 Level 10 cards | |
|
|
| ★% chance of recovering 5% SP after defeating Mutant race monsters 10% chance at Level 10 30% chance with 3 Level 10 cards | |
|
Vacant |
| ★% chance of recovering 5% SP after defeating Plant race monsters 10% chance at Level 10 30% chance with 3 Level 10 cards | |
|
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| ★% chance of recovering 5% SP after defeating Fire property monsters 10% chance at Level 10 30% chance with 3 Level 10 cards | |
|
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| ★% chance of recovering 5% SP after defeating Ice property monsters 10% chance at Level 10 30% chance with 3 Level 10 cards | |
|
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| ★% chance of recovering 5% SP after defeating Lightning property monsters 10% chance at Level 10 30% chance with 3 Level 10 cards | |
|
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| ★% chance of recovering 5% SP after defeating Earth property monsters 10% chance at Level 10 30% chance with 3 Level 10 cards | |
|
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| ★% chance of recovering 5% SP after defeating Poison property monsters 10% chance at Level 10 30% chance with 3 Level 10 cards | |
|
Vacant |
| ★% chance of recovering 5% SP after defeating Psychokinesis property monsters 10% chance at Level 10 30% chance with 3 Level 10 cards | |
|
Vacant |
| ★% chance of recovering 5% SP after defeating Holy property monsters 10% chance at Level 10 30% chance with 3 Level 10 cards | |
|
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| ★% chance of recovering 5% SP after defeating Dark property monsters 10% chance at Level 10 30% chance with 3 Level 10 cards |
|
Vacant |
|---|---|
| ★/3% chance per hit to apply stun to an enemy for 6 seconds 3% chance at Level 10 9% chance with 3 Level 10 cards | |
|
Vacant |
| ★/3% chance per hit to apply sleep to an enemy for 6 seconds 3% chance at Level 10 9% chance with 3 Level 10 cards | |
|
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| ★/3% chance per hit to apply bleeding to an enemy for 6 seconds 3% chance at Level 10 9% chance with 3 Level 10 cards | |
|
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| ★/3% chance per hit to apply poisoning to an enemy for 6 seconds 3% chance at Level 10 9% chance with 3 Level 10 cards | |
|
Vacant |
| ★/3% chance per hit to apply silence to an enemy for 6 seconds 3% chance at Level 10 9% chance with 3 Level 10 cards | |
|
Vacant |
| ★/3% chance per hit to apply blindness to an enemy for 6 seconds 3% chance at Level 10 9% chance with 3 Level 10 cards | |
|
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| ★/3% chance per hit to apply shocking to an enemy for 3 seconds 3% chance at Level 10 9% chance with 3 Level 10 cards | |
|
Marionette |
| ★/3% chance per hit to apply slowing to an enemy for 3 seconds 3% chance at Level 10 9% with 3 Level 10 cards |
|
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| Stun resistance +★*2% +20% at Level 10 +60% with 3 Level 10 cards | |
|
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| Stun and Sleep resistance +★% +10%/+10% at Level 10 +30%/30% with 3 Level 10 cards | |
|
|
| Sleep resistance +★*2% +20% at Level 10 +60% with 3 Level 10 cards | |
|
Vacant |
| Petrification resistance +★*2% +20% at Level 10 +60% with 3 Level 10 cards | |
|
Vacant |
| Freeze resistance +★*2% +20% at Level 10 +60% with 3 Level 10 cards | |
|
|
| Bleeding resistance +★*2% +20% at Level 10 +60% with 3 Level 10 cards | |
|
Vacant |
| Poisoning resistance +★*2% +20% at Level 10 +60% with 3 Level 10 cards | |
|
|
| Silence resistance +★*2% +20% at Level 10 +60% with 3 Level 10 cards | |
|
Vacant |
| Shock resistance +★*2% +20% at Level 10 +60% with 3 Level 10 cards | |
|
|
| Blindness resistance +★*2% +20% at Level 10 +60% with 3 Level 10 cards |
Unused Cards[]
Taken from the mined illustrations found in the game files, despite that they never became a proper item. Only 8 cards can be found by this method and all have their respective bosses fully programmed. It is still possible to fight them through specific game modes such as quests, Earth Tower, and guild exclusive content.
| Belian | Carnivore | Dionia |
|---|---|---|
|
|
|
| Jack O' Lantern |
Rumbufus | Rutopus |
|
|
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| Rytaswort | Turtai | |
|
|
|
Along these unused cards, other bosses didn't received any representation on cards, some of them might never get one as their boss status was granted to fulfill specific game mode requirements. The full list has 45 entries.
- Akhlass Princess
- Amiss Dog
- Banshee Boss
- Cactusvel
- Castle Princess
- Dionys
- Diena
- Escarot
- Flowertree
- G'bb
- Gargoyle
- Gesti
- Glutton
- Gosal
- Gosarius
- Grim Reaper
- Hauberk
- King Hammer
- King Liverwort
- Kurmis
- Lapedame
- Lucy
- Madon Maiden
- Mushwort
- Nebulas
- Pbeta
- Pervading Queen
- Poculus
- Prodded Horse
- Quip Mage
- Sparnashorn
- Silva Griffin
- Solcomm
- Starlakhan
- Svitrigaila
- Taumas
- Teal Specter
- Tel Harsha
- Torrellodeer
- Tormenta
- Tomb Maiden
- Trampler
- Velmoski
- Vhaldobas
- Warpulis
Legendary Cards[]
No data yet
Tips and Strategies[]
- The best way to earn and level cards is by using Card Albums. With
Thaumaturge's
Swell Body and
Chronomancer's
Reincarnate, you can increase the drops and collect them faster. Gather more people to join the summoning, ideally 5 full parties, so it can end up with more Cards. - Due the removal cost it is recommended to only use Lvl 1 and Lvl 10 cards. An exception to that are cards that have ★/3 formula, if not planned to have three of the same it is possible to equipped them as Lvl 9 since the exceeding value will be ignored.
Trivia[]
- Few bosses don't have regular cards but have legendary cards instead. They are Asiomage, Boruta, Ignas, Pantorex, Kugheri Balzermancer, Velcoffer and Wastrel.
- Pajauta is the first and only card that isn't from a boss, but from a quest reward. It is limited to 1 per character.
- Gray Golem is the only alternative form boss that has its own card, despite that it uses the exact same illustration as the original.
History Log[]
[25/06/2019]
- Added Skiaclipse Card to green group.
| This page is currently at stage 3 and will contain some sort of element missing. We'll be working to advance it forward in the near future for more accurate information and better presentation.
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