Rare Should Actually Be Rare: Why Every Purchasable Power in My Game Stays at 250 Coin
Background – This is for ICRPG as I try to run all the old DND adventures i wasnt able to run in High School and…
Tactical tools for world generation, space combat, and collaborative storytelling. Open-source gaming under Creative Commons and MIT licenses.
Adventures set in Alpha Centauri's solar neighborhood. Setting information and adventures for Cepheus Engine or Traveller SRD. Near-space world-building with…
Interactive online ship designer for Cepheus Engine and Mneme RPG. Build and design spacecraft directly in your browser — no…
Flowchart cards covering all 24 Careers in Cepheus Engine SRD — civilian and military. A complete deck of visual reference…
Background – This is for ICRPG as I try to run all the old DND adventures i wasnt able to run in High School and…
Most tabletop systems that try to mechanize relationships end up with one of two failure modes. Either the relationship becomes a stat block — a…
I’ve been designing tabletop games for almost thirty years. For most of that time, game design was a slow, subjective craft: you write a rule,…
JavaScript, ES6, Canvas
2D Simulation of the Solar System using pure ES6. Orbits computed with real coefficients scaled to pixels. Main belt asteroids eccentricities generated with Rayleigh distribution.
Android, Java, PWA, On-device AI
Smollchat fork with built-in Chrome browser for PWAs using local on-device AI. Enables Progressive Web Apps that interface directly with device AI capabilities. Example use…