Later than promised, for sure, but here I begin a look at some of the Faerie Wood stuff that never reached publication, for good or ill.
A glance at the ‘Faerie Wood’ folder that has survived through a succession of Apple and now Linux computers reveals a number of unfinished or merely unpublished adventures. Thankfully, LibreOffice is a very unfussy word processor, readily opening ancient file formats such as ClarisWorks 4.

Still more Faerie Wood goodies, many of them handwritten, can be found in an old briefcase that I keep at home. It’s bulging!
So what do we have?
At the top end of the “very nearly made it into print” scale is The Ghost of Gwinbosch Castle, which I have mentioned previously. It’s a hauntingly good adventure, with some very funny golems in it. (Faerie Wood golems aren’t like classical fantasy golems, but more of a ‘Jim Henson’ sort of beastie.) With this one, only a lack of illustrations held us back.

“Draw the front door here,” I told Garry… in 1994.
The only pictures that exist are the front cover (which I showed here) and the floor plans…


It’s not desperately important – a floor plan is only a diagram – but I do like a castle to have realistically thick walls, which is why I reproduced the original plans (left) with a chunkier version (right). I lacked suitable software in those days, so the ‘fill’ was literally done with a brush and a pot of paint. (Dyson’s would have done it far better.)
At the other end of the scale, I have silly little scraps and oddments, written down on any envelope or piece of paper that was to hand whenever they occurred. Many of them are on the back of lecture handouts (which says something about my priorities in those days) but if they exist only in this form, it means these weren’t subsequently used in a game. For example…

I quite like the idea of the rolling boulder trap that’s actually got a gang of little goblins inside. Just one more thing I never used, but I have dozens of little adventure fragments like this. Faerie Wood had started life with a campaign in which the first three players explored the Wood in a series of solo adventures; I was far from home and, quite frankly, didn’t know a lot of good players. (Roleplaying at university always seemed to be a bit clichéd, somehow, but perhaps I was just a snob…) I went the solo route as well, creating the Faerie Isle as my alternative to the Wood, mapped out such that each grid square contained an encounter or challenge for the player to find. The geography of the Faerie Isle is the reason why the ‘Airy Faeries’ supplement takes place in a coastal location; something I’m sure nobody has ever bothered to question!
Back in the digital Dead Letter Office of Faerie Wood, we also have The Faerie Wood Compendium – a 2005 effort (unfinished) to save some documents that were in old file formats, gathering a number of old games into a single volume. It featured all our published supplements and some newer, less well-known ones such as All the Fun of the Fear and Raiders of the Frost Bark. Since 2005 was also the year in which I bought a house in slightly worse condition than Gwinbosch Castle (more accurately, a plot of land with some bricks arranged on it) I imagine it was inevitable that this effort would be shelved.
In 2012 I had another go at writing a Faerie Wood adventure, spurred into action by some interactions with Garry that brought back happy memories. The result was Mister Whoosh Whoosh Bang Bang, which is complete but has never been play tested. (Also, it suffers from the Curse of Gwinbosch: no artwork!) Alarming to think that that more than thirteen years have passed since then! Working on these games was always a pleasure, but the realities of life do seem to get in the way.





