Whispers of the Woods
A downloadable game

<<2026 Ennie Award Nominee for the Best Adventure – Short Form>>
This is Whispers of the Woods. A minimalistic role-playing game in which players will fill the shoes of 18th-century villagers on a journey into mysterious, dark woods. The game is focused on storytelling, making difficult decisions, and weaving a collaborative, intertwined narrative. Beautifully illustrated with art based on old linocuts, and filled with tones of story hooks, tables, and plot points, it’s a unique tool for creating memorable, atmospheric stories.

On 90 pages you’ll find:
- 7 roles, like the Hunter, Artist, Crone, or Child,
- Character creation, filled with random tables for Secrets, Sickness, Abilities, and more
- Collaborative rules for fighting and resolving issues,
- Solo and GM-less play rules,
- Tools for the Gamekeeper to create intriguing, deep stories based on legends and real natural phenomena,
- Hex map generator with dozens of encounters supported by random tables and plot hooks.


| Updated | 7 days ago |
| Status | Released |
| Category | Physical game |
| Rating | Rated 5.0 out of 5 stars (5 total ratings) |
| Author | Heltung Storytelling |
| Tags | Folklore, Minimalist, Tabletop role-playing game |
| Content | No generative AI was used |
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Comments
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Hello. Question about blind rolls. What prevent player to every time guess 3 or 4 and habe 5/6 chance of succes?
Absolutely nothing - if they want to min/max that's the safest option, but it can prevent them from a higher reward in result. So if they desperately need a perfect outcome they can gamble.
Sorry, but I don't get it.
You suggest that I should give PC bigger reward when they roll 1/6 and guess it, than when they roll 3/4 and also guess?
Because rules as written only give punishment for not guessing correctly.
No, no. The direct guess should be rewarded more than a close guess, so a risk of not guessing perfectly should be rewarded if passed. They could say 3/4 every time, but it won't be a perfect guess then every time.
Thank you for your time.
A get "creating magic moments":
Player close eyes.
Player roll a die.
And when player get revelation about die value, PC gets revelation about strange thing.
This is awesome!
But. If I am correct...
There is no mechanical or roleplay reason to choose specific number. So over a table player have choice:
So without any risk/reward mechanism, or roleplay reason this is "not a choice".