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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
Assistant for planning your factory. Can calculate required ingredients, products, machines, modules, and beacons. Can also calculate power production / consumption.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
RailBow Refracted provides a configurable selection tool for laying tiles and landfill around rails while removing natural obstacles. Tag words:rail-building railroad-tiles selection-tool multi-mode-placement shift-click-landfill foundation-ice-platform obstacle-removal auto-tree-rock-removal cliff-removal rail-signal-oriented-direction
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A Factorio 2.0 overhaul with custom ores, heavier processing chains, expanded science and materials, cleaner starter-region worldgen, and deliberate outpost progression.
Large total conversion mods.
Planet Crafter: Nauvis Reborn turns Factorio into a terraforming survival experience. Start on a barren world, build dedicated terraform machinery, generate Heat, Pressure, Oxygen, and Biomass through active production, survive with a player oxygen system, and gradually transform the planet into a livable environment.
Mods introducing new content into the game.
Start underground. The Nauvis surface is hostile and normal surface construction is forbidden; dig out cave space, use shafts, and build your factory below.
Large total conversion mods.
A Factorio 2.0 industrial overhaul with true orefields, real ore processing, metallurgy, hydrometallurgy, petrochemistry, catalysts, gases, waste handling, and advanced materials.
Large total conversion mods.
Mods introducing new content into the game.
PRE-ALPHA! Production chains built on real basis. Can you finish it completely?
Mods introducing new content into the game.
Automatically colors train stops based on [item=...] tags in their names.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Spoilage solution - Mod that adds ways to avoid spoil! 1 - Canning! 2 - Cryogenic freezing! They will allow you to keep freshness for a long time!
Small changes concerning balance, gameplay, or graphics.
Automate blueprints to build a self-expanding factory. Fork of Recursive Blueprints with new features.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
The player can walk through pipes as if they were underground pipes.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Roboport logistic area set to 64x64. Construction area and radar increased accordingly.
Small changes concerning balance, gameplay, or graphics.
Increases the cost of a few researches that felt too easy, especially in high science multiplier playthroughs. In addition, Logistic system, Night vision, Kovarex enrichment process, and Atomic Bomb are now slightly harder to unlock. Includes option to disable any feature.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A basic single-barrel cannon turret with configurable HP, range, cooldown, and arc. 8-way placeable (like a railgun), changes color by player, and can hit and damage asteroids, reworked tech to fit in naturally as a prerequisite for the tank.
Mods introducing new content into the game.
A heavier twin-barrel cannon turret based on the tank with configurable HP, range, cooldown, and arc. 8-way placeable (like a railgun), changes color by player, and can hit and damage asteroids.
Mods introducing new content into the game.