
Ultra Blazer '26
It is time to blast off into the future and fight against the evil alien robot empire in this awesome vertical scrolling shoot 'em up. Ultra Blazer '26 was first seen on the Zzap! 64 Micro Action cover mount issue #31 and was also released as a bonus game for the TND C64 SEUCK Compo 2025-Part 2 Prize pack. Now you can play it as a standalone release and perhaps add it to your collection.
Alf Yngve in co-op with The New Dimension is very proud to present to you "Ultra Blazer '26". An action packed vertical scrolling shoot 'em up, which was originally written using the Shoot Em Up Construction Kit. This game has been completely remastered using the SEUCK Redux, and contains the following features:
- Loading bitmap presentation
- Front end presentation with a complete hi score table list
- Get Ready / Game over / End sequences
- Custom made score panel
- Smart intelligent enemy firing on some enemies
- Random power ups integrated system
- Plenty of on screen effects
- Awesome music
- Plenty of blasting and explosive action
- Compatible with theC64 mini and full size computers, the Ultimate 64 and C64 with 1541-Ultimate 2, etc.
This game works on PAL C64s only. If you are using VICE, Ultimate 64, theC64 or the Commodore 64 Ultimate, please make sure your settings are configured to PAL video standard.
INSTRUCTIONS:
This is a game for 1 or 2 players.
Player 1 controls the blue fighter.
Player 2 controls the red fighter.
Your home planet has been invaded by a robotic empire, built by the xelerons.
Your mission is to fly through four different zones and do battle against them, and then fight their creators. Locate the weak spot of its creator and shoot many shots in order to destroy it.
Collect question marks for a mystery power up. It will either give you better fire power or upcharge a temporary shield that will protect you from being destroyed once you are hit.
Extra lives are awarded for every 10,000 points scored.
Can you destroy the last creator or will your planet fear for the worst yet to come? ... armageddon!
Good luck pilots!
CREDITS
Game design, graphics and sound effects by ALF YNGVE
(created using the Shoot 'Em Up Construction Kit).
SEUCK Redux Framework by MARTIN PIPER
Additional programming, front end logo and music by RICHARD BAYLISS
(C) 2026 The New Dimension and Alf Yngve
You are welcome to copy this production and host it on your web site, videos, etc. This is providing that everything is free. However, you are not allowed to reproduce this software in digital or physical media for sales or marketing purposes without permission from the developers of this production.
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | Richard of TND |
| Genre | Shooter |
| Content | No generative AI was used |












Comments
Log in with itch.io to leave a comment.
Very nice shooter with impressive high-resolution background graphics. Our German-language review can be found at 04:19:14. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome. 🙂
Is there any way to get the background music and sound effects to play simultaneously?
Good game but i only can play it with sfx or with background music. Using vice emu.
Anyway thanks for your amazing work!
When I was a professional games journalist these were the games I HATED reviewing. Not because they were terrible, but because they were SO close to being absolute triple-A classics but were spoiled by just a couple of bad, easily-fixable decisions that you had no choice but to knock off significant numbers of points for.
This is at its heart one of the best Xevious-inspired games I've ever seen on an 8-bit machine - it looks great and it plays brilliantly and would easily have sold as a commercial title back in the day. So just a bit of constructive criticism:
1. I wish people would spend half as much time on a full suite of sound FX as they do on music that I'm just going to switch off anyway if I have to choose between that and game sound. All games, but especially shmups, NEED sound FX, even if it's just a few zaps and bangs that actually make you feel like you're taking part in a space war (and audio cues for important events like a power-up appearing), rather than just watching a movie with the sound off while some nerd practices keyboards in the corner of the room.
2. The screen aspect ratio is just horrible. Zoomed in to the gameplay area on an emulator it looks fantastic, but you lose the score and lives readout, which takes up way too much space generally AND isn't symmetrical (you have a huge empty black area at the top and the score/logo bar all unbalanced at the bottom so it feels like your monitor's gone wonky), AND introduces a large wasted area down the sides. All you need is the score and number of lives, small and unobtrusive, in a corner somewhere (or even just popping up for a couple of seconds in between lives) and then you can fill the screen with the action.
3. Speaking of lives, seven is WAY WAY WAY too many to start with. The game is set at a good level of challenge for a standard three-life arcade game, not too hard and not too easy. But giving people so many lives - and handing out bonus ones like candy - makes even your first go last far too long and destroys the addictive qualities.
Of course all these things are your decision, it's your game and there are plenty of others I can go and play instead. But I'm a huge Xevious fan and I'd SO like to see this be the utterly awesome game it could be (and in gameplay and graphical terms already is).
Great shoot'em up and great music, definitely fun to play with a friend. I added it to my video along with other games released in June.
very good
My contribution a full gameplay.
Great game !!!
excellent shmup. I was making my own altough I don't really like making them. but I'm doing it anyway because shmups are my favourite kind of game.
Great game, thanks.
Very nice game!