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Title Excerpt Metadata Color
Weaver – A shared sky across time
Weaver is an interactive art piece by Patricio Gonzalez Vivo that merges family history, migration, and astronomy. By overlapping celestial maps from two distinct locations or eras, it visualizes the shared sky that connects us.
THE EFFORT – Restoring friction in image creation
THE EFFORT is an interactive installation by Jakub Koźniewski that makes the process of image creation hard again - as it used to be before generative AI.
Muon/Vortex – Rendering chance as a material force
This project renders chance as a material force, creating a situation where unseen cosmic forces leave a trace. Energy that has traveled for millions of years briefly inscribes itself into water before vanishing into cosmic time.
mur mur – A World Inside a Speaker
mur mur is a speaker that plays ambient sound from a world within. It simulates a place, with its own rhythms, weather and a small society of inhabitants, whose lives and interactions create an ever-changing soundscape.
Reverse Diffusion – Video streams as a medium for transforming reality
Reverse Diffusion was a recent ECAL workshop where through live capture or interface-based processes, students experimented with different ways of altering images using locally run diffusion models.
Solaris? – Challenging the anthropocentric view of the wild
Solaris? was an outdoor walking performance in Tromsø. Inspired by Lem’s sci-fi novel, it used Lawrence Malstaff’s art and HC Gilje’s custom goggles to transform a forest into an alien planet, exploring how we react to the unfamiliar.
Cruise Missile Intersectionality
A live-set by Mo H. Zareei aka mHz that presents a blunt political commentary on the paradoxical nature of performative allyship, a tongue-in-cheek audiovisual onslaught on the feel-good politics of Western liberalism.
Stella Remota by TSVI – Matteo Zamagni
Visualiser for the track ‘Stella Remota’ by TSVI and a real-time live system that simulates flock behaviour of birds.
Boring Screens – Handheld micro-dioramas of modern stares
Boring Screens are a series of small interactive art objects that capture scenes of people who have fallen asleep while looking at their smartphones, or people on their laptops while propping up their chins.
Weaver – A shared sky across time
Weaver is an interactive art piece by Patricio Gonzalez Vivo that merges family history, migration, and astronomy. By overlapping celestial maps from two distinct locations or eras, it visualizes the shared sky that connects us.
THE EFFORT – Restoring friction in image creation
THE EFFORT is an interactive installation by Jakub Koźniewski that makes the process of image creation hard again - as it used to be before generative AI.
Muon/Vortex – Rendering chance as a material force
This project renders chance as a material force, creating a situation where unseen cosmic forces leave a trace. Energy that has traveled for millions of years briefly inscribes itself into water before vanishing into cosmic time.
mur mur – A World Inside a Speaker
mur mur is a speaker that plays ambient sound from a world within. It simulates a place, with its own rhythms, weather and a small society of inhabitants, whose lives and interactions create an ever-changing soundscape.
Reverse Diffusion – Video streams as a medium for transforming reality
Reverse Diffusion was a recent ECAL workshop where through live capture or interface-based processes, students experimented with different ways of altering images using locally run diffusion models.
Solaris? – Challenging the anthropocentric view of the wild
Solaris? was an outdoor walking performance in Tromsø. Inspired by Lem’s sci-fi novel, it used Lawrence Malstaff’s art and HC Gilje’s custom goggles to transform a forest into an alien planet, exploring how we react to the unfamiliar.
Cruise Missile Intersectionality
A live-set by Mo H. Zareei aka mHz that presents a blunt political commentary on the paradoxical nature of performative allyship, a tongue-in-cheek audiovisual onslaught on the feel-good politics of Western liberalism.
Stella Remota by TSVI – Matteo Zamagni
Visualiser for the track ‘Stella Remota’ by TSVI and a real-time live system that simulates flock behaviour of birds.
Boring Screens – Handheld micro-dioramas of modern stares
Boring Screens are a series of small interactive art objects that capture scenes of people who have fallen asleep while looking at their smartphones, or people on their laptops while propping up their chins.

1-9 of 2904

Titles Weaver – A shared sky across time Image
Weaver is an interactive art piece by Patricio Gonzalez Vivo that merges family history, migration, and astronomy. By overlapping celestial maps from two distinct locations or eras, it visualizes the shared sky that connects us.
, THE EFFORT – Restoring friction in im... Image
THE EFFORT is an interactive installation by Jakub Koźniewski that makes the process of image creation hard again - as it used to be before generative AI.
, Muon/Vortex – Rendering chance as a m... Image
This project renders chance as a material force, creating a situation where unseen cosmic forces leave a trace. Energy that has traveled for millions of years briefly inscribes itself into water before vanishing into cosmic time.
, mur mur – A World Inside a Speaker Image
mur mur is a speaker that plays ambient sound from a world within. It simulates a place, with its own rhythms, weather and a small society of inhabitants, whose lives and interactions create an ever-changing soundscape.
, Reverse Diffusion – Video streams as ... Image
Reverse Diffusion was a recent ECAL workshop where through live capture or interface-based processes, students experimented with different ways of altering images using locally run diffusion models.
, Solaris? – Challenging the anthropoce... Image
Solaris? was an outdoor walking performance in Tromsø. Inspired by Lem’s sci-fi novel, it used Lawrence Malstaff’s art and HC Gilje’s custom goggles to transform a forest into an alien planet, exploring how we react to the unfamiliar.
, Cruise Missile Intersectionality Image
A live-set by Mo H. Zareei aka mHz that presents a blunt political commentary on the paradoxical nature of performative allyship, a tongue-in-cheek audiovisual onslaught on the feel-good politics of Western liberalism.
, Stella Remota by TSVI – Matteo Zamagni Image
Visualiser for the track ‘Stella Remota’ by TSVI and a real-time live system that simulates flock behaviour of birds.
, Boring Screens – Handheld micro-diora... Image
Boring Screens are a series of small interactive art objects that capture scenes of people who have fallen asleep while looking at their smartphones, or people on their laptops while propping up their chins.
,
Categories Member, Project,
Chart
Why Creativity Cannot Be Interpolated
AI systems can produce individually novel outputs, but novelty alone is not creativity. They argue that genuine creativity requires respect for constraints and that current AI systems lack this capacity.
  • D06/06/2026
  • A@atomless
  • C
  • Unlawful by design: Exposing the human rights costs of generative AI
    Amnesty International brief examining how standalone generative AI systems, based on unlawful web scraping, are in conflict with international human rights law (IHRL) and standards through their design, development and deployment.
  • D06/06/2026
  • A@atomless
  • C
  • V6 Development Log (05/2026)
    Activity iOS V2 is out! Members can join CAN, manage, and renew accounts in-app. Non-members can browse the feed without an account. Plus, seamless logins, instant loading, data export, plus many bug fixes and UX improvements.
  • D28/05/2026
  • A@Filip
  • C
  • P
  • Creative Tech New York 2026 – Where Creative Technology, DesignOps, and CreativeOps Converge
    Creative Tech New York 2026 is shaping up to be one of the most exciting gatherings for professionals working at the intersection of creativity, technology, operations, and innovation. CAN member discount included.
    Dreamrs Studio — Open alpha and a founding cohort for natural-language AV authoring and live performance
    Dreamrs is in open alpha. We are seating a cohort of artists and engineers from the CAN community — practitioners who would use the studio to build real work and shape what the platform becomes next.
  • D11/05/2026
  • A@ugurkaya
  • C,
  • T, ,
  • Jun
    05
  • 28/06/2026
  • LLausanne
  • CExhibition
  • Caution Bot Crossing – fragmentin
    Artistic and critical reflection on the effects of automation and optimization technologies in our contemporary societies. Through works combining films, installations, and interactive devices, the exhibition question the place of humans, forms of responsibility, and modes of coexistence that emerge in environments increasingly structured by autonomous systems.
    Jul
    02
  • 05/07/2026
  • LTivissa
  • CFestival
  • BotCamp 2026
    A new edition of BotCamp, Eufònic’s programme connecting digital arts and rural context through coexistence, experimentation and process-based work. At the centre of the programme is BotCampLab, Eufònic’s “digital camp”. A space for coexistence and experimentation where artists, programmers and creators share four days of intensive work with a clear...
    Jun
    06
  • 05/07/2026
  • LTokyo
  • CExhibition
  • exonemo – Solo show at WAITINGROOM
    Starting June 6, exonemo are doing a solo show at WAITINGROOM Gallery in Tokyo, themed around randomness. New works take centre stage, including "Hatch/et", "Connected the Random Dots" and "Rolled-and-Move," mixed in with older random-themed pieces from the archive.
    Jul
    09
  • 19/07/2026
  • LToronto
  • CFestival
  • Vector Festival 2026
    Presented by InterAccess, this year's festival digs into the guts, the gunk, and the gears of the mechanical bodies that make up our technologies. The festival includes a flagship exhibition curated by Ciar O'Mahony, a showcase of game art developed by the 5th cohort of gamemakers-in-residence curated by Bracy Appeikumoh,...
    Jul
    31
  • 31/07/2026
  • Lonline
  • CCall
  • DEMO Festival Open Call
    Design in Motion Festival is curious about all the motion design out there – from abstract to typographic, from positive messages to experimental adventures. Everything and everyone is welcome. In this edition, special attention will be given to motion works that explore hope, all within the theme The Bright Side....
    Topics
    algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
    88
    artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
    157
    cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
    92
    data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
    246
    environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
    262
    filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
    78
    generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
    375
    installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
    668
    interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
    239
    kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
    76
    networkA network may describe any form of an interconnected group or system, whether in computation or nature.
    77
    nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
    258
    objectAn object is a thing that has physical existence but is not alive.
    421
    particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
    105
    patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
    56
    projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
    190
    roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
    119
    screen
    993
    sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
    73
    simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
    103
    socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
    92
    theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
    57
    typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
    79
    Director, Center for Collaborative Arts and Media (CCAM) at Yale College
    CCAM in New Haven are looking for a Director to provide strategic and operational leadership, articulating a compelling vision for the center at Yale College and beyond.
  • D28/04/2026
  • CJob
  • SActive
  • T60, new haven, other,
  • Creative Researcher in XR 60% (Junior Researcher) at Zurich University of the Arts
    Zurich University of the Arts are looking for a Creative Researcher to represent the field of Extended Reality (XR) within the Immersive Arts Space’s interdisciplinary core team.
  • D07/04/2026
  • CJob
  • SExpired
  • Tzürich,
  • Lecturer – Computing Applications at Texas Tech University
    The School of Professional Studies at Texas Tech University Online invites applications for a full-time, 12-month Lecturer position in Computing Applications to begin Spring 2026.
  • D10/03/2026
  • CJob
  • SExpired
  • Tlubbock, teaching, tx,
  • Freelance Producer/Director – Museum Media at RLMG
    RLMG is seeking a visionary Producer/Director to lead the creative development of cinematic, story-driven media experiences for museums and cultural institutions.
  • D09/03/2026
  • CJob
  • SExpired
  • Tma, producer, watertown,
  • Living in the Simulacra – How I Learned to Stop Worrying and Love Baudrillard
    This book uses the concept of the simulacra, as developed by Plato, Deleuze, and Baudrillard, as an overarching framework to explore how the digital landscape has transformed our understanding of reality.
    Play the System – Parametric Approaches in Graphic Design
    Play the System demonstrates, through selected examples from design history and academic teaching, how even minimal changes to individual parameters open up space for variation, experimentation, and surprise.
  • D18/06/2026
  • CBook
  • P
  • Algorithmic Imaginations – Critical Reflections on AI in Art and Design Practice
    Algorithmic Imaginations offers an in-depth exploration of AI through the lens of art and design practice.
  • D08/06/2026
  • CBook
  • Recursive Apologies – Janet Zweig
    In the early 1990s, artist Janet Zweig created prescient sculptures marrying early computers, algorithms, and dot-matrix printers.
  • D30/05/2026
  • CBook
  • P
  • Digital Tools – Slanted Magazine 47
    Slanted Magazine 47 examines the instruments that shape contemporary creative practice. The Issue dives into the global creative scene and shows how digital tools are used to create, question, and rethink design itself.
  • D27/05/2026
  • CBook
  • SYNTHESIS – Generative systems for visual instruments
    Series of workshops by Ludwig Zeller at the Visual Communication Institute of the Academy of Art and Design in Basel to use generative systems to create visual instruments that mimic the expressivity of electronic music synthesizers.
    Surrogate – Bodily autonomy at the age of rapidly developing reproductive technologies
    Surrogate is a body of work centred around issues of reproductive technology and bodily autonomy comprised of a series of physical and performative inputs and outputs to engage and provoke conversations about the topic.
    Current Times – Workification of Computer Games
    Created by Peter Buczkowski, Current Times explores the concept of division of labour, one of the most common practice of the industrial world, applied to computer games.
    Onryō – Tech-noir chaos by Denial of Service
    Created by the visual artist Palmer Eldritch aka Denial of Service, “Onryō” is the latest in the series of audio/video releases that combines tech-noir chaos with reaction-diffusion sequences created in Max/Jitter, courtesy of Paul Fennell.
    Weird Second-order Loops – Generative individuality and circumstance
    Weird Second-order Loops is a series of computer-generated animation loops that never repeat. Each of the loops is centred around a playful and simple cyclical idea that is a procedural reinterpretation of a long existing animation cliché, potenti...
    Cryptographic Beings – Biology as digital storage
    Created by Michael Sedbon, 'Cryptographic Beings' is a technological proposal that leverages our ability to control and abstract biology to perform digital information storage.
    Perpetual Beta [encounters in open space] – Exhibition & Weekly Events
    From June 4th to July 4th, The Grey Space embarks on a large-scale experiment entitled Perpetual Beta. In close collaboration with a group of makers and the public, a new form of presentation is explored based on the principles of open source. The...
  • D23/06/2021
  • C,
  • P
  • String Fountain by Paolo Salvagione
    Created by Paolo Salvagione, String Fountain is a kinetic sculpture that uses propulsion to elevate a continuous piece of string into the air.
    FabricKeyboard – Stretchable fabric (sensate media) as a musical instrument
    Created by the Responsive Environments team at the MIT Media Lab, the 'FabricKeyboard' explores the concept of stretchable fabric "sensate media" as a musical instrument. The work is a response to the current developments of textile sensors, stret...
    Bits And Pieces – An organic wave of Hoberman Spheres
    Currently on show at Berlin's NOME Gallery is the latest work by Nils Völker titled Bits And Pieces. The installation consists out of 108 mass-produced toy spheres hanging in the middle of the exhibition space, individually addressable and control...
    MirrorFugue – Music collaboration across space and time
    'MirrorFugue' by Xiao Xiao at the MIT Media Lab explores music collaboration across space and time using a set of interfaces for piano to visualise gesture of a performance.
  • D09/01/2014
  • A@Filip
  • C
  • P
  • T