Battlefield 6 Weapon Tier List
Battlefield 6 might not have larger maps than its predecessors but it has some of the most badass guns the video game world has seen. But what does the best Battlefield 6 weapon tier list look like and where do the best BF6 guns rank?
Our BF6 gun tier list is up-to-date for the latest meta, and contains 10 top tier weapons you can either get your hands on straight away, or which you’ll need to unlock as the game progresses. It covers S-tier assault rifles and submachine guns, as well as where the often-maligned shotguns rank in the Battlefield 6 weapon tier list. The best A-tier and B-tier guns will also be given a look over.
BF6 Weapon Tier List
| Weapon | Tier |
|---|---|
| NVO-228E | S Tier |
| PW7A2 | S Tier |
| L110 | S Tier |
| AK4D | S Tier |
| SVK-8.6 | S Tier |
| AK-205 | S Tier |
| DRS-IAR | S Tier |
| PSR | S Tier |
| KV9 | S Tier |
| M87A1 | S Tier |
| M121 A2 | A Tier |
| VCR2-2 | A Tier |
| SCW-10 | A Tier |
| M60 | B Tier |
| M277 | B Tier |
1. NVO-228E (S Tier)

- Damage: 33 per shot
- Rate of Fire: 654 RPM
- Bullets to Kill: 4 to the body (3 to the head)
- Time to Kill (within 10m): ~183 ms
- Muzzle Velocity: 671 m/s (Standard Barrel)
- Reload Time: 2.5 seconds
The NVO-228E reins at the summit of our Battlefield 6 weapon tier list – and it’s pretty much unanimously agreed upon by anyone who’s played the game in any role (Assault, Recon, Engineer or Support) that this is the weapon of all weapons in Battlefield 6. It’s the king, the emperor and Caesar all rolled into one.
As Ordell Robbie once quipped: when you absolutely, positively got to kill everyone in the room, accept no substitutes. It’s comparable to the STG 44 in Battlefield V – but better.
This is despite it not officially being the out-and-out strongest weapon in the BF6 weapon tier list. It’s up there, though, and functions as a hard-hitting assault rifle that comes with a menacing 4-shot kill potential of 10 meters. This is down to a 33 base damage profile.
The drawback here is that, despite its monster strength at close range, it does drop off the further away your target is.
Rate of fire is set at 654 RPM, reload time is 2.5 seconds, while muzzle velocity is 671 m/s (below average).
What’s more, muzzle velocity and drop-off can both be overcome with a couple of adjustments. We suggest a 485mm custom barrel, a compensated brake to compensate for bullet velocity, as well as FMJ for your ammunition.
Customize your NVO-228E this way and it will be devastating for mid-range engagements.
The NVO-228E is also solidly mobile, which means that, during aggressive pushes, it always stays competitive.
Accuracy is excellent, recoil is manageable and the weapon has a 30-round magazine, which boosts reload speed.
Now, none of this means that every player will prefer it over, say, the KORD 6P67 – but it all depends on your style of play. The NVO-228E is much, much better for close-range dogfights, with the KORD more of an A-grade AR.
Rate of fire is also considerably higher in the KORD (900 RPM) but for time to kill, the NVO-228E lays waste to the competition – and to your enemies.
For mid range shoot-outs, high damage and dependable recoil control, the NVO-228E stands head and shoulders above the rest. Its precision is unparalleled, meaning you won’t spray shots everywhere. Some may prefer to spray their shots – but we don’t.
2. PW7A2 (S-Tier)

- Damage: 16.7 (flat base damage)
- Rate of Fire: 947 RPM
- Bullets to Kill: 6-8
- Time to Kill: Approx 317ms
- Muzzle Velocity: 600 m/s
- Reload Time: 2.2 seconds
Second on our list of Battlefield 6 best weapons, the submachine gun PW7A2, probably seems like a bit of a controversial choice to some. It’s versatile, it has an astonishing fire rate and it has next-to-no recoil.
So why does it divide so many B6 gamers?
One of the biggest gripes people have is with its slow time-to-kill. This means your shootouts are gonna be competitive, tense and fraught with peril – but they will also reward the most skilful shooters who have mastered their weapon.
Speaking of reward, the PW7A2 has plenty of things to offer. Depending how you customize it, it can fire at 947 rounds per minute and has a base close range of between 0-21m. A time-to-kill for standard body shots are generally pegged at around 317mm. Not great – but also not terrible.
Damage profile at range is good, especially if we compare it to other submachine guns on this BF6 weapon tier list. We’re looking at somewhere between 21 and 75m. The caveat, however, is that if you’re to negate its somewhat lower base damage, you’ll need to customize it correctly for sustained damage, bullet velocity and recoil control.
We recommend a long suppressor, a 180MM Prototype for the barrel, and a slim angled grip for the Underbarrel, as this will help to minimize recoil.
Other than that, rate of fire is high, handling is improved by practically no bloom, while the PW7A2 has the precision of the Predator when he’s hunting Arnie in the South American jungle.
Oh, we also like the literally insane strafe speeds. These boost mobility, making you a tricky target when there’s a volley of gunfire flying around the place.
Another issue worth mentioning, though, is the fairly limited base magazine size. Combined with the slow time-to-kill, it means that you’ll need to ration your resources. If you haven’t loaded your 40-round magazine with enough bullets, you might find that you have to reload more than you wanted to defeat the enemy.
Overall, the PW7A2 is accurate, has low recoil – and it’s rapid.
3. L110 (S-Tier)

- Damage: 25 (0–24m) → 20 (24–75m) → 16.7 (75m+)
- Rate of Fire: 719-720 RPM
- Bullets to Kill: 4 to 6 shots
- Time to Kill: 250ms
- Muzzle Velocity: 780 m/s
- Reload time: 6,5 seconds
When you first pick up the L110 in Battlefield 6, it probably doesn’t feel as unstoppable as you’d like. But like a lot of the Battlefield 6 weapon tier list, it’s how you customize it that matters.
We’ll go into that shortly but first let’s deal with some real talk: The L110 is an LMG built for suppressive fire, which means that, initially at least, it isn’t going to be a stud. But it’s the first ever LMG in Battlefield 6 – and it also remains the best.
Described by some as a Jack of all Trades, its strengths mean you can sprint with it without incurring a penalty, and it’s perfect for if you’re on Support. Not everyone is going to agree with that but if you’re on the defensive, we can’t think of a better LMG on this BF6 weapon tier list.
Being on Support also means a 20% Aim Down Sights bonus, which goes a long way to compensating for the L110’s somewhat cumbersome handling. You won’t need to aggressively push into Close Quarters Battle spaces but instead can use your weapon to hold angles and anchor choke points.
The weapon fires at 720 RPM, and has a solid time-to-kill across different ranges. From 0-20 meters, it has a 4-shot kill; from 0-75 meters, it has a 5-shot kill, while from more than 75 meters, the L110 has a 6-shot kill.
That’s impressive – but there’s a caveat. If you’re aiming for headshots, time-to-kill will drop-off significantly. On the flip side, if you’re in Support Class, your aim-down-sight will improve immeasurably.
Now let’s circle back to build. Your aim is to build a weapon that lets you reduce recoil so that you’re not spraying bullets all over the shop the way Lewis Hamilton sprays champagne on the podium.
To that end, we suggest Compensated Break for the muzzle, as this automatically minimizes recoil and makes sustained fire more consistent. Barrel should be 465mm LB, while Low-Profile Stubby for the underbarrel is a necessity.
Ammunition is your standard FMJ, while scope should be set at PVQ-31 4.00x, as this is the standard bearer for mid-to-long range engagements.
Now, this build won’t make you invincible if you stick around the same spot for too long like a salesperson in Times Square. Instead, you have to keep moving around. What’s more, we’ll take the argument that the PVQ-31 4.00x scope might be too OTT for some but add the clause that, well, it all comes down to your style of play.
Hollow Point Ammo, meanwhile, is a must-have for headshots.
4. AK4D (S-Tier)

- Damage: 33 per shot (up to 20 meters)
- Rate of Fire: 514 RPM
- Bullets to Kill: 3-5 shots
- Time to Kill: Fast for close-range (3-shot body kill), but slower at longer ranges
- Muzzle Velocity: 720 m/s (default)
- Reload Time: 2.47 seconds
The AK4D is fourth on our Battlefield 6 weapon tier list – but it’s a bit of a mixed bag depending on how/when you use it. For mid-range combat, it’s one of the best, letting you tear apart your enemies in a couple of shots consistently every time.
For close quarters combat? You may as well get the cannonball out. Battlefield V’s the M1907 SF, this ain’t.
That’s not to do it a disservice but is instead entirely down to its rate of fire, which is set at a dismal 500 to 514 RPM. Out of all the assault rifles in Battlefield 6, this means it’s the slowest firing.
Hardly a stirring accolade – but let’s focus on the good stuff because this is a hard-hitter with some serious chops in B6 that has little recoil and an insane stopping power that means you can waste an enemy within a 21.5 meter radius in just 3 shots if you’re accurate enough.
And, true, accuracy is the caveat here, with the AK4D rewarding the most skilled shooters who pride themselves on precision. Even at up to 75 meters, you can execute an enemy in just 4 shots – and often less.
Only trouble you’re gonna have is when you’re fighting at close quarters, when the aforementioned ROF is highly likely to lead to spraying – no matter how skilled you are unless you’re ultra cautious.
Recoil is easy to control, despite some upward kick at first, while the default 20 rounds means you’re going to need to extended magazines or pay the price. Indeed, it’s worth noting this small base magazine count of 20 rounds. There is room for 168 bullets as standard and it’s important that you make every shot count.
Either that or add extended magazine attachments before you start fighting. If ever there was a gun in Battlefield 6 designed for methodical shooting, the AK4D is it.
Speaking of build, we recommend either a flash hider or a flash compensator for the muzzle, with either striking the perfect balance between excellent recoil control and less muzzle flash.
A heavy extended barrel is good for damage preservation and it will also boost velocity.
Due to what we said earlier about the weapon being outright royalty when it comes to mid-range engagements but a total peasant for close quarter combat, we’d argue that it’s more of a strategic rifle. If you want a tactical weapon that lets you adapt to different scenarios, try the M277 instead.
For when you’re preparing to take out an exposed enemy 75 meters away? Use the AK4D.
5. SVK-8.6 (S-Tier)

- Rate of Fire: 150 RPM
- Damage: 66.7 at close range
- Bullets to Kill: 2-3
- Time to Kill (TTK): ~400 ms for base body shots
- Muzzle Velocity: 720 m/s (Base) up to 900 m/s (with Extended Barrel)
- Reload Time: 2.97 seconds (Empty reload)
The SVK-8.6 is a designated marksman rifle known for its two-shot body kill ability from any range (within reason). It’s lethal, it’s got a – shall we say – bearable recoil, while a slow fire rate means you won’t outshoot the reticle’s reset.
If it isn’t the best DMR in the Battlefield 6 weapon tier list, it’s in the top one. It’s so good that it’s also featured in sequels.
Let’s focus on its two-shot body kill for a moment, which is applicable at any distance. This means you can kill an enemy in two shots at close range – as well as mid-range and 21.5m – and beyond.
In fact, you won’t even need to pump out two shots to see off an enemy at close range; one shot will do it, with the weapon dishing out maximum damage to the head. If, however, you aim at the body, the SVK-8.6 has a 67 damage rate.
At mid-range, the weapon inflicts 60 damage to the body and 90 to the head respectively, meaning you won’t see your enemy off in a single shot but will always send them to hell with two.
Now, this is all predicated on you not missing. If your accuracy isn’t up to scratch for whatever reason, our suggestion for build is to use Suppressors for the muzzle, to employ a Factory barrel, and to go with Angled or Stubby grips, as all this will improve your Aim Down Sight speed.
They’ll also mitigate recoil, although whether you use Hollow Point rounds for your ammo is up to you. They’ll come in handy if you need to increase your close quarter range in order to complete the kill with one shot but are high-risk.
Time to kill is set at roughly 400ms, with the SVK-8.6 not particularly suitable if your curent mission is to clear a building. Instead, it proves its worth when positioning or flanking, much like the M3 Grease Gun in previous Battlefield outings.
One of the biggest arguments about the SVK-8.6 is whether B6 players should go with this or a sniper. The SVK-8.6 is undoubtedly an absolute monster, it’s a fast shooter – but ultimately it doesn’t have the same accuracy as a sniper and suffers from more bullet drop.
Indeed, the SVK-8.6 is more what you’d call a counter-sniper, giving you the chance to throw actual snipers off balance.
One last remark: The SVK-8.6 can be unlocked at rank 33.
6. AK-205 (S-Tier)

- Rate of Fire: 730 RPM
- Damage: 20 at close range (low)
- Bullets to Kill: 5 up to 10 meters
- Time to Kill (TTK): 250-660 ms
- Muzzle Velocity: 720 m/s
- Reload Time: 2.484 seconds (Empty reload)
If there’s a weapon on the Battlefield 6 weapon tier list that can be described as a “peashooter” in the BF6 weapon tier list, it’s the AK-205. Now, that might seem a tad harsh to some and it may also be a bit of a surprise, considering it’s in our top 10 list of the best weapons Battlefield 6
But here’s the deal: The AK-205 offers just 20 points per bullet. This means it has an extremely low base damage and is actually one of the poorest carbines in B6.
Ultimately, you’ll have to fire off at least 5 shots (but as many as 8) in order to see off an enemy. Slow time to kill, then.
Offsetting all this, though, is the way the gun handles. If you’ve ever driven a Porsche 911, think of the AK-205 as the Battlefield 6 equivalent. It’s smooth, responds to your touch as obediently as a thoroughbred, and it’s remarkably composed.
Add to all this its pinpoint accuracy, and the AK-205 rightfully deserves its spot in this BF6 weapon tier list.
Contributing to its accuracy is low recoil and weapon bloom. In fact, the AK-205 has less recoil than any other weapon in the game, with the weapon best compared to a sniper – or even a laser.
What this means, though, is that it isn’t suitable for close quarter combat. If you’re thinking of using it in such scenarios, you’ll get absolutely tomahawked in seconds.
For mid-range combat, though, the AK-205 holds up well, with its accuracy letting you unleash a volley of pinpoint hits at your enemy. It’s also handy from distance, too, and you’ll be able to burst-fire your enemies in ways that you simply can’t with most other weapons.
The only issue, of course, is the aforementioned low base damage. Because of this, we suggest using an alloy vertical grip for the underbarrel, 1.75x scope for the optic and Hollow Point ammo.
An extended magazine, meanwhile, is an absolute must due to the high bullet requirement. We recommend a 40-round magazine (maybe you’ll get away with a 36-round) – and we also advise that you aim for headshots. Otherwise, damage output simply won’t be high enough.
7. DRS-IAR (S-Tier)

- Rate of Fire: 771 RPM
- Damage: 20 up to 75 meters
- Bullets to Kill: 4 up to 21-15 meters
- Time to Kill (TTK): 155ms
- Muzzle Velocity: 720 m/s
- Reload Time: 2.467 seconds (Empty reload)
The DRS-IAR is a hybrid assault rifle/LMG. It’s ideal for mid-to-long range combat, where recoil control and high bullet velocity turn it into an absolute beast that the enemy will have nightmares about.
Now, there’s no denying that, due to its hybrid nature, some B6 players tend to see it as a bit of a mixed bag in the Battlefield 6 weapon tier list that’s a little overrated. They point out its fairly limited hip-fire accuracy, its relatively slow reload speed, as well as the fact that, since it’s not an out-and-out Light Machine Gun, its sustained fire capability isn’t up to scratch.
All of the above can be true – but it doesn’t mean that the DRS-IAR isn’t top-tier (at least for a hybrid weapon).
Because here’s the thing: the first time you use the DRS-IAR, you’ll probably think “yeah, it’s not this and it isn’t that either. So what is it?”
By the third, fourth or fifth time you’ve used it, however, you should see it as one of the most consistent weapons in the BF6 weapon tier list. As a hybrid weapon, it has a deadly combo of the LMG’s stopping power and an assault rifle’s adroit handling. It’s kinda like the Centaur – but even scarier.
And, okay, kick is insane. But with the right customization, you can minimize it so that it’s barely noticeable.
To that end, we suggest going with a Convertor Linear Comp for the muzzle, a light 16.5” Fluted barrel and a 6H64 Vertical underbarrel. Ammunition should be the Standard 5, while a 30-round fast magazine will also help to turn it into your new, deadly best friend.
The weapon has a 25 body damage rating, though it will drop off at increased distances. Time to kill is solid, with the DRS-IAR able to see off an enemy in 4 shots at roughly 20 meters or less. Naturally, this isn’t a dedicated marksman rifle, so you won’t be able to turn anyone into a ghost with just a one kill headshot.
It’s suitable for Support Class, it comes with zero sprint speed penalties – but we highly recommend that you avoid using it in Assault Class. If you do, you may pay a very steep price, either with your life or with a hefty penalty. Whatever benefits can be gained in Support are immediately lost in Assault.
8. PSR (S-Tier)

- Rate of Fire: 38 RPM
- Damage: 100 (base)
- Bullets to Kill: 1-2
- Time to Kill (TTK): 0 ms (base headshot)
- Muzzle Velocity: 937 m/s
- Reload Time: 3.35 seconds
Classed as an extreme-range weapon, the PSR is a formidable piece of artillery in Battlefied 6 that rewards those who take the biggest risks.
This rare sniper isn’t, however, all that easy to earn. In fact, it’s absolutely horrible to unlock and you will need to be prepared for an epic grind. To get hold of a PSR, you’ll need to first rack up 150 sniper headshot kills at more than 200 meters, as well as 300 total sniper kills.
This means you’ll need to tough out the infamous Deadeye Mastery Assignment. There is an easy way to bypass this, though, by utilizing community portal servers. Thing is, the easy route is for kids. Go hard or go home is the motto here.
Plus, you really want to feel like you’ve earned a weapon like the PSR, which has a 720 m/s from the get-go that can be increased to 900 m/s with the right build (more on that in a moment).
It also eliminates the enemy in just one shot if you aim for the upper body.
The sweet spot is 100 – 130 meters. Some will argue that’s massive, others might say they expected a bigger gap from a weapon that’s so hard to earn. An issue is, anyone who’s played with it seems to get different results, with some claiming a sweet spot of 100 – 150 meters. Either way, if you strike the enemy above the torso from 100 – 130 meters away, you’re dealing out 100 damage. Guaranteed.
A drawback is certainly less velocity than you’d expect from a longer range sniper, with the range simply making the bullet path fatter. On the flip side, the PSR just feels better shooting long distance than, say, the M2010. Conversely, the PSR’s 38 RPM means it feels clunkier than the M2010.
If you’re a hardcore Recon player, though, you’ll no doubt get a kick out of the PSR’s heaviness, while its incredible sound design adds plenty of bite and drama.
To maximize the PSR, we recommend replacing the default 10-round magazine with a 7-round magazine in order to minimize reload capacity, while the default 10x scope should be just fine for long-range kills.
All in all, the reason the PSR just about grazes the top ten list of Battlefield weapons is the fact that, while it’s a consummate gun, it just doesn’t quite deliver the expectation built up by the demanding challenges you need to complete in order to unlock it. Many, including ourselves, expected more.
9. KV9 (S-Tier)

- Rate of Fire: 1,080 RPM
- Damage: 25
- Bullets to Kill: 4
- Time to Kill (TTK): 167 ms
- Muzzle Velocity: 348 m/s
- Reload Time: 2.384 seconds
The KV9 is a close quarters submachine gun on B6 that has a time-to-kill of just 167 ms. Why does that matter? It makes it one of the fastest killing machines in the whole game. If Usain Bolt was a submachine gun on Battlefield 6, he’d probably be the KV9.
In 1v1 engagements, the KV9 is a maniac, capable of shredding your opponents to bits so quickly you’ll be done and dusted in time for dinner without breaking sweat.
Actually, scratch that. Breaking sweat is what you’ll be doing a fair bit of if you use the KV9 due to the gun’s high rate of fire being offset by a low base magazine capacity of just 16 rounds. This means you’ll be reloading more times than you’d like. Actual reload speed of 2.38 seconds also counts against it.
Within 10 meters, though, there’s no arguing that the KV9 is one of the big dogs. You can melt the enemy with 4 shots, though shot-to-kill rises to 5 if you’re operating from a range of between 10 and 20 meters.
Anything beyond 75 meters, and it’ll take you 8 shots before you can safely move away from another bloodied corpse. As you can see, then, damage tails off quickly, with the KV9 not super effective at mid-range – and fairly dreadful at long-range.
To compensate for the low base magazine capacity, it’s generally accepted that you need an extended magazine, with either a 23 or 27-round magazine upgrade doing the trick, depending on your preferences.
The KV9 is quiet, though, which means, no matter how many rounds you fire off, you’ll be able to use it tactically in close range bush-camping.
It’s also agile, which is why most Battlefield 6 players use it for flanking.
Another issue is that the KV9 hasn’t aged well in the game, with a later arrival, the CZ3A1 often taking its place among players who prefer the larger base magazine.
For build, we suggest a Lightened Suppressor for the muzzle, a 6.5” extended barrel and a 6H64 underbarrel. As mentioned, we definitely recommend upgrading to an extended magazine, with a Mini Flex 1.00x our scope of choice.
10. M87A1 (S-Tier)

- Rate of Fire: 94-100 RPM
- Damage: 115
- Bullets to Kill: 1-shot kill between 10-15 meters
- Time to Kill (TTK): 0 ms at close quarters
- Muzzle Velocity: 400 m/s
- Reload Time: 1.167 seconds
Rounding off our list of S-tier BF6 weapons is the M87A1, a pump-action shotgun that, like the PSR, rewards those who take the biggest risks.
It excels in close-quarter combat, and has one-shot kill potential from up to 15 meters if you take advantage of buckshot.
This means if you’re looking to clear out rooms as quickly as possible, the M87A1 comes highly recommended, with maximum damage inflicted on enemies nearby. You can also equip the M87A1 with slugs, which increases max damage to up to 36 meters. However, you can only unlock slugs on Level 8.
That all said, it’s well worth noting that this is a pump-action shotgun, which means that, due to follow-up delay, accuracy is everything. It’s not quite like getting one “at bat” all the time – but if your first shot misses, consider yourself in trouble. In fact, consider yourself dead, buddy, if your opponents have automatics.
And this is the issue with pump-action guns on Battlefield 6 in general: Consistency (or lack of it). If your aim is poor and each shot feels like a coin toss, you can bet your bottom dollar that – unlike you – the enemy won’t miss.
For accurate players, though, who thrive on high-risk play, the M87A1 functions as a pseudo-sniper and does a grand job. Standard buckshot, though, is notoriously unreliable – no matter how good you are under the pressure of only having one shot to kill.
And this goes for whether you’re under siege and defending a corner or you’re operating on the front foot in close quarter combat.
For ammo, we always advise sticking with buckshot, even if some players view Flechette as a good alternative. Attachment has to be a 5-shell tube, as this will boost reload speed (important, as we’ve seen).
We also prefer a slim angled grip, as this improves ADS time, while iron sights optics are recommended.
One last thing: firing won’t cancel reloads.
11. M121 A2 (A Tier)

- Rate of Fire: 654 RPM
- Damage: 33
- Bullets to Kill: 2-shot kill at close range
- Time to Kill (TTK): 183 ms at close quarters
- Muzzle Velocity: 600 m/s
- Reload Time: 6.27 seconds
With a 183 ms time-to-kill, the M121 A2 is one of the deadliest weapons in Battlefield 6. You’ll need to reach Tier 17 to unlock it, and once you do, you’ll be able to terminate your enemy with just 2 headshots in close combat.
Countering the gun’s rapid time-to-kill is its slow reload time. At 6.27 seconds, it’s one of the slowest reloading guns in the A Tier class.
Still, it’s a consistent machine gun popular with players in Season 2 that reminds us a lot of a machine gun. It has higher rpm than the M240LQ, although a trade-off is the huge horizontal recoil. You can mitigate this by using a classic vertical grip for the underbarrel.
We also recommend a lightened suppressor for the muzzle and a 660MM VMW barrel. Hollow point bullets, meanwhile, are needed to guarantee a 2-headshot kill up close.
12. VCR2-2 (A Tier)

- Rate of Fire: 900 RPM
- Damage: 25
- Bullets to Kill: 4-shot kill at close range
- Time to Kill (TTK): 200ms at close quarters
- Muzzle Velocity: 563 m/s
- Reload Time: 2.43 seconds
The VCR2-2 is an assault rifle with a 900 RPM fire rate, which makes it the joint fastest firing weapon in the A Tier. It’s available in the Season 2 Battle Pass, where you need to unlock it by completing the Woodland Rangers path.
And while it’s a free unlock, it’s the last gun you can unlock that particular progression tree.
A 200m time-to-kill applies up to 20 meters but the VCR2-2 becomes more inconsistent at mid-range and isn’t helped by a random kick to the left.
Like a lot of Battlefield 6 weapons, though, the VCR2-2’s potential can only truly be realized with the right build, not least because of the aforementioned random horizontal recoil. We recommend going with a lightened suppressor for the muzzle, although a flash compensator will also suffice.
For the underbarrel, a classic vertical grip will reduce the horizontal recoil, while a 30RND magazine is also recommended. Ultimately, you want to play to the VCR2-2’s strengths, which is as a run-and-gun carbine.
13. SCW-10 (A Tier)

- Rate of Fire: 800 RPM
- Damage: 33
- Bullets to Kill: 3-shot kill at close range
- Time to Kill (TTK): 150ms at close quarters
- Muzzle Velocity: 428 m/s
- Reload Time: 2.6 seconds
The SCW-10 combines an 800 RPM fire rate with a 150ms time-to-kill, making it one of the most destructive guns on the BF6 weapon tier list. You can finish off an enemy in 3 shots at close range with this submachine gun – but you will need to be precise with your shots, thanks to a 15-round default magazine that demands focus and discipline.
You can, however, upgrade your magazine to 25 rounds.
To unlock the SCW-10, players must get to Level 23 in the game before ticking off the Close Quarters assignment.
With SMGs, the SCW-10 boasts 10,000 damage while Aiming Down Sights but we don’t recommend it for long-range combat. In fact, anything over 9 feet is a risk, with its strengths best maximized in clean fights.
For the muzzle, we always go with a long suppressor so that you’re not on anyone’s radar, while an extended barrel will boost velocity. As mentioned, upgrading to a 25 magazine is pretty much essential unless your aim is akin to Steph Curry in the NBA, though a folding vertical grip for the underbarrel is going to tighten your control.
14. M60 (B Tier)

- Rate of Fire: 514 RPM
- Damage: 33
- Bullets to Kill: 3-5 shot kill depending on range
- Time to Kill (TTK): 233ms at close quarters
- Muzzle Velocity: 720 m/s
- Reload Time: 6.35 seconds
The M60 fires slowly, hits hard and can be unlocked at Level 60. It’s a light machine gun known for its sustained damage, thanks to a huge 100-round default belt pouch.
That belt pouch means the weapon is better for defence than attack. But it comes with consequences, including the slowest reload time in Battlefield 6, fairly poor mobility, as well as hit-and-miss Aim Down Sight.
Because of all this, many BF6 players typically opt for a much lighter 50-round belt pouch instead, which turns the gun into an assault rifle monster, while slashing reload time almost in half from a way-too-slow time of 7 seconds to a respectable 4.6 seconds.
The advantages to this are considerable and you’ll also boost your Aim Down Sight. The weapon will still be best suited for defensive operations, where you’re looking to hold objectives, and you’ll also still have one of the highest sustained damages in the game.
For build, you’ll want attachments that improve accuracy and handling, while ensuring you don’t get swamped by enemy fire. A compensated brake for the muzzle will do the trick, as will a 22” E3 Long barrel and a classic vertical underbarrel.
15. M277 (B Tier)

- Rate of Fire: 720 RPM
- Damage: 25 to the head
- Bullets to Kill: 4-shot skill at range
- Time to Kill (TTK): 250ms at close quarters
- Muzzle Velocity: 600 m/s
- Reload Time: 2.38 seconds
A tactical weapon adaptable to different scenarios, the M277 is a carbine that shines in mid-to-long range situations. If you can bring the horizontal and vertical grip under your control, the weapon will respond with consistency even beyond 75 meters, where there is no damage drop-off. In fact, damage to the body stays at 25 and 34 to the head even at 100 meters.
Yeah, the range is crazy, even if it’s offset somewhat by the kick.
A favorite for many, the M277 is steady, shoots rapidly and, with the right attachments, almost always finishes your enemy off with 4 bullets.
It rivals the SG553 when it comes to the best carbines overall in Battlefield 6, though we recommend sticking to semi-auto at range and only switching to full-auto when up close.
For the muzzle, a Long Suppressor will aid recoil control, a heavy extended barrel will boost precision, while a Mag Catch will help to speed up reloads (a 20-round default magazine is a bit of an issue).
BF6 Weapon Tier List: FAQs
What Is the Best Weapon in Battlefield 6 Right Now?
The best weapon in Battlefield 6 right now is the NVO-228E. Loved by everyone, whether they’re on Assault, Support, Recon or Engineer, it has a 654 RPM, has a 33 damage per shot at up to 10 meters and a reload time of 2.5 seconds.
The NVO-228E is a hard-hitting assault rifle that has excellent accuracy and manageable reload.
What Is the Fastest Killing Gun in Battlefield 6?
The SCW-10 is often described as the fastest killing gun in the BF6 weapon tier list, with its low time-to-kill of just 150 ms. Combined with its fire rate of 800 RPM and 33.5 damage, it can lay waste to enemies within 20 meters in just 3 shots. At longer distances, though, its TTK drops off significantly.
What Are the Best Assault Rifles in Battlefield 6?
The best assault rifles in Battlefield 6 include the NVO-228E, the AK4D and the DRS-IAR. The NVO-228E stands out for its 4-shot kill up to 10 meters, the AK4D mixes minimal recoil with brutal stopping power, while the DRS-IAR is a hybrid weapon known for its high bullet velocity and consistency.
Are Shotguns Good in Battlefield 6?
As with any of the BF6 best weapons, shotguns are only as good as the build. With the right build, shotguns are easy to fire and can dish out a fair amount of damage.
The biggest complaint, though, is that, while they prove their worth in cramped interiors where one shot to kill matters, assault rifles and submachine guns simply have better versatility, as well as more consistency at range. This is why you won’t see them on too many BF6 weapon tier list.
Which Weapon Has the Highest Damage in Battlefield 6?
The M2010 sniper rifle has the highest damage in Battlefield 6, along with the M87A1 shotgun. The M2010 didn’t make this list of the top 10 Battlefield 6 weapons for various reasons but both weapons mete out 100 base damage per shot at optimal range. This makes them lethal in the right scenarios, guaranteeing quick and easy kills.
For the M2010 in particular, time to kill is 0 if your enemy is within the 75-120 meter sweet spot range.
Battlefield 6 is available on PlayStation 5, Xbox Series X/S and PC. It’s not currently included as a standard title in the XBox Games Pass games, but it can be accessed via the EA Play Pro subscription. The price averages at $60 but it can drop to around $35 during seasonal sales.