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GTA 6 Cover Art Drops as Rockstar Sets June 25 Pre-Order Date — Price Still a Mystery

Quinn Hall Updated:

The good news keeps on coming for GTA fans. Rockstar Games has officially set June 25, 2026 as the date when Grand Theft Auto VI pre-orders will go live across for PlayStation 5 and Xbox Series X|S. You can pre-order your copy as early as the end of next week, although details on price and editions are as yet unavailable. This means some may opt to wishlist the game for now.

The game’s first official cover art has also been revealed, with fans given their clearest visual look so far at the November 19 release – although we have to stipulate that this is for the console versions only and not the PC version.

The cover art builds on the Miami Vice-flavored aesthetic Rockstar has used throughout GTA 6’s promotional campaign. Neon color schemes and that familiar sun-baked Leonida atmosphere are front and center.

GTA 6 Cover Art Drops as Rockstar Sets June 25 Pre Order Date Price Still a Mystery
Looking gooood.

Rockstar has also been kind enough to tease us with a brief audio snippet alongside the reveal — a piece of synth-laden 80s-influenced music that sounds like a candidate for either the main menu theme or an in-game jingle. Excited.

If you want, you can download the artwork directly from the updated Rockstar Games website, which has also been refreshed with a new GTA 6 landing page where players can wishlist the game ahead of next week’s pre-order window.

Rockstar pushed the announcement out simultaneously across its social channels and to press outlets. The official Rockstar Games account on X confirmed pre-orders will begin on June 25 on digital storefronts and at other select retailers.

As many sharp-eyed observers before us have pointed out, the announcement did not include any pricing information. No editions — standard, special, or collector’s — have been confirmed. No price tiers. Nothing. Nada.

Where pricing is concerned, the best signal available right now comes from Take-Two Interactive CEO Strauss Zelnick, who offered an indirect hint during a recent industry interview with The Game Business.

Discussing in-game advertising in premium titles, Zelnick said: “It’s very difficult for me to believe that we would want to have interstitial advertising in a game that someone paid 70 or 80 bucks for; that would seem unfair.” He did not name GTA 6 directly.

But as other gaming outlets have reported, given that GTA VI is by far the most significant release under the Take-Two umbrella, that $70–$80 framing is the clearest price signal the publisher has offered. An $80 base price would put it in line with Mario Kart World and recent first-party Xbox titles — not the $100+ “quadruple-A” pricing that some had feared.

The pre-order launch date also carries implicit weight beyond commerce. Importantly, it tells us that another delay is not on the cards (phew!), with Zelnick going out of his way to publicly reaffirm the November 19 date on multiple occasions in recent weeks. Industry insider NatetheHate also confirmed the release date earlier this week.

And okay, the lack of any pricing info one week before pre-orders is a little odd. It’s possible the price will drop as soon as storefronts go live on June 25 — but this just means that, for customers, the smart play might be to either wait until the prices are set in stone or wishlist the game for now. Edition details, as said earlier, are also unknown.

But with a projected $1billion budget (you read that right), Rockstar will clearly be banking on plenty of pre-orders to recover some of their spending.

Alas, all eyes now turn to June 25, when we expect to have a clearer picture of pricing and editions. We’re also expecting a third trailer to drop anytime now, with some industry observers suggesting we might get one as early as next week.

About the author

Written by Quinn Hall , Video Game Writer

Quinn has been writing about games for New Game Network since 2022, covering AAA launches, live-service multiplayer, and the indie scene. He's logged thousands of hours across the genres he covers, currently sitting at 47 Mythic raid clears in World of Warcraft, a full completion run of every mainline Zelda title, and a Call of Duty K/D he'll defend in the comments. His reviews lean on hands-on time rather than press kits. If Quinn rates a 100-hour RPG, he's finished it. If he's writing about a competitive shooter, he's ranked in it. That player-first lens shapes how he weighs story, systems, and the communities that form around a game, the part he thinks most coverage underrates. Outside NGN, Quinn restores vintage pinball machines (currently mid-rebuild on a 1979 Gottlieb Buck Rogers) and collects retro hardware, which occasionally shows up in his retrospectives on older titles. He's based in Portland, Oregon, and can be reached at [email protected].