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Sony Is Killing New PlayStation Game Discs by 2028 — and It Could Define the PS6 Era

Quinn Hall Updated:

In a move that will come as a surprise (and a frustration) to some but not to others, Sony Interactive Entertainment has confirmed it will stop producing physical game discs for all new PlayStation titles starting January 1, 2028. The controversial announcement, published on the official PlayStation Blog, marks a clear shift in how Sony distributes its games. Especially for collectors, budget-conscious players and those who like to resell, the move could have big implications.

The policy covers every game launching on PlayStation consoles from the July date forward, including both first-party Sony titles and third-party releases. Games that ship before January 2028, though, will be unaffected by the shift. Those discs can still be purchased new or found on the second-hand market.

Sony has confirmed it will continue offering new games at physical retailers after the disc cutoff but the format those games take is not yet clear. Card-based redemption keys, digital codes inside boxes, or some other format are all possibilities that haven't been addressed. The PlayStation Store will continue to carry new releases in digital form.

It’s also been suggested that the 2028 cutoff means the PS6 – which was the subject of rising manufacturing costs this week – won’t arrive until some time that year at the earliest.

Sony Is Killing New PlayStation Game Discs by 2028 and It Could Define the PS6 Era
The new GTA VI game won’t have a physical disc

The announcement comes a week after NGN reported that the new GTA VI game wouldn’t ship with a traditional physical disc. Instead, it’ll just be a box with a download code. The decision drew criticism from fans but the new policy suggests we were never going to get our hands on a GTA VI disc in the first place.

The move also means the PSN Store will be the primary commercial venue for new PlayStation games from 2028 onward. Sony has faced legal challenges in the UK, the US, and EU member states over pricing practices on its digital store this year. Critics have long pointed out that closed digital ecosystems tend to carry higher and less negotiable price points than the more competitive PC market.

This is where the situation stings most for long-time PlayStation fans. Sony built real goodwill during the PS4 era partly on the promise of supporting physical ownership — it even ran advertising that leaned directly on that point during a period when Microsoft was experimenting with restrictive disc policies. Reversing course during the PS5's lifespan, rather than waiting for a clean next-generation break, feels like an abrupt pivot.

Discs are already running out of time. Among titles that may lose their shot at a physical release are games with distant or unconfirmed windows, such as The Elder Scrolls, ARK2 andKingdom Hearts, and ARK 2. The Elder Scrolls may have beaten the post-2028 window had the dev team not been switched to Starfield a couple of years back but rumours now suggest the game might not be ready until 2029. At which point, it will be far too late for a physical disc.

Purists and traditionalists, of course, are upset with the decision to drop physical discs, with many players describing physical ownership as “non-negotiable.” We can see the argument.

Sony says it remains "committed to delivering a world-class gaming experience" and will continue prioritizing player choice in where they buy games — retailers or PlayStation Store. What that looks like in practice after January 2028, particularly for players who valued the ability to resell, lend, or simply own their library outright, is the question the company still hasn't fully answered.

About the author

Written by Quinn Hall , Video Game Writer

Quinn has been writing about games for New Game Network since 2022, covering AAA launches, live-service multiplayer, and the indie scene. He's logged thousands of hours across the genres he covers, currently sitting at 47 Mythic raid clears in World of Warcraft, a full completion run of every mainline Zelda title, and a Call of Duty K/D he'll defend in the comments. His reviews lean on hands-on time rather than press kits. If Quinn rates a 100-hour RPG, he's finished it. If he's writing about a competitive shooter, he's ranked in it. That player-first lens shapes how he weighs story, systems, and the communities that form around a game, the part he thinks most coverage underrates. Outside NGN, Quinn restores vintage pinball machines (currently mid-rebuild on a 1979 Gottlieb Buck Rogers) and collects retro hardware, which occasionally shows up in his retrospectives on older titles. He's based in Portland, Oregon, and can be reached at [email protected].