Fat Goblins at it's core is really a Sandbox game.
Clip from one of our players during the current playtest.
The Kickstarter is live now! #gamedev#indiegame#ゲーム制作#screenshotsaturday
Kickstarter was FULLY funded in 22 hours and 34 minutes! Huge thanks to everyone who contributed!
Wasn't even sure if the $8000 could be reached, and it was hit within 24 hours.
Really appreciate everyone's support so far! We'll see how many stretch goals can be hit! #gamedev
I started adding interface sounds to my game. Had an idea to use the game instrumentation to create the sounds.
So then it evolved into, "I can probably do actual music theory stuff with this..."
Still a WIP but it's not that bad. #gamedev#sounddesign
Finally finished the Ice Map for Fat Goblins!
Today I finalized the wind and snow effect. It's starting to look great and very cold!
#gamedev#screenshotsaturday#indiegame#ゲーム制作
Haven't tried twitter for job postings yet but might as well give it a shot.
Looking for a freelance 2d animator to help create a 10-15 second cartoony intro sequence for an indie game trailer. Think devolver style trailer intro leading into gameplay. Paid work! 💸 DM me with
Saw a post where someone got ~40,000 views for creating an ALBEDO only model viewer as the start of their custom c++ engine...
Hey guys just wanted to let you know my game engine is also made entirely from scratch in Jai haha just wanted to be sure everyone knew that haha!