
NEW ACHIEVEMENT! You have just finished the audiobook of The Dungeon Anarchist’s Cookbook! Congratulations. That’s fourteen hours of your life you’re not getting back! Reward: You don’t need to worry about how the Iron Tangle works any more!
Ah, Dungeon Crawler Carl. It appears to be everywhere on the socials these days. I’ve been listening to the audiobooks via my Audible subscription and have just finished book 3, The Dungeon Anarchist’s Cookbook.
I have thoughts. There will be some mild spoilers for those who haven’t experienced the adventures of Carl and Princess Donut.
Firstly, the narrator Jeff Hays is fabulous, injecting a huge amount of personality and wit to the narration. He flips from the gruff, grumpy Carl to the delightfully bouncy Princess Donut with ease. He’s great, and probably the best thing about this.
The first two books were interesting – the first did a huge amount of info dumping/world building in the first third/half of the book, then really started to ease into the actual story after that. I quite enjoyed it, and happily loaded up the audiobook of book 2 (Carl’s Doomsday Scenario) and settled in for more monster stomping adventures.
Then we get to book 3. Carl and Princess Donut find themselves in the fourth level of the world dungeon, a level filled with The Iron Tangle, an impossibly complicated series of subway and railway lines, filled with monsters and things out to kill our heroes in the most gruesome way possible. Directions mean nothing. Trains go everywhere.
And that for me was the problem. It’s ridiculously complicated and we spend half our time trying to figure out what all the stations and lines actually mean, where do they go, what flavour of monster is waiting for them at each stop.
It turns out that the physical book has this little bit from the author:
“Hey, Matt the author guy here. A quick note about this particular book. The fourth floor of the dungeon is set up as a massive, deliberately-confusing puzzle. Carl, Donut, and the rest of the team have to work really hard to figure out the dungeon’s layout. You, the super awesome reader, do not need to understand the floor’s intricacies in order to understand or fully enjoy what is happening. Platform names and numbers and colors are gonna be flying by. It’s okay not to remember them. It only becomes important at the end. There will be a map* near the end of the book to help you understand the endgame. Until then, enjoy the ride and mind the gap. And, yes, “zomp” is really a color.”
Except I really wanted to understand so that I could picture it. All the mentions of the various stations and train yards and platforms clearly had an internal logic, and I struggled to keep track.
I think at least part of this is down to listening to it on audio – it’s hard to flick back and check something from earlier in the book. So I ended up just sitting back, lightly confused, listening to Carl and Donut make their way through and around and back around and around again, stomping monsters, getting covered in gore, and trying to keep track.
Sorry, unintentional pun there.
It also felt a bit repetitive – stomp some monsters, have a minor revelation, level up some skills, have a plan, have the plan sort of work, stomp some more monsters, rinse and repeat.
It was… fine? Fun in places, baffling in others. I’ll probably get book 4 with my next Audible credit, but looking at that, it’s eighteen hours long.
Maybe I should try the physical books.
Have you read The Dungeon Anarchist’s Cookbook? What did you think?


























