FORAMEUSS

Music & Sound Design for Video Games


PROJECTS

Tormenture

Roles: Composer, Sound Designer, Audio Programmer

Tools: Reaper, FMOD, Unity, Visual Studio

In this project, I was responsible for creating all audio content, including designing sound effects and composing an original music soundtrack. Additionally, I implemented the audio using FMOD and designed an efficient audio system tailored to the project's needs. I also wrote the necessary code to ensure seamless integration into the game's framework.


Tormenture is a psychological horror game where you play as a child trapped in a cursed 8-bit game with a dark secret. To survive, you must find four relics and solve reality-blurring puzzles. But beware—some creatures may escape the game and haunt you in the real world. A game within a game.

Developed by Croxel Studios
Published by Billete Cohete

Now avaliable on Steam!

Announce Trailer

Behind the Music

Soundtrack

NINJA GAIDEN: Ragebound

Roles: Assistant Sound Designer

Tools: Reaper, Wwise

Created sound effects for enemies, weapons, and gameplay elements, contributing to the overall sound design. Worked with Wwise to understand and support the project's audio implementation workflow.


A brand-new side-scrolling entry to the NINJA GAIDEN series from the team behind Blasphemous, NINJA GAIDEN: Ragebound redefines the classic platformer saga in a spectacular, thrilling and challenging ninja adventure.

Developed by The Game Kitchen
Published by Dotemu

Death Trips

Roles: Solo developer including music, sound design and programming

Tools: Unity, Reaper, Visual Studio

A short horror game I made for celebrating Halloween which eventually went viral on Itch.io, with over 300k downloads and a lot of praise from players.


Enjoy this short horror experience in an infamous hotel, where a serial killer is (probably) inside. This small game was made in two days just for celebrating Halloween.

Play the game on Itch.io

TENANT

Roles: Composer, Sound Designer, Audio Programmer

Tools: FL Studio, Reaper, Unity, Visual Studio

For TENANT, I was responsible for sound design, music production, and creating a custom audio framework to develop a dynamic music system based on Unity's audio systems.


Humanity is in danger and you are our last hope. Use your special ability to invade the enemy ships and use their weapons to your advantage. Each spaceship has an unique ability that can be useful in different combat situations.

Developed by Croxel Studios

Trailer

Soundtrack

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