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Update rigged hand mesh flicker bug fix to not be a breaking interface change#10831

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keveleigh merged 2 commits into
microsoft:mainfrom
keveleigh:update-breaking-change
Aug 5, 2022
Merged

Update rigged hand mesh flicker bug fix to not be a breaking interface change#10831
keveleigh merged 2 commits into
microsoft:mainfrom
keveleigh:update-breaking-change

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@keveleigh

@keveleigh keveleigh commented Aug 5, 2022

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Overview

Follow-up to #10754. At this point in MRTK2's lifecycle, we're trying to avoid breaking changes, especially to interfaces that might be implemented in any number of other projects.

This PR reverts the breaking change and updates the rigged hand logic to render if the palm joint is accessible.

I also added some #ifs that I should have added a while back, since I was in this code anyway.

@keveleigh keveleigh self-assigned this Aug 5, 2022
@keveleigh keveleigh requested a review from MaxWang-MS as a code owner August 5, 2022 00:17
@keveleigh keveleigh merged commit f1f8b05 into microsoft:main Aug 5, 2022
@keveleigh keveleigh deleted the update-breaking-change branch August 31, 2022 23:02
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2 participants