Fix simulated motion controller grab#11272
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keveleigh merged 2 commits intoDec 6, 2022
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keveleigh
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Dec 6, 2022
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@jloehr Thanks for this fix! I've prioritized it for the upcoming 2.8.3 release. |
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Overview
Simulated motion controller grab wasn't working in Editor, because it raised a float input event instead of a boolean.
This PR fixes this, by changing the input event to boolean, like the simulated grab for articulated hands.
Verification
Create a new scene with the MRTK rig. Make sure to use profiles that use the Motion Controller Simulation Mode (Input -> Input Data Providers -> Input Simulation Service -> Default Controller Simulation Mode:
Motion Controller)Add a simple cube to the scene with an
Object Manipulatorwith disabled far manipulation and aNearInteractionGrabbable. In Play Mode, use either the left or right controller and the mapped grab key (DefaultG) to grab and move the cube.