Showing posts with label carcosa. Show all posts
Showing posts with label carcosa. Show all posts

CARCOSA: Moons & Seasons


This is a good post about the seasons and moons of Carcosa. I like the post because I don't think enough is done with seasons and astronomy in RPGs. They are some of the strongest representations of the passage of time. Their inclusion can really make a world feel alive and really doesn't require much work.

Angry Films Working with Frazetta on "John Carter of Mars" | WIRED

CARCOSA: A PLAYER'S MAP (Hex Kit 2.0)

Don't know if anyone is in the market, but here is my version of Carcosa done in Hex Kit 2.0. An awesome mapping program that does everything I've always wanted Hexographer to do.

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As a bonus, here is a simple map of Hot Springs Island (again, more of a player facing one).

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CARCOSA ALTERNATIVE CHARACTER CREATION

Nice post from Throne of Salt that I think could also be used to generate characters for Carcosa.

I really like the CONCEPT table where once per session, a player can either add 1d6 points to a roll or re-roll a skill check provided they are acting according to their character concept.

This sounds like a nice house rule to mix with 5e's backgrounds, ideals, bonds, and flaws in some manner.

ConceptAspect
1) AdventurerGo out there and find some excitement.
2) CreatorWorking, building, making.
3) MentorTeacher and keeper of knowledge.
4) MartyrSelf-sacrifice for others' sake.
5) RulerControl and command
6) SeekerLooking for answers.
7) HealerFights against the world's decay.
8) TraditionalistUpholds the old ways.
9) MediatorThe point between two parties.
10) HermitIsolation, solitude, wisdom.
11) HereticUpends faith, casts doubt.
12) ConquerorGlorious victory at all costs.
13) AbominationSomething's broken inside.
14) DestroyerLet nothing remain standing.
15) ChosenHailed as the doer of a great task.
16) DefilerBlame and undermine all others.
17) ProtectorProtect and preserve what is precious.
18) VisionaryBig-picture ideas of a better tomorrow.
19) ZealotOf absolute faith and conviction.
20) DiscipleFollower of teachers old and new.
21) RighteousUnshakable confidence in their path.
22) TravelerThe open road still softly calls.

BACKGROUNDS IN CARCOSA

Great post from Hmmm Marquis on backgrounds, starting equipment, and goals for characters in a wasteland, Carcosa, Black Sun, or Synthexia campaign/hexcrawl. I might be tempted to change the d20 to a d30 table and add more overtly strange techno-stuff to make it more Carcosian.

CARCOSA IS BETTER WITHOUT LOVECRAFT

D&D has its own set of strange creatures that could function as good substitutes as any Lovecraftian horror they are inspired by and, when placed together, offer an equally strange, dangerous, and morally questionable environment for the humans to move around in.
  • Neogi (as a substitute for the mi-go)
  • Mind Flayers (substitute for the Primordial Ones)
  • Grill & Grick (as a unified hive species or mi-go substitute)
  • Slaad (substitute for Deep Ones)
  • Gith (substitute for Space Aliens)

CARCOSA IS PEOPLE

It wasn't until I made a Hex Kit map of Carcosa that I realized just how many human settlements there are. There are also two human "cities" (hex 0313 & 2113). I think three things help a DM maximize this: (1) the encounter reaction roll; (2) Chaotic, Neutral, & Lawful alignments; (3) PCs natural tendencies to ascribe all sorts of weight to Carcosa's non-mechanical color system. A key question for the PCs in a Carcosa campaign: "What are you going to do with all these people?"