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Arun Raghavan

@arunsr

Notes from the PipeWire Hackfest 2026: Part 2

(these notes are being posted in two parts to make the length more manageable, part 1 is here)

Continuing from where we left off, about topics discussed at the PipeWire hackfest in Nice…

DSP features

We discussed a number of features related to digital signal processing blocks which are typically realised on specialised hardware (often a DSP core that can directly interface with physical audio inputs and outputs on your laptop/phone/…).

There is currently no standard way for the firmware running on these DSPs to signal what features can be realised directly on DSP. We also would want to allow such features, if exposed from PipeWire, to be realisable on CPU.

Now we do have a way to hide away signal processing in a specific node, which is the filter-graph parameter on the audioconvert node that wraps all audio nodes.

We could extend this mechanism to allow the internal node (say the ALSA node implementation), to expose what filtering it can perform “in hardware” (i.e. the software running on DSP). This would allow the audioconvert to delegate some or all processing to the internal node, with fallbacks available on the CPU.

We would need a number of pieces to do this, including:

  • Some standard definition of filters and associated parameters, so different implementations could have a standard “API” to express any given filter.

  • The DSP block would need to expose what features it has and how they might be used. We could imagine extending the ALSA UCM configuration to do that.

  • The audioconvert node would need to have a way to push down filter-graph params to the internal node, and negotiate what work it is doing vs. what is being delegated

This is a non-trivial effort, but gives us some sketch of what might be possible.

More DSP features

In addition to standard filters, we spoke about two topics that have come up commonly in the past.

The first is some way to expose the processing graph in the DSP, so PipeWire and other userspace daemons have a better view of what is happening on the DSP. With the ability to push dynamic topologies to DSP, there was some renewed interest in exposing and using the ASoC DAPM widget graph. As always, the devil is in the details.

The second thing that came up is speaker calibration. There is a lot of processing and tuning that goes into driving speakers on modern devices as much as possible without destroying them. Some of these are one-time parameters decided at product design time, and some of these translate to runtime parameters based on voltage and current feedback from the speaker amplifier.

For some systems (like Qualcomm platforms), speaker calibration might be run on each system start to perform dynamic tuning. We had some discussion of how this might tie in with the rest of the system for both determining the parameters (separate startup daemon vs. in-process initialisation), as well as uploading parameters to the speaker (some ALSA UCM extensions to load parameters on PCM open but before start, or preloading parameters into ALSA kernel controls and having the driver feed them in at the right point).

Volume limits

A way to set a limit on the maximum volume for a given device has been a common user request ([1] [2]). We discussed the possibility of creating a per-route property (with a fallback to the node, if there are no routes), which WirePlumber could manage to provide users a simple interface to control.

Since the hackfest, Wim has already done some work on this, and we need to bubble this up as a more user-accessible setting.

Performance

A number of performance-related topics were discussed.

The first was an option of a combined DSP mode, where instead of one port per channel, a node would expose one port for all the channels of the stream (but continue to run in the configured “DSP” format/rate). This would improve stream performance for non-JACK-like use-cases, especially in resource-constrained environments.

On the WirePlumber side, there was a discussion about using LuaJIT instead of standard Lua. There are some compatibility issues to be determined there (such as language version supported, etc.), but there might be some quick performance wins to be made if this is feasible.

There is a plan to move some of the WirePlumber core to Rust, and that might be a good time to also port over some of the more standard functionality that tends not to change from Lua to Rust (though that could happen in a Lua->C transition and does not really need to wait on a Rust port).

Declarative Session Management

Another interesting, and broader, thread is the imperative nature of WirePlumber scripts – that is, policy decisions and associated action are often interwoven. It might be helpful to be able to make a clearer split where all policy decisions are first run, and then decisions are translated into actions at one go.

There are some historical choices that make this hard – for example, changing the profile of a device might create and destroy nodes, which makes it hard to be able to make decisions that are independent of the action. There were some ideas around redoing the profile concept such that all nodes are always exposed, but nodes could get a new state to signal availability (and profiles that would allow availability to change). That might make a declarative system possible to implement.

We also discussed the possibility of a “transaction” system. Something that would allow a client to submit a set of objects (think links between nodes), and then “commit” that transaction. This would also help reduce the number of roundtrips between PipeWire and WirePlumber, and generally help performance.

Bluetooth

Being colocated with the BlueZ face-to-face meeting, we had representation from the BlueZ community, so we were able to dive into a number of topics related to Bluetooth, primarily LE Audio.

The first topic was Auracast, the LE Audio system for broadcast audio, allowing listeners to tune into public broadcasts in a space, or to have a device stream audio to multiple headsets concurrently for shared listening. George had a demo system showing an implementation of Auracast with PipeWire, WirePlumber and BlueZ.

We had some discussion of where this feature should live, and the consensus was that we would probably want a separate daemon to manage Auracast settings and loading up the appropriate nodes (either for receiving or sending) based on users’ preferences.

This led to a more general discussion about the current split of the Bluetooth implementation in PipeWire being SPA modules, which include streaming and some policy, and a lot more policy living inside WirePlumber. We could, and likely should, move all of this into higher level PipeWire modules instead, which could make these easier to work with overall.

There was also a discussion about the complexities of LE Audio, and the state of the current user experience with actual devices:

  • Device interop is not always great, as the spec is new, the BlueZ implementation is still being completed, and device implementations seem of variable quality
  • Reliable pairing/feature detection is hard, partly due to how BlueZ exposes the ability to talk to devices in Bluetooth Classic or Bluetooth LE modes
  • Pairing left/right pairs currently needs individual pairing, which does not seem to be needed by other implementations (Android for example)
  • Inter-device synchronisation might need some work as well

While there is much work to be done here, the pieces are coming together for first-class LE Audio support on Linux-based systems.

Audio analytics

We also spoke about “analytics” – using local neural networks to implement things like text-to-speech, speech-to-text, language translation, or other forms of processing.

These pose an interesting problem, because they look like a standard-ish audio stream on one side, but are effectively a sparse stream on the other side if we are talking about text. Even conversion between languages does not look like a standard filter, because the underlying model might consume a varying amount of data before generating an output, and the input and output lengths are not tightly correlated.

While it should be possible to implement such a system with PipeWire, it is not quite clear whether we should. As the application space in this area becomes more mature, it may become clearer what the right place in the stack is for these features.

Click detection and elimination

We spoke about detecting and eliminating clicks at the stop or start of a stream.

If an application is playing back audio, and suddenly stops (i.e. feeds silence, or just nothing), then the sudden drop in the signal might cause a click to be output. If you think of the corresponding waveform as representing the physical displacement of the speaker, then the drop to zero is like a sudden brake to a halt, which isn’t possible, and manifests as a jolt that you hear as a clicky noise. The same analogy holds for resuming from a pause, but in the opposite direction.

The solution is usually to smooth out the end of the sound by fading out, but most applications do not do this, so this problem manifests quite clearly for most browser or application streams if you listen closely.

Wim described a number of experiments he has done for detecting such abrupt changes in audioconvert, but he was not happy with the results. We discussed some of these approaches, and what might work as acceptable tradeoffs to capture the most common cases while still trying to respect the integrity of the signal being sent by the application.

(sorry about the vagueness here, I missed taking more detailed notes)

Miscellanea

The rest of the discussion covered disparate topics that I don’t have long form notes on:

  • Hardware profiles: Shipping hardware-specific configuration for PipeWire and WirePlumber is hard. We discussed some approaches using context properties and conditions, but this is an area that needs more work.

  • Data loop management: PipeWire allows splitting work across data loops so different nodes in a graph can be assigned to different threads. This is currently an all-or-nothing system, where either all nodes go to a single data loop, or every node must be manually assigned a specific data loop. There was some desire to have the ability for there to be a default data loop to make the manual management less cumbersome.

  • ACP -> UCM: PipeWire inherits the ALSA card profile configuration from PulseAudio, which has been helpful in making the migration path smoother on most hardware. There was always some desire to have a single configuration system (probably ALSA UCM) for all hardware, but this likely needs some work on what we can express in UCM configuration, but we also need to clean up how we translate our UCM handling code (George has an RFC for this).

Thanks

That’s it, thank you for reading if you made it this far, and a shout out to George, Mark, and others organising the event!

It was great to see continued interest and so much exciting work that is yet to come. I hope to see more of the community in the next edition of the hackfest.

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Arun Raghavan

@arunsr

Notes from the PipeWire Hackfest 2026: Part 1

(these notes are being posted in two parts to make the length more manageable, part 2 is here)

The PipeWire community organised a hackfest in Nice, France, colocated with Embedded Recipes, the GStreamer hackfest, and a number of other events.

In attendance were members of the upstream community, as well as folks interested in PipeWire from Collabora, Red Hat, Qualcomm, Stream Unlimited, Texas Instruments, and Valve. In some cases these were the same person wearing upstream and professional hats, as some of us often do! :)

It was two days of fruitful and deep technical discussions, and lovely evenings hanging out in the Côte d’Azur. Shout out to George Kiagiadakis and Mark Filion for putting this together!

A photo of the waters in Nice from a rooftop
Beautiful view of the Côte d’Azur

The topics were disparate and can be somewhat esoteric for folks who are not familiar with the Linux audio space. I will try to strike a balance between providing context and summarising the finer details we discussed. Please feel free to write in if I missed or can expand on anything.

Multistream nodes

A recurring topic for the last couple of years has been supporting multistream nodes. The PipeWire API currently offers a pw_stream interface that can offer a node with single input or output (closer to the PulseAudio API), and the pw_filter interface that provides a lower-level freeform API to individually manage ports on a node (closer to the JACK API).

The stream API while convenient, can be a bit unwieldy for realising concepts such as loopbacks and filters, because each set of inputs and outputs needs to be implemented as an individual node. If you’ve ever loaded the loopback module, for example, you would have noticed that there are two nodes created for each instance.

Wim has created a version of the API that allows a node to provide multiple streams, which allows us to keep the conveniences of the stream API, but more easily express ideas like the loopbacks, filters, etc. Each stream is effectively a group of ports on the node, and nodes can have an arbitrary number of input and output streams.

The code on the PipeWire side is ready. The primary idea is there will be a PortConfig param per stream, and this is where the format of the stream, and other metadata expressed on port groups (which is essentially what a stream is) will live.

We discussed what is needed in WirePlumber to make sure the linking logic adapts to this concept, and Julian will be implementing that in the coming weeks.

Settings

PipeWire has a generic metadata system based on the JACK API that is used for storing metadata (allowing you to attach a key/type/value, optionally attached to an object). This is also used by WirePlumber to provide its settings system (see wpctl settings), along with some key features such as a schema and persistence.

We discussed that it might be nicer to have the concept of settings as a first-class citizen, and possibly even standardise some settings for desktop wide usage (such as common processing elements). There was consensus that:

  • A new settings interface (instead of extending metadata) would make sense
  • The API should be asynchronous, and can fail
  • A schema for valid settings and their types could be exposed as a well-known metadata key
  • Implementors of the interface would perform validation

Security

We spoke about the current state of security for applications using PipeWire. For context, PipeWire has a fine-grained permissions model where each client can have selective access to what objects are visible to it, and what actions it may perform. There is also a less granular system, where a “manager” application can connect to the manager socket for full access. We broadly think about restricted security for sandboxed applications (primarily Flatpak).

One scenario is sandboxed PulseAudio applications getting full access via the pipewire-pulse server on the host. The discussion on this concluded that there is a way for pipewire-pulse to forward enough security-related information from sandboxed applications for us to apply sandbox restrictions to them, and we need to make that system work.

There was a discussion that it might be reasonable for our default policies to apply for all applications connecting to the regular PipeWire socket to be restricted (this does not prevent malicious applications from accessing the manager socket, but helps applications not do bad things erroneously).

This might be disruptive to introduce as a default change, so we might implement it via an opt-in setting so that there can be some broader testing and refinement of default permissions before flipping the switch for all users.

There are a number of mechanisms related to how security context properties are relayed, and how those properties are used by WirePlumber to determine permissions. We need to document and verify the expected behaviour here.

Flatpak and Portals

Relatedly there was a discussion about how things should fit in with Flatpak, and Sebastian Wick from the Flatpak team joined us briefly on the second day.

There was some discussion of making sure the PulseAudio socket is provided to the sandbox in a similar way to the PipeWire socket, such that some additional security properties can be assigned from the host in a way that the sandboxed client cannot override.

We agreed that we needed the ability for applications to specify with some granularity what permissions they require (via portals), and for us to grant only that (with user intervention, if needed). Broadly this is:

  • Playback (optionally enumeration of sinks)
  • Capture (optionally enumeration of sources)
  • Default visibility of only the application’s own nodes

We also spoke about how we might want to associate PipeWire objects with applications. With Flatpak moving to using a cgroup for each application, this should become easier. We may also want to be able to have a way to associate a stream with a specific window (to, for example, share a window and its audio), which should be possible.

It was also noted that for some classes of applications, we may want a way for users to allow some of these permissions at install time (for example, a remote desktop application asking permission on every start can be annoying). This is already possible with Flatpak manifests (which are static, but we might need to add some more options here), and there is a potential entitlement system being discussed (for server-driven overrides to be distributed for malicious applications, for example).

Encapsulation and Collections

One topic that came up last year is the ability to encapsulate a group of nodes such that they appear as a single node to other applications in the system. This could be useful for:

  • Collapsing all the output from an application so it appears to be providing a single stream
  • Grouping all the filters for a sink or source node, and making it appear as a single node with all the processing hidden away

One piece to making such a system possible is to have a first-class notion of this group. Julian has an implementation of such an entity, called a “collection”. This is currently implemented on top of PipeWire metadata, but we agree that this is likely worth having an explicit PipeWire interface for.

Once that is in place, we discussed the possibility of having a smarter “proxy” node that can act as the interface that translates from the “outside” of the encapsulated region to the “inside”, so that format selection, volume changes, etc. can properly be proxied to the underlying device, for example.

Tooling improvements

It was noted that the tools we have (such as pw-top and pw-dot) can make it hard to get at some information, such as negotiated formats, rates, etc. They can also be “noisy” when we have a large number of filters and loopbacks.

While we did not have a concrete plan to tackle this, some of us have been playing with LLM-based tooling to generate some helper code for this sort of thing. At least my attempts have been too sloppy to share as yet, but it should be possible to get something useful with a structured approach.

That’s it for now. Watch this space for part 2!

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Matthias Klumpp

@ximion

Introducing pkgcli: A nicer command-line interface for PackageKit

For almost two decades, the PackageKit package management abstraction layer has shipped with pkcon as its command-line client. pkcon does its job, but it was always kind of a “testing” front-end for the PackageKit daemon rather than a tool designed for everyday use. The focus has instead been on the GUI tools, automatic system updates, GUI application managers and other front-ends. Its command names mirror the D-Bus API almost one-to-one (get-details, get-updates, get-depends), output is very plain, and there is no machine-readable mode for scripting. Most importantly though, there has been no development on it at all for almost a decade, so pkcon was stuck in its rudimentary state from that era.

Since a lot of changes will be coming to PackageKit, and testing the daemon and working with it from the command-line was not very pleasant anymore in 2025/2026, I decided to modernize the tool as part of my work as fellow for the Sovereign Tech Agency last year. pkgcli is the new command-line client for PackageKit. It is built from the ground up to be pleasant to use interactively and easy to drive from scripts.

Why a new tool?

Of course, instead of introducing a new tool, I could have just expanded pkcon instead. The problem with that approach is that the pkcon utility has been around for so long and its command-line API had ossified so much, that rather than changing it and potentially breaking a lot of scripts relying on its quirks, I decided to introduce a new tool instead. pkcon can still be optionally compiled for people who need it in their scripts and workflows.

The goals for pkgcli, and the features it now has are:

  • Human-friendly command names. Verbs that read the way you’d describe the task, instead of mirroring the D-Bus API 1:1: show, search, list-updates, what-provides, instead of get-details and friends.
  • Readable, colored output by default (still respecting NO_COLOR and degrading gracefully).
  • A real scripting mode. A global --json flag emits JSONL instead of fully human-readable output when possible, to make it easier to use the tool for scripting purposes.
  • Sensible defaults. A few defaults have been changed, such as the metadata cache-age, or automatic cleanup of unused dependencies being enabled by default. This is more in line with current defaults by other tools and frontends. We also print package information in a slightly different, more readable way.
  • Better handling of internationalized text. Text should now align properly in the terminal window, and we should no longer have completely chaotic text output on non-English locales (especially Chinese/Japanese).

Why not pkgctl?

Originally, this tool was called pkgctl, to match other common cross-distro tool names. However, that name was already taken by an Arch-specific distro development tool. When this issue was raised, we decided to just rename our tool to pkgcli with the next release, to avoid the name clash on Arch Linux.

Examples!

Here are some examples on how to use the new tool (some of which include the abridged output pkgcli prints).

Search for anything containing the string “editor” in name or description, then look at the details of one result:

$ pkgcli search editor
Querying                  [████████████████████████████████████████] 100%
 ace-of-penguins 1.5~rc2-7.amd64 [debian-testing-main]
 acorn-fdisk 3.0.6-14.amd64 [debian-testing-main]
 ardour 1:9.2.0+ds-1.amd64 [debian-testing-main]
 audacity 3.7.7+dfsg-1.amd64 [manual:debian-testing-main]
 audacity-data 3.7.7+dfsg-1.all [auto:debian-testing-main]
 augeas-tools 1.14.1-1.1.amd64 [debian-testing-main]
 emacs 1:30.2+1-3.all [debian-testing-main]
 gedit 48.1-9+b1.amd64 [debian-testing-main]
 gedit-common 48.1-9.all [debian-testing-main]
 gedit-dev 48.1-9+b1.amd64 [debian-testing-main]
[...]

$ pkgcli show nano
Package: nano
Version: 9.0-1
Summary: small, friendly text editor inspired by Pico
Description: GNU nano is an easy-to-use text editor originally designed as
 a replacement for Pico, the ncurses-based editor from the non-free mailer
 package Pine.
[...]
URL: https://www.nano-editor.org/
Group: publishing
Installed Size: 2.9 MB
Download Size: 646.0 KB

Search only within package names rather than descriptions:

$ pkgcli search name python3

Check for updates. refresh updates the metadata, then list-updates reports what’s available:

$ pkgcli refresh && pkgcli list-updates
Loading cache            [████████████████████████████████████████] 100%
 cme 1.048-1.all [debian-testing-main]
 gir1.2-gdm-1.0 50.1-2.amd64 [debian-testing-main]
 imagemagick 8:7.1.2.24+dfsg1-1.amd64 [debian-testing-main]
 imagemagick-7-common 8:7.1.2.24+dfsg1-1.all [debian-testing-main]
 imagemagick-7.q16 8:7.1.2.24+dfsg1-1.amd64 [debian-testing-main]
 libdlrestrictions1 0.22.0.amd64 [debian-testing-main]
 libfftw3-bin 3.3.11-1.amd64 [debian-testing-main]
 libfftw3-dev 3.3.11-1.amd64 [debian-testing-main]

Explore relationships between packages:

$ pkgcli list-depends inkscape  # list what inkscape depends on
$ pkgcli list-requiring libappstream5  # list what requires libappstream5

Find the package that provides a capability, here the AV1 GStreamer decoder:

$ pkgcli what-provides "gstreamer1(decoder-video/x-av1)"
 gstreamer1.0-plugins-bad 1.28.3-1.amd64 [auto:debian-testing-main]

You can also have JSON output for most commands! Attach --json to any query and pipe the result straight into jq. Each line is a self-contained JSON object:

$ pkgcli --json list-updates | jq -r '.name'
cme
gir1.2-gdm-1.0
imagemagick
imagemagick-7-common
imagemagick-7.q16
libdlrestrictions1
libfftw3-bin
libfftw3-dev
libfftw3-double3

Try it

pkgcli is built by default alongside the rest of PackageKit since PackageKit 1.3.4. If your distribution ships a recent enough PackageKit, it should already be on your PATH. You can read its man page man pkgcli for more information. Feedback, bug reports, and patches are very welcome.

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Christian Hergert

@hergertme

Testing Keyboard Input Latency

I occasionally see people go through great effort to do end-to-end testing of keyboard input latency. That is fantastic but it requires hardware and patience I don’t, nor will ever, have.

Here is a much simpler way to get about 90% of the value. For example, everything but driver/interrupt handler latency and display link scanout/monitor visibility latency and of course your app side (but you could theoretically rig this up to do that too, inside your app). Not that those aren’t important, but they definitely fall into the category of things I personally cannot control for you.

Keyspeed is a very simple GTK application which uses /dev/uinput to synthesize keypresses. Since it knows the time of provenance, it can compare that to when it gets the event back from compositor delivery.

Wrap all that data up in Sysprof capture marks, pull in some from the compositor (GNOME Shell/Mutter support this), tie in some callgraphs/flamegraphs, and you have a very good overview of what is going on during your keypress.

Run it like this (but remember to chmod back when you’re done less you have attack surface available).

$ sudo chmod 660 /dev/uinput
$ git clone https://gitlab.gnome.org/chergert/keypress
$ sudo dnf install sysprof-devel libinput-devel gtk4-devel
$ make
$ sysprof-cli --gtk --gnome-shell capture.syscap -- ./keyspeed
$ sysprof capture.syscap

a screenshot of keypress. key being press/release on left, time it took on the right.

Currently, this only shows you keypress send to receive in GTK, but if someone cared enough, you could make it take the next GtkFrameTimings and use that to get the presentation time. I don’t need that for what I’m doing, so it doesn’t.

If you go to the marks section, you can dive in to a specific keypress/release cycle. Zoom in on just that section, switch back to callgraph/flamegraph profiler and see what was going on.

Pretty simple, no special hardware needed.

You can see how long it took, where time was spent, and more importantly, how much time was empty between things that matter.

A screenshot of sysprof showing the marks section with timing information for minutia happening across GTK/Mutter for full event delivery timing.

A screenshot of sysprof showing the marks section with timing information for minutia happening across GTK/Mutter for full event delivery timing.

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Hylke Bons

@hbons

Hello again, Planet GNOME!

Greetings from Planet Peanut!

Since there’s a whole new generation of GNOME contributors active right now, I’ll do a short reintroduction: Hello, I’m Hylke!

I was a design contributor in the late 2.X, early 3.X days. Mainly icons and theming. I’ve attended many GUADECs.

I’m also the developer of SparkleShare, a Git-based file sync app. Once a much used tool by the Design Team to collaborate on mockups, now in need for some love and care.

After many years just lurking I’m happy to be officially back as a GNOME Foundation member now that Bobby has joined Circle.


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App icons created in recent months

New plan

I lost my job this year due to the big tech layoffs. Also dealing with burnout, it made me realise I need to go back to working on things that matter to me.

I would love to contribute design full-time.

If you like my work and want to support me, I’m trying to gather enough small monthly sponsors to support me with a basic income. Every little helps.

My focus for 2026:

  • Supply a stream of icons to the Linux ecosystem by designing at least one app icon a week. Developers can request free icons.
  • Reboot SparkleShare. Finish the rewrite in Rust and redesign the interface with GTK4 and libadwaita.
  • Launch a FOSS design service. Make a plan for sustainably assist FOSS communities with product design work.

I will post frequent updates here and on the Fediverse.

Good to be back!

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This Week in GNOME

@thisweek

#253 Fellowships

Update on what happened across the GNOME project in the week from June 5 to June 12.

GNOME Foundation

marimaj reports

The GNOME Foundation has selected the first recipients who will receive funding through its new Fellowship program, and is delighted to announce that Peter Eisenmann and Sophie Herold will begin work as our first Fellows in July.

Sophie and Peter are both long-running GNOME contributors, with many significant contributions as members of the GNOME community. Sophie is known as developer of apps, libraries, and websites, including Loupe, Pika Backup, Glycin, and welcome.gnome.org. Peter is a long-standing Nautilus maintainer (officially known as the Files app), as well as an experienced contributor to platform libraries, including GTK and GLib.

Full announcement: https://blogs.gnome.org/foundation/2026/06/11/announcing-our-first-fellows/

Miscellaneous

Philipp Sauberzweig reports

I’m excited to share with you that I’ll be joining the Sovereign Tech Agency as a fellow for the GNOME Design Team starting in July. Check out the announcement and the full cohort of fellows in the official blogpost.

During my two-year fellowship, I will support GNOME maintainers and developers with design feedback and reviews, create mockups, and coordinate efforts to standardize design patterns. My focus will be on increasing the visibility of design work, improving documentation, tools, and templates, and supporting the onboarding of new contributors.

I’m looking forward to meeting many of you (again) at GUADEC and I’ll post more about my activities soon. I’m currently wrapping up projects from my previous job and taking some time off. See you all back in July.

GNOME Core Apps and Libraries

Maps

Maps gives you quick access to maps all across the world.

mlundblad reports

Maps now shows departures (and arrivals) for public transit stops/stations (when data is available in Transitous)

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GNOME Circle Apps and Libraries

Tuba

Browse the Fediverse.

GeopJr 🏳️‍⚧️🏳️‍🌈 says

This week, Tuba was ported to Android, opening up exciting new opportunities, as we get closer to the next release!

Third Party Projects

Jiri Eischmann reports

Meshy 26.06 has been released. It’s the first stable release of MeshCore client for Linux written in Python, GTK 4, and libadwaita.

It has a feature parity with the official client, but provides native look & feel striving for the best possible integration with the Linux desktop, primarily GNOME.

You can install stable releases of Meshy from Flathub or developoment releases from the app’s flatpak repo.

Stable releases are planned at a rate of once per month.

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Anton Isaiev announces

RustConn 0.16 Released

RustConn just turned one year old, and 0.16 is out. Thank you to everyone who uses it and files reports - that feedback shapes every release.

The biggest change this cycle is the move to IronRDP 0.15: bulk compression for lower bandwidth on slow links, slow-path rendering (XRDP and older Windows no longer show a blank screen), and better compatibility with GNOME Remote Desktop. Huge thanks to the IronRDP project and to all the open projects RustConn builds on for its connections.

Other highlights, all requested by users:

  • Connections with notes now show a small badge in the sidebar, so you can see at a glance which entries have documentation (search also takes into account the content of notes).
  • Snap packaging caught up with the Flatpak build.
  • A lot of macOS fixes (Keychain, SSH password auth, tray).
  • A new Windows / WSL2 setup guide.
  • Plus many small GNOME HIG refinements across the settings dialog and sidebar.

Homepage: https://github.com/totoshko88/RustConn Flathub: https://flathub.org/apps/io.github.totoshko88.RustConn

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austin says

Gelly 1.6 was released this week. Gelly is a Jellyfin and Subsonic/Navidrome compatible player using GNOME technologies. The last month has seen an uptick in development and contributions, with a few major features added:

  • Gapless playback
  • UI polish, including a new compact mode
  • NFC card support with the companion gelly-nfc project
  • Favorites
  • Internationalization

Gelly needs help with translations! Please see the README for details. Thanks to all that have already contributed!

https://flathub.org/en/apps/io.m51.Gelly

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Ans Ibrahim announces

Memento, the movie and tv tracking app, got updates this week with version 1.3.0:

  • Backup and Restore functionality was implemented
  • Import from Ticketbooth is supported
  • Import for Movary plays and watchlist is supported
  • Users can add plays without date

Fractal

Matrix messaging app for GNOME written in Rust.

Kévin Commaille reports

Fractal 14 has landed and is packed with lots of small changes, that make for an even better experience. Here is a quick reminder of the changes since Fractal 13:

  • Call rooms are identified with a camera icon in the sidebar and show a banner to warn that other users might not read messages in these rooms.
  • Calls are rendered in the timeline and incoming calls trigger a notification. We still don’t support calls, but at least now you know when someone is calling and can open another client to answer.
  • While we still support signing in via SSO, we have dropped support for identity providers, to simplify our code and a have a closer experience to signing in with OAuth 2.0.
  • The sidebar room filter has been improved: Enter goes to first room result, and there’s an empty state when no results match the term.
  • The performance of the room list has also been improved, it should be mostly noticeable for accounts that have joined a lot of rooms.
  • Informative events (Unable to decrypt, server notices…) are now styled differently to reflect their special nature and differentiate them from regular text messages that anyone can send.
  • Sending files & location is properly disabled while editing/replying, as it doesn’t work anyway.

As usual, this release includes other improvements and fixes thanks to all our contributors, and our upstream projects.

We want to address special thanks to the translators who worked on this version. We know this is a huge undertaking and have a deep appreciation for what you’ve done. If you want to help with this effort, head over to Damned Lies.

This version is available right now on Flathub.

This cycle, we were lucky enough to get a higher than usual number of new contributors. Most of the changes listed above come from them. If you want to join the gang, you can start by fixing one of our newcomers issues. We are always looking for new members!

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Shell Extensions

Carlos Jiménez reports

New version of Gnome Football extension, now with a calendar panel integration: https://github.com/carlosjdelgado/GnomeFootball/releases/tag/v2.0.0

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Arnis (kem-a) announces

Kiwi (is not Apple) brings a bit of macOS feel to GNOME without getting in the way of the desktop you already use. The idea is to help people coming from macOS settle into Linux and feel at home on GNOME right away. It is fairly feature-rich and modular: macOS-style window control buttons, window controls and titles in the top panel for maximized apps, battery percentage when you are getting low, and a calendar moved to the right with notifications tucked into Quick Settings, accent colored menu entries, among others. The restyling is deliberately minimal, so it plays nice with default Adwaita theme and the rest of your setup.

The latest update v1.7.0 improves the dynamic blur implementation (of course, there is blur) to the top panel, dash via Dash to Dock, and the Overview background, and adds a smoother, slowed workspace switch transition.

Install it from GNOME Extensions or get it from GitHub

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Just Perfection says

A new rule has been added to the EGO review guidelines to prevent GNOME Shell extensions from including unnecessary keys in metadata.json.

That’s all for this week!

See you next week, and be sure to stop by #thisweek:gnome.org with updates on your own projects!

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Laureen Caliman

@lcaliman

Extending Libipuz

From white-boarding my ideas on a Google Doc, to writing a formal design document in Crosswords, my ability to communicate technical ideas clearly is being put to the test.

Writing documentation is critical to guide others’ understanding of the code and choices made on a particular codebase. Especially when several developers are introduced to the system, a way to reference material leads to more preparedness to contribute to the codebase.

I wrote a design document introducing the concepts I would like to implement towards creating a way to generate a dynamic grid. Critique is welcome.

Standard libipuz crosswords currently rely on using an existing dictionary to fill a static box of X length x Y width. However, the implementation of vocab puzzles goes against this logic and instead generates a new grid of N length x M width based on a list of 0 <= W <= 30 words of 1 <= L <= 25 characters long.

I reconsidered the idea of using a GArray to store unplaced words because I want something idempotent. To avoid unwanted time complexity bloat, the backend should not carry the memory of unplaced words. Instead, the frontend will compare the generated grid against the original list to manage words that couldn’t be placed.

Integrating this new feature will be a fascinating technical challenge.

I created a new IpuzVocab class which inherits from IpuzCrossword. I learned how GNOME manages its developer documentation by writing a file myself to introduce this class. Writing this document made me think about the whole picture: how vocab puzzles handle grids, clues, and guesses, comparing it to standard crossword puzzles. I wrote the support to display a vocab puzzle in light and dark mode, with my next goal to integrate them via gi-docgen.

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GNOME Foundation News

@foundationblog

Announcing Our First Fellows

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The GNOME Foundation has selected the first recipients who will receive funding through its new Fellowship program, and is delighted to announce that Peter Eisenmann and Sophie Herold will begin work as our first Fellows in July.

Sophie and Peter are both long-running GNOME contributors, with many significant contributions as members of the GNOME community. Sophie is known as developer of apps, libraries, and websites, including Loupe, Pika Backup, Glycin, and welcome.gnome.org. Peter is a long-standing Nautilus maintainer (officially known as the Files app), as well as an experienced contributor to platform libraries, including GTK and GLib.

Both Fellows will spend time working to enhance the long-term sustainability and health of the GNOME project. Sophie will be working to establish a new RFC process for GNOME, which will enhance our project-level governance. She will also be working on more maintainable and secure libraries through Rust adoption. Peter will work to modernize many aspects of the Files app, including thumbnailing, user directory localization, and the use of modern GNOME platform conventions.

Congratulations to Peter and Sophie – we’re genuinely excited to see what you’ll achieve as our first Fellows, and proud to be supporting your work.

We’d also like to take this opportunity to thank everyone who submitted applications to the first round of the Fellowship. We received some genuinely excellent proposals, and would strongly encourage unsuccessful applicants to apply again in future rounds.

Peter and Sophie’s work is made possible by the generosity of GNOME’s supporters. If you’d like to help fund future rounds and support contributors like them, please consider donating.

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Jakub Steiner

@jimmac

Welcome to the Icon Designer Webring!

Terry Godier wrote a beautiful essay "The Boring Internet". The internet isn't dying, he argues, just the commercial veneer glued on top of it is. Underneath all the engagement metrics and algorithmic feeds, there's still an older, slower, more federated web. One built on protocols nobody owns. RSS feeds still work (thank you, Aaron), people can set up websites and blogs.

Lets start a webring in 2026

Don't worry, I haven't pushed too many pixels and gone a little cuckoo. But it's a fun exercise to remind what the web once was. We'll silently skip over the fact that I actually started using gopher first, but even web surfing didn't begin on a search engine back in the day. It was web rings, later followed by index sites.

Under Construction

Start

Not long ago I posted about designing app icons for 3rd party GNOME app developers. The post generated quite some buzz and some old and new faces started showing up to help with the backlog. So obviously I'd like to take you on a webring tour of all the designers responsible for making the GNOME app ecosystem a little less awkward to browse on Flathub.

Let me introduce you to Brage. He's been around for a couple of years now, helping to tame the flames of the reddit community, helping with the GNOME Circle project to improve the quality of GNOME apps in the wild, creating illustrations for initial states in apps, authoring some noteworthy apps himself. So thank you, Brage, welcome to the 90s!

Next Up: Brage Fuglseth

Linux App Summit 2026 Social Media Retrospective

Linux App Summit 2026 Social Media Retrospective

This is my personal retrospective post – there will likely be some version of this that will go out to various stakeholders.

I want to start off by giving huge praise to our organizing team that worked really hard this year in putting this event together. Couldn’t ask for a better team to work with. Our organizing team is a mix of KDE and GNOME people.

This post will focus on the outreach, fundraising, and social media campaign since that was the bulk of the work I did for LAS this year.

Linux App Summit (LAS) for those who don’t know is a conference organized around the goal of encouraging developing apps on the Linux platform. With
the advent of technologies like Flatpak, we had the technology to be able to ship apps directly to users instead of through the distros. Opening
an opportunity for a bi-directional relationship between app developers and the users of their apps.

This year marks the 10th year I’ve been involved in organizing LAS and its previous incarnation, LAS GNOME. LAS is organized jointly by GNOME and KDE who help fund and promote the conference jointly. It is a showcase of how we can unite and do impactful things.

I was not able to attend this year due to other commitments. I hope other who did attend will weigh in and let us know how it was in-person.

Let’s get to it!

Challenging Myself

I wanted to challenge myself this year and really bring in the kind of engagement  that I could be proud of. I’ve not really had the kind of time I wanted to work on this and it was time to really focus and see what could be done with a proper plan. The goal I wanted to take myself is driving awareness and growing attendance on what our app ecosystem is doing.

What does that entail?

Improving our social media game

The underlying problem I have identified is that Linux and apps was not getting into the headspace of developers. It still felt that this conference was unknown even in our own spaces. We need to break out of Mastodon and start exploring different platforms and content.

In previous years, we were using Buffer since it was free but it was really difficult and unwieldy. We could only schedule 3 days in advance and at times the posts would just drop. We needed to first change the tools we used to really improve our engagement with the world.

With help from the sysadmins at the GNOME Foundation (thank you, GF and Andrea Veri and Bart!), we were able to install Mixpost a self-host social media platform. The two great things about Mixpost is 1) analytics of the posts and social media platforms we were active on and not so active on 2) have a workspace around all our social media accounts and have a team of people working in it with an editorial flow and content calendar. This allowed us to share the workload of posting among many members. For instance, when I wasn’t around, Aryan Kaushik was able to take it over and post. Mixpost is now also being used for various GNOME’s accounts as well. The software continues to improve and hopefully they’ll get around to single-signon support.

With the ability to actually have metrics, the next step is to actually take goals for each of the social media accounts we had and see if we could meet them. Below is a table of the targets I took and the results from February 2026 – May 2026. Instagram was actually started in the beginning of May.

Social Media Start Count Target Count Result
Mastodon 596 796 926 👍🏼
LinkedIn 534 700 619 👍🏼
BlueSky 0 100 39
YouTube 1420 N/A 1610
Instagram 0 N/A 42

Overall, I think we did ok! The high count for Mastodon was because of the great work of the GNOME and KDE accounts on mastodon boosting our posts and helping promoting them before, during, and after LAS. I noticed doing things like polls on mastodon got a lot of attention without needing boosts from the other accounts.

We had decent engagement on LinkedIn. Certainly better than in the past. The trick though is that LinkedIn requires a different lens when you post. Since it is mostly focus on B2B and B2C type of messaging you need to write them differently. I didn’t do it this time because writing social media posts is hard and takes a lot of time and thought.

I didn’t take any goals for YouTube since we did not conceive that we would create content targeted for YouTube. In a spur of the moment, I did a ‘podcast style’ conversation between Matthias Clasen and myself talking about LAS. That gave us about 354 views. Which was encouraging and gives us some idea how organic content on YouTube would be received.

Bluesky was a new account for us. So we started with zero. We gained 39 followers. That might not seem like a lot given the time frame but BlueSky is an interesting platform when it comes to engagement. You can get quite a bit of engagement even if the follower count is low. I think given more time on the platform we’ll be able to make that 100+ if we keep posting content. I think hashtags matter here and playing with the right kind of hashtag and content matters. Bluesky is also was a great experiment when you didn’t have big accounts like GNOME and KDE boosting you.

The media partners we had 9to5Linux, Tuxdigital, It’s FOSS, and Linux Magazine all helped in this regard by using their accounts boost our posts in these other platforms and give us visibility. Thank you to our media partners for helping out and we hope we can work with them closer next year. I’ll like to engage with them further to see how we can help each other out including contributing content. Another idea is to reach out to the speakers of these talks and get them to write some articles that could be contributed based on their talks.

Finally, Instagram. This is an untapped gold mine. I was skimming through the platform looking for GNOME/KDE/Linux desktop type posts to see how well content did. Saw one young lady, who showed off her GNOME desktop with some caption and it gave her 130k views. It was about 10 seconds long. That was impressive. I posted a short video talking about Linux App Summit, and while I got about 130 views – the analytics said most stopped watching after 9 seconds of the 4 minute video I posted. That hurt my pride. I resolved to do better and get better engagement with a 10-15 second video that packed more information and visually more stimulating. As of now the LAS account is still gaining followers despite not posting for 2 weeks. Once again, the media partners helped by liking my posts while the other accounts lay idle.

Working with YouTube Influencers

One other aspects of my plan on boosting the visibility of LAS was to start working with influencers on various platforms. I made a few attempts with a few I knew but was only able to get on one podcast – Tux Digital. Michael Tunnell was kind enough to invite Aleix Pol and myself on his show. For an hour and half, we answered questions and did some bantering. We even went in some organic directions that was fun! I know I had fun, I hope Aleix did too. The exposure was pretty good with approximately 8k+ views for that episode that was 90 minutes. The feedback to the video was very positive with many resolving to attend the conference. Unfortunately, I didn’t set up utm links so that I know where people came from.

Through social media and influencers, we hoped to break out of our media ecosystem and branch out to platforms that developers and Linux enthusiasts hang out and consume content. Meeting where developers are needs to be something we will need to focus on going forward.

Results

The in-person conference was a success, we had 110 people at the conference, the venue capacity was 100. We had 156 people who registered for the conference, this is about a 71% conversion rate. The industry average for free  in-person events is 50%. For LAS, this is unprecedented because we usually had a much worse turnover rate historically. At one point, a few years ago I had started looking into doing registration fees to give people some reason to go and not ghost the conference.

For online this year, we had about 50 online registrations  but it’s hard to gauge anything about online participation since we freely published the YouTube link on social media.

The results for the conference for online had the following results on YouTube:

2025 2026
Day 1 Views 922 1.7k
Day 2 Views 485 1.5k

The above numbers show views within the 24 hour period of each day. These are really good numbers where we’ve more than doubled our viewership on one of the two days compared to last year. Ostensibly, it shows that our social media did build awareness.

Here is the (still increasing) numbers as of now on Youtube:

First Day: 2k views
Second day: 2.7k views

The videos are currently being broken up into individual talks. But the individual talks as of now are averaging about 300 views or so with the top one being 900+ views for Lennart’s keynote.

The aggregate views for all the 13 individual talk videos posted so far is 4.9k. If we combined that with the combined 2k and 2.7k views, we can simplistically (mathematically speaking) would be 9.6k. Interestingly enough, that is not a big difference from the 8k views of Tux Digital podcast that Aleix and I were on. 😀

In regards, to the people who attended Linux App Summit, 16 people filled out the surveys and by in-large most of the people who attended heard about LAS through word of mouth and not so much through social media. So, that’s an interesting data point. I expect that is because of people like Lorenz Wildberg (thank you!) who did on the ground outreach.

Interestingly, enough our online views were quite good compared to say SCALE which peaked at 7.1k views for one talk but in general the average views was less than the average views than at LAS. Our subject matter is increasingly important.

Also to be clear, views do not translate to people.

Looking towards 2027, we’ll want to increase our in-person attendance while doubling our online views. Something we will be focusing on when we organize for next year.

Next Steps

Our organizing team will be posting relevant individual talks on social media once all the individual videos have been posted. I hope you all share those with everyone.

Secondly, we would love to add more people to our organizing team. Specifically, in order to really build out our outreach we need a lot more people to help network and reach out to developers from different communities and different platforms. This way we can start building relationships with other desktop projects, app developers, game developers, designers not just from Linux but from other platforms as well. For that we need a small army of advocates.

 

Thanks

I wanted to add the social media work is a team effort and that I would like to thank Aryan Kaushik and Aniqa Khokar for helping write posts and editing them. As well, I would like to thank Caroline Henriksen for doing all the images and themes on social media!

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Christian Hergert

@hergertme

A Data Layer for GTK applications

Gom is a very old object mapper I wrote to bridge GObject to SQLite. It made a lot of assumptions about the world based on when it was prototyped.

The past couple years had me using it again for the documentation search in Manuals. Typically, I would have just built Manuals to parse all the XML files on disk and hold them in memory. That’s how both Devhelp and Builder always did things. Once we started supporting Flatpak SDKs that was no longer realistic. You could have numerous SDKs all with copies of the overlapping data and it just became easier to have a query model.

One of the more performance critical limitations was the locking model. When gom-1.0 was written, it was not common for distributions to compile SQLite with locking support. So you just created a single thread and did your work over there.

Bolting fulltext search and many other missing features onto the old ABI just wasn’t realistic. Especially when I’ve wanted to make the thing properly async for years. One of my other projects, Libdex is just right over there and perfect for this sort of problem.

The landscape changed and so do our horizons.

A new informed ABI

In the years after Gom was prototyped, I worked at a commercial database company and learned a great deal about implementing the internals of both that database and more traditional RDBMS. That left a certain cringe on my mouth whenever looking at my code predating it. Knowing how things get done inside the database allows for building better APIs to interact with it.

This time everything is async. Queries are modeled like you do with a compiler. Lowered into the back-end specific implementation. There can be an entity map and real transactions which allows you to read back the same instance despite which query inflated it.

The Center

Your early stage objects are the GomRepository, GomDriver, and GomRegistry.

The registry describes the entities that can exist within the repository. This is handy because it allows us to pre-compile information into a model that is both immutable and fast at runtime. Compare that to methods like g_object_class_list_properties() which is a performance bottleneck of its own.

The driver is very obvious. It is our abstraction layer for the database engines. Currently we have support for SQLite and PostgreSQL.

The repository is the center of the center. It is how you query, insert, update, delete, transact, and more. It is likely your application instance owns one of these unless of course you use Gom as your file format in which case you’ll have one per “document”.

Two Access Models

This new version of Gom can support either the entity mapping you’re used to or; optionally, raw access to relations/projections via the GomCursor.

As the cursor moves through the resulting rows you will have access to all the projections requested in the query. Though it holds enough information to allow you to gom_cursor_materialize() the row into an GomEntity subclass.

If you want a snapshot of that cursor row without materializing, you can use GomRecord which can also conveniently be used in GListModel for integration into GTK applications.

Most of the time, you’ll use materialization. And even then it is likely to happen through automated collections rather than with a cursor directly. More on that later.

Sessions

As I mentioned, there was no concept of transactions previously.

In this iteration we have GomSession. It is your standard identity-map layer with transaction-scoping. If you perform multiple queries for the same record, the session will ensure you get the same instance back. That is essential when you do local mutations on an instance and what to see that reflected in followup queries.

Additionally, it makes it nice to have multiple views of an object with an editor or listview and needing them to stay in sync.

Relationship Modeling

Support for relationships was adhoc previously. We had some functions named in ways that made you think you could, but I assure you, they were not well tested.

This time around you can model your GomEntity with 1:1, 1:M, M:M, inverse, self-referencing, all while handling proper delete rules. Combing this with the session support mentioned previously is crucial.

So now you should be able to show related models easily in GtkListView while keeping the paginated-and-lazy model beneath it transactional.

Migrations

In the previous version migrations were dynamic, but largely controlled by Gom itself. Very inflexible.

This time around we have things broken down into Migrator and Migration.

You can use built-in implementations like the EntityMigrator or implement your own. CustomMigrator makes that easy. Especially since you can inject your own migrations at just the right point.

Internally, libgom-2 can snapshot your GomRegistry at specific versions based on the provided metadata. Then it performs a diff between two versions of the registry to determine what migration work must be done.

You can just as easily use a SqlMigration with custom SQL scripts. This stuff is all highly composable now to get exactly what you need.

Live List Models

I’ve written many ways to get live SQLite results into GTK over the past two decades. I think one of the first was a GtkTreeModel implementation for GTK 2 which could do it. With that in mind, it was still rather annoying when making Manuals so I set off to make that convenient.

We have GomRecordListModel, GomEntityListModel, GomRelatedListModel, GomQueryModel all of which have practical uses based on application needs.

But in short, most of those are lazy and support transaction-backed stable identities for entities. Very useful when you have a list of items and an editor loaded in another frame, both of which must reflect the same data.

Expression Trees

This time around I implemented proper expression trees. They model the query, relations, and projections in a manner that allows the driver to lower into a query much more accurately.

You can model things like function-calls cleanly all of which required writing manual SQL before. If you did anything outside of what gom could generate previously, it became madness to maintain.

Vectors

This version of libgom embeds the vec1 extension for SQLite. That means we can store vectors in your records and query them. GomVector makes that easier to manage as a property within your application entity.

I can think of a few things this will be useful for, maybe you can too.

Profiling

This version of libgom has profiling support with another project of mine, Sysprof. The whole library emits profiler marks about what is going on so that it is easy for you to figure out why something might be slow in your application.

Since we’ve already done the integration of Sysprof into GLib/GObject, GTK, Pango, Libdex, and GNOME Shell/Mutter you can very quickly get an idea with details of what is going on in your application. Click record, select the problem area, zoom, and it is often pretty clear. You can have flamegraphs, callgraphs, and timing marks all in one place.

A screenshot of Sysprof in the marks section. A zoomed in timeline across the top, which marks in rows sorted by group/category/name. The timeline boxes show the time region they occupied. In the boxes are the message associated with the mark.

Local First with Sync Coordination

One of my personal motivations for this is around building a native sync protocol for applications I’m building. I wrote numerous SQLite-based sync protocols for the now defunct catch.com before they were acquired by apple. That means I know multiple wrong ways to do it.

This time around, I want to put it right in the data-mapper at the point where you have the most insight. So libgom has the right abstractions in place to build that. The GomSyncCoordinator manages the process and GomSyncTransport is the abstraction-point for service integration.

You work with GomDelta at this layer. The application can provide you with a GomMergePolicy to help make decisions which allow for contextually doing the right thing.

This part is still very new. I’m still building the other side of it but landing the shape early allows me to mock and test things comprehensively before committing to the ABI.

My goal is building a practical, robust, and correct implementation for personal local first features.

A small personal note: as I wrote in my recent update from France, I am no longer employed by Red Hat. Work like this is currently self-funded, out of pocket, while my family and I settle into a new chapter. If you find it useful, a note of encouragement or a contribution means a lot right now. It helps make it possible to keep improving the free software infrastructure many of us rely on.

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Michael Catanzaro

@mcatanzaro

Please Do Not Ban AI-Assisted Issue Reports

Many GNOME projects have adopted a policy banning all contributions generated by LLMs. This policy was originally developed by Sophie for Loupe, but is now used in many other notable places:

This project does not allow contributions generated by large languages models (LLMs) and chatbots. This ban includes, but is not limited to, tools like ChatGPT, Claude, Copilot, DeepSeek, and Devin AI. We are taking these steps as precaution due to the potential negative influence of AI generated content on quality, as well as likely copyright violations.

This ban of AI generated content applies to all parts of the projects, including, but not limited to, code, documentation, issues, and artworks. An exception applies for purely translating texts for issues and comments to English.

AI tools can be used to answer questions and find information. However, we encourage contributors to avoid them in favor of using existing documentation and our chats and forums. Since AI generated information is frequently misleading or false, we cannot supply support on anything referencing AI output.

I won’t attempt to argue that you should allow use of AI for writing code. If you wish to ban LLM-generated code, fine. That’s probably inadvisable, but I am not going to object.

But this policy is far stricter than that. Notably, it strictly prohibits AI-generated content in issue reports (except to translate text). Don’t do this! Prohibiting bug reports is stupid and just makes your software worse. Please make sure your project’s AI policy allows for at least AI-generated static analysis results and AI-generated vulnerability reports. Otherwise, you prohibit entirely unobjectionable problem reports.

It’s hard to imagine what could possibly be the value of prohibiting valid bug reports. AI-generated static analysis works well: the AI is able to think about your code, follow execution paths, and automatically discard most false positives to avoid bothering you with them, and the quality of reports is generally pretty high. They are far from perfect, but the same is true of humans.

Here is a typical example of an AI-generated static analysis finding:

2. Resource leak in update_credentials_cb on gnutls_credentials_set failure

File: tls/gnutls/gtlsconnection-gnutls.c:169-172

When gnutls_credentials_set() fails, the function returns without calling g_gnutls_certificate_credentials_unref(credentials). The credentials was either freshly allocated or ref-bumped, so it leaks.

Pasting this into an issue report clearly violates the ban on AI-generated content. And yet, why would you not want to receive a clear and concrete bug report for memory leak?

I understand not all maintainers are fond of AI, but is your dislike really so extreme that you would choose to ignore valid problems and intentionally make your software worse? If not, then your AI policy should thoughtfully consider how to handle AI-generated content in issue reports. Certainly do not adopt a policy that outright bans all AI-generated content in issue reports.

As an issue reporter, you could theoretically take the problem found by the AI and rephrase all the words, then claim that it is no longer AI-generated content because it is rewritten. This is a waste of time and usually results in a lower-quality, less-detailed result, but you could plausibly do that. Or, if you want to go above and beyond, you could just jump ahead to creating a merge request. But realistically, if your project does not allow any use of AI in issue reports, it’s more likely that either (a) you won’t receive the issue report in the first place, or (b) you won’t receive such issue reports from experienced developers who read and respect your policy, while users who do not read your policy will continue to submit them.

What about security vulnerability reports? Since the start of this year, I have reviewed well over 100 vulnerability reports that I strongly suspect were generated by AI. To reach the “over 100” claim, I sadly only considered vulnerability reports submitted during a particularly heavy four week period, so this is an extremely loose lower bound. Suffice to say, I have seen a lot of them. The quality varies dramatically. Vulnerability reports are now often better or worse than before: better because an experienced human working with a good AI is able to find vulnerabilities that would have surely gone unnoticed without AI, and worse because an inexperienced human with a bad AI might create some pretty terrible issue reports, a significant proportion of which are just outright spam. Low-quality reports remain a problem, but nowadays most AI-generated issue reports are quite good.

Maintainers do not need to tolerate spammy vulnerability reports. If an issue report is bad, of course go ahead and close it. If it’s really bad, then I sometimes don’t even bother replying. But banning good vulnerability reports solely because some portion of the report was generated by AI is unacceptable. AI-assisted vulnerability reports are the new industry standard, and this is not likely to change. Prohibiting issue reports reduces the quality and safety of your software, punishing your users. This is too extreme.

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Jussi Pakkanen

@jpakkane

Faking keyword arguments to functions in C++

One of the many nice language features in Python are keyword arguments. They make some types of APIs  concise and readable. Like so:

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Unfortunately C does not have keyword arguments and, by extension, neither does C++. Adding them as a language feature would take 15-20 years of effort, most of which would consist of trying to convince people via email that such a feature is important and should be added.

There have been attempts to implement this via macros and template magic (link), but they have not seen widespread usage probably because they are using macros and template magic. However it turns out that with modern language features you can fake keyword arguments fairly convincingly. Like so:

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The add_argument method takes a single argument which is a struct. The extra curly braces inside the parentheses boil down to "whatever the underlying argument is, construct it in place with these parameters". The dotted names are designated initializers, so those fields get the specified value whereas other fields get their default values.

And there you go, keyword arguments in C++. You just have to squint a bit and pretend not to see the extra curly braces.

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This Week in GNOME

@thisweek

#252 Stronger Together

As in previous years, This Week in GNOME and this entire month are dedicated to the joys and struggles of all two-spirit, lesbian, gay, bi, trans, queer, inter, pan, asexual, aromantic, and non-binary people. We celebrate the invaluable work and life of all 2SLGBTQIA+ contributors and users, across all backgrounds and experiences.

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Attempts to divide queer communities are not stopping. Fundamental human rights, hard-won over decades of struggle, are still under attack.

But we are here and we are not going anywhere. The GNOME community stands with queer people, now and always.

Together we are stronger.

GNOME Core Apps and Libraries

File Previewer

A previewer companion for GNOME Files.

Peter Eisenmann reports

The last few weeks have been busy for sushi, the previewer companion for nautilus. Not only did Corey Berla’s GTK4 port finally land, but on top of that Tau Gärtli, Nokse and myself have made several modernizations. The major changes are:

  • Dark mode support
  • GTK4, libadwaita, glycin and (initial) Blueprint usage
  • Rework layout of several previewers
  • Nicer floating toolbars
  • Modernize code to use EcmaScript modules
  • Cleaned up deprecated function usages

You can test these changes in GNOME OS or by installing sushi and nautilus from the gnome-nightly Flatpak repository.

Greetings from GPN in Karlsruhe!

GJS

Use the GNOME platform libraries in your JavaScript programs. GJS powers GNOME Shell, Polari, GNOME Documents, and many other apps.

JumpLink announces

I’m currently working on a TypeScript framework for GJS called gjsify, and it has just hit a new milestone: the TypeScript compiler (v6.x) now runs directly inside GJS, so Node.js is no longer needed to run tsc. Just install gjsify and invoke it with gjsify tsc. Beyond tsc, there are other handy commands too, like gjsify install as a drop-in replacement for npm install, all running natively in GJS.

Third Party Projects

Mikhail Kostin says

Vinyl v1.4.0 has been released! There is a lot of changes since v1.3.2. Over the course of a month, I tried to do as much work as possible on the functionality and accessibility of the player. I also want to say with confidence that Vinyl is the first GNOME music player with the ability to read lyrics directly from an ID3v2 tag.

Here is the list of changes that the app has undergone:

  • Added opportunity to synced parse lyrics directly from ID3v2 tag
  • Added a lot of shortcuts, for playback and UI
  • Added functionality for a more detailed scan of covers (Ability to read covers separately for each track)
  • Added a button to open the current directory for the playing track
  • Added search by audio extension
  • Added tooltips
  • Changed track sorting, tracks are now sorted first by folder location rather than by tags
  • The player has been localized into many languages ​​including German, Hindi, Czech, Slovak, Kazakh, Uzbek, Polish and Swedish

Today you can see the new version of the Vinyl on Flathub

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balooii reports

First release of Contributor Atlas!

Contributor Atlas is a set of interactive visualizations that bring a project’s contributor history to life. It’s aimed at projects with a long legacy of contributors.

I built it for GIMP and its ecosystem, with nearly 30 years of contributors to explore, but the graphs are generic - you might find it useful for your own project too.

Explore the live GIMP dataset at the link below. I hope you find it as interesting as I do! https://contributor-atlas-4dab97.pages.gitlab.gnome.org

You can find the project at https://gitlab.gnome.org/balooii/contributor-atlas

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mohfy says

This week i’ve released v2.0.0 of Quizbite, Quizbite is an educational app that let you create quizzes with multiple choice questions, play them and share them with your friends!

You can also export the quiz to PDF, where you can print the quiz if you want to study offline.

In version 2.0.0 we’ve added search for quizzes, added ability to review mistakes after taking the quiz, ability to edit a quiz after creation, and some fixes.

Get Quizbite on Flathub: https://flathub.org/en/apps/dev.mohfy.quizbite

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Gitte

A simple Git GUI for GNOME

Christian says

Gitte, a simple Git client for GNOME built with GTK4, libadwaita and Relm4, just got its 0.6.0 release! 🎉

The headline feature this time is per-file stash operations: you can now apply, pop or drop individual files from a stash via handy context-menu entries, and stash only the files you’ve selected in the working copy view, instead of always stashing everything.

Commit messages also got a lot more interactive. URLs are turned into clickable links, #<id> and !<id> mentions are linkified for known forges, and authors and committers show up as mailto: links. After pushing to a known forge, Gitte now offers a “New merge / pull request” link button so you can jump straight to creating one.

There are new shortcuts to hide untracked files (Ctrl+Shift+H) and to toggle untracked directories without recursing into them, and the staged/unstaged sections in split view are now collapsible, with an option to reverse their order.

Under the hood the working copy view got a performance overhaul: Gitte can now browse the Linux kernel repository with 10k changed files with ease.

Gitte also resolves includeIf blocks when reading the Git configuration now. On top of that come colored pills in the branch info box, a pointer cursor on selectable diff lines, and the usual pile of smaller UI refinements and fixes.

And there’s good news for BSD folks: Gitte is now available in the FreeBSD ports tree, so you can install it via pkg install deskutils/gitte.

Get it on Flathub, for macOS or have a look at the Code.

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Miscellaneous

GNOME OS

The GNOME operating system, development and testing platform

Felicitas Pojtinger says

The documentation for contributing to GNOME Build Metadata (the project which builds things such as GNOME OS, the GNOME Flatpak runtimes and GNOME OCI images) got a big overhaul! If you ever wanted to build your own version of GNOME OS, want to make changes to your running GNOME OS system or fix a bug you’ve found somewhere, or if you’re just curious and want to learn more about how BuildStream, systemd-sysupdate/sysext or the Flatpak runtimes work, now is a great time to try it out! The new CONTRIBUTING.md document is a good place to start: https://gitlab.gnome.org/GNOME/gnome-build-meta/-/blob/master/CONTRIBUTING.md

Damned Lies

The internal application to manage localization of GNOME & friends modules

Guillaume Bernard announces

A few changes for Damned Lies arrived this week! Our translation platform has received two external contributions, and we have very cool new features:

  • @kristjan.esperanto added a dark theme to Damned Lies. You now have the possibility to switch between dark and light themes, or use the auto-mode that will follow your browser and desktop default theme.

  • @balooii implemented a feature to better reward contributors who work on a workflow. The current implementation of the commit action only mentions the author of the translation and the committer. With this change, all volunteers who worked on a translation workflow are mentioned in the commit message with Translated-by, Reviewed-by, and Contributed-by credits.

Then, we have a fix from another contributor, @codeurluce who started contributing with a newcomer feature to fix a glitch in the interface.

I also took the opportunity to work a bit on the Deneb theme that Damned Lies uses to enhance the contrast of the different buttons and elements. The gnome-boostrap-theme received a few updates that are now reflected in Damned Lies. As usual, if you find something odd, please report issues!

Finally, in the diff view (the one you see on vertimus workflows) between a file and a previous version of a PO file, you now see some of the non-printable characters, like newlines, tabs, or non break spaces. If you use some in your language you’d like to have, just ask!

This was a very intense week for Damned Lies, and if you’d like to plant a seed in the i18n ecosystem, please open an issue, contact us on the #i18n:gnome.org channel or ask for new features!

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That’s all for this week!

See you next week, and be sure to stop by #thisweek:gnome.org with updates on your own projects!

Using Fedora Silverblue for Compositor Development

I’ve been using Fedora Silverblue on my desktop and laptop for the past, what, five years? Silverblue is Fedora’s main atomic variant, a spiritual counterpart to Fedora Workstation. I also make niri, a scrollable-tiling Wayland compositor. In other words, a core system component that you cannot properly test from inside a container or VM—you really want it directly on the host. So, why would I choose an… immutable distro? How does that even work?

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Fedora Silverblue makes a frequent occurrence in my niri release notes screenshots.

Atomic distributions have been slowly rising in popularity. Their main selling point is reliability: upgrades work by swapping the old system for the new one in one go across a reboot, rather than modifying the files in-place. Package conflicts and other errors are caught at the time of assembling the new version (in a separate folder), and therefore cannot break your running system. And if a successful update turns out buggy, atomic distros let you simply reboot back into the old version and keep using it as if nothing happened.

This “being able to reboot back” thing becomes even cooler once you realize that it works even across major distro upgrades! When the next Fedora Beta rolls around, I can just rebase my system on top of it to kick the tires, and if anything is broken, I can simply reboot back to stable Fedora (and then undo the rebase).

This is like learning about source code version control. A big weight off your mind any time you want to mess around with your OS. You can just go back.

So, by now there are plenty of atomic distributions to choose from. There’s a whole host of Fedora atomic desktops, Endless OS, the gaming-focused Bazzite and other Universal Blue images. GNOME OS Nightly is atomic, as well as SteamOS powering the Steam Deck. Many of these are built with OSTree which is something of a “git for operating system binaries”.

But, you may ask. What if I develop these operating system binaries? Aren’t atomic distros immutable and all, how do I test my work?

Turns out, this is not a problem at all! In fact, the same tech that lets you go back after an update can also let you freely tinker with your host system and safely go back after a reboot. I’d say that thanks to this ability, atomic distributions provide even more benefit for system component developers than for others, given that they’re constantly testing changes that may break their install.

So, let me show you how I do compositor development on Fedora Silverblue. We’ll start with toolbox where most of the work happens, then proceed to the fun stuff.

Toolbox #

On your immutable host system, you need a place where you can install the development environment. Fedora Silverblue comes pre-installed with Toolbox, which provides just that—a terminal in a normal, mutable Fedora where you can sudo dnf install to your heart’s content.

Under the hood, it’s just a podman container with a whole range of things auto-mounted from the host: the Wayland socket, networking, devices, D-Bus, and everything else needed for apps to “just work” as much as possible from inside the container. You can even interact with it through podman commands:

┌ ~
└─ podman ps
CONTAINER ID  IMAGE                                         COMMAND               CREATED       STATUS         PORTS       NAMES
6ceccce5581e  registry.fedoraproject.org/fedora-toolbox:44  toolbox --log-lev...  2 months ago  Up 41 minutes              fedora-toolbox-44

Most of your development work happens here. Install all the libraries, compilers, editors, LSPs, debuggers, and the rest of the kitchen sink. Since all of this resides inside the same container, it can all talk to each other and work together.

One slightly annoying detail is that since your fully-configured editor is inside the toolbox, you can’t use it to edit files accessible only on the host (e.g. configs in /etc—the system inside the toolbox has its own files there), but that is honestly a fairly minor problem in practice. Fedora Silverblue comes with nano, which works, and if editing host-only files is a frequent occurrence for you, you can always rpm-ostree install a more featureful editor. Another annoying problem is that currently, toolbox prevents SIGHUP from reaching apps, so if you run your favorite editor then close the terminal window, it will happily keep running in the background (along with all its rust-analyzers and such, eating several gigabytes of RAM).

So, running things in a toolbox works perfectly well for most development. CLI tools will run fine, GUI apps will run fine, you can build and install libraries inside the toolbox and test them on apps inside the same toolbox. Even with Wayland compositors, most of them can run as a window (gnome-shell --nested, or simply sway or niri), which is enough to test the majority of the code base.

Moreover, since ~2023, toolbox exposes everything necessary to run compositors on a TTY directly. You can switch to a different VT with CtrlAltF3, toolbox enter, then start a compositor, and it will work as is. This way you can test different input devices directly (trackpad, tablet, touchscreen), test monitor and GPU handling, do proper performance profiling, and so on. Just remember to install a terminal and some GUI apps inside the toolbox because launching the host ones into a toolbox compositor is a bit annoying.

While toolbox is somewhat Fedora-specific, for everything else there’s distrobox. It’s a separate project, but by and large has the same idea—let you easily install different distros as podman containers with automatic host integration. I mainly use it to build or test things on Arch, but I imagine most of what I wrote above works just as well with distrobox.

What if this isn’t enough, though? Say, you’re working on a component like NetworkManager or systemd that must run on the host system. Or, you want to be able to log in to a test build of your compositor along with the rest of the full desktop session. Let’s look at an easy way to do that.

Unlocking the host #

Run sudo ostree admin unlock, also known as rpm-ostree usroverlay.12 This will mount a mutable overlay filesystem over /usr for you to play around in. The overlay will last until the next reboot, at which point you’ll be back to a clean working system.

Now you can simply sudo cp your development build into /usr/bin and restart the service you’re testing.

This also works with libraries. Say, you want to test your changes in GTK against apps installed on the host.3 Build it inside the toolbox, then copy the binaries to the (unlocked) host, and there you have it. Binary compatibility is generally not a concern since Silverblue updates daily and very closely matches the regular Fedora that you build against inside the toolbox.

sudo cp is not a proper substitute for installing though, and you cannot use it as easily for many projects. So let’s get some proper tooling on the host.

Layering development tooling #

Contrary to an apparently widespread belief, you can install packages on the host in Silverblue. This is called layering and is a perfectly normal and supported operation, primarily useful for adding system components such as terminals, window managers, or GPU drivers. Running rpm-ostree install alacritty will cause rpm-ostree to install, or layer, this package on top of the base Silverblue image every time it updates. After a reboot, you’ll have Fedora with Alacritty, as if you installed it on a regular, non-atomic system.

If the change is sufficiently non-invasive, running sudo rpm-ostree apply-live lets you skip the reboot and have a newly installed program available right away.4

When should you layer (as opposed to installing in a toolbox)? Layering is more annoying and slower, and misses the benefit of throwing away a toolbox to start fresh. So, I limit layering to programs that must run on the host, and tools that I frequently need on the host.

Here’s my list of layered packages that’s been more or less unchanged for several Fedora releases:

┌ ~
└─ rpm-ostree status
State: idle
Deployments:
  fedora:fedora/42/x86_64/silverblue
                  Version: 42.20250824.0 (2025-08-24T02:55:42Z)
               BaseCommit: d58dc92e5b05b6a95a0d9352edd864f1292c1883b9b32ac2e6f0af1a2263395a
             GPGSignature: Valid signature by B0F4950458F69E1150C6C5EDC8AC4916105EF944
                     Diff: 12 upgraded
      RemovedBasePackages: firefox firefox-langpacks 142.0-1.fc42
          LayeredPackages: alacritty distrobox dnf fastfetch fish foot fuzzel gamescope gdb
                           gnome-console google-roboto-fonts htop hyprlock i3 kanshi labwc
                           langpacks-ru lm_sensors lxqt-policykit mako nautilus-python
                           netconsole-service niri perf quickshell-git rocminfo strace sway
                           syncthing sysprof tmux trash-cli waybar wlsunset
            LocalPackages: edid-asus-1-1.fc34.noarch
                Initramfs: --include /etc/initramfs-overlay /

In this output, you can find:

  • I removed Firefox with rpm-ostree override remove—I prefer the official build from Flathub.
  • Terminals (must run on the host to access the full host filesystem5): alacritty, foot, gnome-console. My preferred shell: fish. Tool I frequently need: tmux.
  • Services and tools that I want to run without a toolbox: syncthing, distrobox, netconsole-service, trash-cli, htop, fastfetch, lm_sensors, rocminfo.
  • Desktop components: fuzzel, hyprlock, i3, kanshi, labwc, lxqt-policykit, mako, quickshell-git, sway, waybar, wlsunset.
  • edid-asus and the initramfs-overlay provide the EDID for one of my monitors after AMDGPU broke it back in kernel 4.19.6

Along with these, I layer several development tools: gdb, strace, perf, sysprof. These frequently come in handy whenever I need to debug or profile programs running on the host (or do full-system profiling in case of Sysprof).

And then there’s dnf. What?

Layering dnf #

What is dnf, a regular Fedora package manager, doing on an immutable Silverblue host system? By itself, it’s not very useful indeed, since it can’t modify /usr. (Though, it can dnf copr enable, which is convenient. rpm-ostree copr when?)

Where dnf on the host shines, however, is when you combine it with sudo ostree admin unlock. After unlocking, you can install whatever you need in the moment with dnf. This is much faster than rpm-ostree, never requires a reboot, and in fact a reboot makes it all clean up and go away, since it was all in a transient /usr overlayfs.

Example workflows:

  • dnf debuginfo-install to debug/profile something on the host with symbols, report crashes, etc.
  • dnf install some host-only program to test it. Follow up with rpm-ostree install if you decide to keep it.
  • dnf builddep gtk4, then build and sudo ninja install GTK 4 right on the host to test it against host apps. If anything breaks, just reboot, and you’re back to a clean working state.

Unlocking + layering dnf is a very powerful development workflow to the point where I’d almost want dnf included in Silverblue by default. Unfortunately, this workflow is also unobvious enough that the dnf maintainers accidentally prevented it from working some time ago (thankfully, quickly corrected). I understand the UX concern about having dnf visibly available when it cannot work outside this specific workflow, but perhaps Silverblue could just hide it somehow unless the host is unlocked, or rename the dnf binary?

Persistent unlocking #

Generally to put something persistently on the host, you’d just layer it with rpm-ostree install. However, sometimes what you want is a temporary change that also happens to persist across reboots.

This sounds weird, but consider testing a kernel build. You want it to be temporary and easy to roll back, but you kinda have to reboot into the new kernel. And you also don’t want to spend extra time building and layering .rpms.

For this situation, ostree admin unlock comes with a --hotfix flag. It’ll persist the temporary overlay across reboots, and will only reset itself once you explicitly make some change with rpm-ostree. Note that you never lose the ability to reboot into the previous, working system.

Summing it all up #

So, this is what my development workflow looks like.

  • Most work happens in one kitchen-sink toolbox that I (like to but am not required to) reinstall every Fedora release to keep cruft from building up. This includes building and running niri on a TTY.
  • After finishing a change, I unlock the host with sudo ostree admin unlock, copy over the niri binary, and re-log in to test it in my real session. This will automatically reset upon a reboot.
  • When working on a long-running branch, I’ll build a work-in-progress niri .rpm and layer it with rpm-ostree install to persist the new version across reboots.
  • I use dnf install on the host when I want to throwaway-test something host-specific and have it automatically reset upon a reboot.

Over time I made a few small quality-of-life tweaks to smooth out some rough edges in this workflow.

For example, toolbox enter is a mouthful and always drops me into bash. Enter t, a script in my ~/.local/bin/, always available in $PATH:

#!/bin/bash

if [ $# -eq 0 ]; then
    command=fish
else
    command="$(printf "%q " "$@")"
fi

exec toolbox run -c fedora-toolbox-44 bash -ic "$command"

Now, typing t puts me in the toolbox directly into my dear fish shell. Typing

t some-program "with complex" arguments | grep "and stuff"

also works as expected, with correct argument passing thanks to printf "%q ".

This works for .desktop files too. Say, you installed VSCode in the toolbox and got a .desktop file. Just change:

Exec=/usr/share/code/code --ozone-platform-hint=auto %F

to:

Exec=t /usr/share/code/code --ozone-platform-hint=auto %F

and it’ll run in the toolbox. (I understand distrobox handles .desktop files automatically.)

Note that I use toolbox run but route the command through bash. This is necessary to get all environment variables like $DEBUGINFOD_URLS that distros keep stubbornly putting in /etc/profile.d/ scripts, which of course don’t get sourced without a bash -i.

Another quality-of-life improvement was binding a separate hotkey to spawning a terminal directly in the toolbox. I actually noticed that most of the time, when I open a terminal, I want to be in the toolbox, so now my SuperT spawns the toolbox Alacritty, while the less convenient SuperShiftT spawns the host Alacritty.

Furthermore, at some point I got tired of waiting for the…

┌ ~
└─ hyperfine -w 3 --shell=none 'true' 't true'
Benchmark 1: true
  Time (mean ± σ):     411.9 µs ±  35.8 µs    [User: 248.9 µs, System: 111.3 µs]
  Range (min … max):   374.1 µs … 1147.6 µs    5794 runs

Benchmark 2: t true
  Time (mean ± σ):     257.8 ms ±   2.0 ms    [User: 3.0 ms, System: 6.1 ms]
  Range (min … max):   255.2 ms … 260.5 ms    11 runs

Summary
  true ran
  625.92 ± 54.60 times faster than t true

…extra 250 ms for toolbox run, and wrote a script that keeps Alacritty running as a daemon inside (and outside) the toolbox, making opening a new terminal window always instant. As a bonus, this happens to fix the SIGHUP problem that I mentioned above: since Alacritty runs directly inside the toolbox, closing its window will properly close the terminal app running inside.

(Eventually I went even further and made a tiny service for fun that runs inside the toolbox, listens to a socket, and runs the command it receives. I only use it in .desktop files though instead of t to avoid the 250 ms delay.7)

What about other systems? #

I quite like my Silverblue setup. It very much works, and with the tools that it has, it lets me do anything that I might need.

Silverblue is not without its problems however, so I’ve been thinking about what parts of the experience I find important, and how well other distributions currently satisfy them.

1. The ability to reboot to a previous, working system. Most new atomic/immutable distros can do this since it’s the main value proposition. It’s also possible on NixOS. On traditional distros I think you can get something close with btrfs snapshots, but it requires a complex setup.

A/B updates tie closely into this, where rather than mutating the running system, an update is prepared in a separate folder, then atomically swapped with the previous system version (which remains available to boot into should something go awry).

2. Anti-hysteresis. The host system always stays clean, packages don’t build up over time.

On a normal distro, a few months is enough for you to scarcely have any idea about all the random one-off packages you installed and forgot about, especially various development tooling and build dependencies not to mention the texlive-full installation. They use up disk space and time during system updates, sometimes cause conflicts and other annoying issues. Config migrations build up, and your system gradually drifts away from a clean well-tested upstream state.

Immutable distros solve this by not letting you install stuff on the host, and every updated rebuild of the host system starts from a fresh state, so there’s no accumulation of junk.

NixOS and Silverblue do let you add (layer) packages, so they can build up, but:

  • they make it sufficiently annoying, making you prefer non-host environments such as toolbox for one-off packages;
  • even with layered packages, the system is rebuilt from a fresh state every update.

Technically, you could use toolbox for everything even on a normal Fedora Workstation, but this requires discipline and doesn’t save you from config migrations, SELinux labeling changes, etc.

3. The ability to easily install things on the host. This is the part where many newer immutable distros fail to provide a good experience. I need to install programs on the host, whether it’s because I want some host desktop components, or to test my own compositor, or whatever.

Often, I want to install something on the host quickly. For distros such as Universal Blue spins and other bootc-based systems, the suggested way to include components on the host is making your own downstream spin. But this works only for long-term packages: I don’t want to spend time editing and kicking off a full system build just to test some new terminal or notification daemon, not to mention the whole question of how to keep such a custom system always up to date with its base distro.

Compare this with rpm-ostree install on Silverblue: one command, slow but tolerable, and the OS remains automatically updated with no extra setup.

Some systems are even more limited, like GNOME OS which is based on the Freedesktop SDK. The selection of tools and libraries available in the Freedesktop SDK is (intentionally) much more limited compared to most distros, so in many cases you’ll find yourself having to go and build whatever you need from source. If that happens to be something big and complex like Qt (to try a hot new Quickshell-based desktop): good luck; I hope you didn’t have plans for the weekend.

A common suggestion for these OSes is systemd-sysext that lets you build an image and overlay it over /usr. Florian Müllner gave a talk at the 2025 GUADEC showing a nice workflow for using sysexts for Mutter and GNOME Shell development and testing on immutable distros.

It’s also possible to enforce system version compatibility checks in sysexts. A system like GNOME OS could build and ship a collection of sysexts version-locked to the runtime they were built against, and automatically updated together with the rest of the system using systemd-sysupdate, resulting in an experience similar to layered packages. (In fact, GNOME OS does have that, just the selection of sysexts is fairly small.)

Some software can be packaged into self-contained sysexts that work on most distros. The Flatcar sysext-bakery is one repository of such sysexts.

What’s wrong then? Well, the main limitation of sysexts is that they are meant for tools without dependencies. They do not do any dependency resolution or support any dependencies other than, optionally, the base OS itself. Back to my example, while it’s possible to build and ship sysexts for Qt apps that bundle Qt itself, all of those sysexts will carry their own copies of Qt. Even worse, since they are mounted into the same filesystem tree, conflicting files (say, different-version Qt binaries) will get mounted only from one of the sysexts, whichever one happens to mount last. So sysexts aren’t a complete replacement for packages (nor are they intended to be).

4. The ability to make transient changes to the host. While I don’t immediately see why you couldn’t put a writable overlay on any regular distro like what ostree admin unlock does, I haven’t seen anyone doing it, or any simple “no thinking necessary” tools for it.1 Perhaps it’s too easy to mess up outside immutable systems?

It’s worth noting that some paths like /etc aren’t usually covered by immutability and overlays, so you still need to be a bit careful.

Conclusion #

All in all, Silverblue appears to be a sweet spot between offering immutable/atomic guarantees with plenty of useful tooling bundled in, while also being a normal Fedora with a wide package selection available for both persistent layering and quick transient installation. I appreciate the QA and other behind-the-scenes work that goes into my ability to install Silverblue and be reasonably sure that it will work, and keep working, with all of my hardware, and that I won’t have to hunt for packages to get a working bluetooth or what have you. My Silverblue installs are the longest I’ve kept any single distro, and I have no urge to reinstall because my host system remains clean and I know exactly what it comprises.

My issues with Silverblue mostly boil down to some rough edges and slowness of rpm-ostree, and some less than ideal Flatpak repository defaults. Having to do most of the work in a container is somewhat annoying at times, especially when dealing with nested containerization or VMs. But I’m not sure there’s a better way fundamentally, without trading host system robustness. For the few things that do require it, I can always unlock the host.

I hope this post sheds some light on immutable system workflows and perhaps inspires you to try one. I’d also love to hear your feedback and suggestions! Did I miss something? Is there a better way of doing things? A new system that solves all problems and makes everything better? Please reach out to me on Mastodon or by email, linked at the bottom of the page!


  1. I’m told the modern alternative is systemd-sysext merge --mutable=ephemeral, which works across all distros and not just Silverblue. Haven’t tried it myself yet! ↩︎ ↩︎

  2. I didn’t quite realize this before, but rpm-ostree usroverlay seems to literally exec ostree admin unlock:

    ┌ ~
    └─ rpm-ostree usroverlay -h
    Usage:
      ostree admin unlock [OPTION…]
    
    Make the current deployment mutable (as a hotfix or development)
    (...)
    ┌ ~
    └─ rpm-ostree usroverlay --version
    libostree:
     Version: '2025.4'
     Git: 99a03a7bb8caa774668222a0caace3b7e734042e
    (...)
    
     ↩︎
  3. Which is, uhh, not a lot of apps come to think of it. Nautilus, Ptyxis, Software, System Monitor, Settings, xdg-desktop-portal-gnome dialogs—the rest come as Flatpaks on Silverblue. How to test your GTK changes against those Flatpak apps? Uhhhhhh ↩︎

  4. For years, it’s been rpm-ostree ex apply-live, where ex stood for experimental. I guess I’ve been procrastinating on this blogpost long enough that it had time to graduate to non-experimental rpm-ostree apply-live↩︎

  5. The Ptyxis terminal can work properly on the host even when installed as a Flatpak. It does this by spawning a small binary on the host (through a host-run permission) that does all command spawning and PTY communication, while the Ptyxis GUI remains inside Flatpak. This is a clever workaround, but requires a sandbox hole and very careful engineering, and arguably runs somewhat at odds with the point of Flatpak. ↩︎

  6. Since writing that example, I replaced that monitor and finally got rid of the custom initramfs. This is faster because without overrides, Silverblue directly uses an initramfs built on Fedora servers, and I think it also works better with secure boot? Either way, I wanted to leave it in as an example that you can customize the initramfs on Silverblue if needed. ↩︎

  7. See for yourself:

    ┌ ~
    └─ hyperfine -w 3 --shell=none 't true' 'true' 'tb true'
    Benchmark 1: t true
      Time (mean ± σ):     259.5 ms ±   3.6 ms    [User: 2.9 ms, System: 6.2 ms]
      Range (min … max):   255.7 ms … 266.6 ms    11 runs
    
    Benchmark 2: true
      Time (mean ± σ):     408.7 µs ±  34.2 µs    [User: 248.6 µs, System: 107.1 µs]
      Range (min … max):   370.2 µs … 1152.8 µs    6665 runs
    
    Benchmark 3: tb true
      Time (mean ± σ):     462.8 µs ±  41.7 µs    [User: 264.2 µs, System: 135.6 µs]
      Range (min … max):   399.2 µs … 786.4 µs    6688 runs
    
    Summary
      true ran
        1.13 ± 0.14 times faster than tb true
      635.00 ± 53.80 times faster than t true
    
     ↩︎

Take it easy. A guide to avoid burnown during the Vulnpocalypse

Do not let the AI to remove the fun part from software development. We shouldn't allow gen AI to write software just because it "can". First, we must ask if it "should" do it, and even then, we should ask if we want to delegate the fun part, the thinking, the writing, the learning.

Remember what's important, journey before destination, we are the Code:

Do not let AI to destroy the community, do not let it destroy the technological knowledge commons.

tl;dr

Open Source maintainers are dealing with a lot of new reports and pressure to "fix" the project due to generative AI.

We need to find a way of stopping this and get back to something maintainable before all maintainers get burned out and look for a job in a farm:

  • 100% secure software doesn't exists, so there will be always a possible CVE there. As Spaf said in 1989:

The only truly secure system is one that is powered off, cast in a block of concrete and sealed in a lead-lined room with armed guards - and even then I have my doubts.

  • Fixing bugs, adds new bugs, and if you need to fix something quick, the probability of new bugs will be higher. Do not forget about the First Law of Programming:

If it works, don't touch it

  • The amount of CVE reports is lowering the CVE credibility and quality, so if everything is a "high" security issue, we can't prioritize now and these reports are not different from random issues in github. Do not listen to The Boy Who Cried Wolf

  • Stable software is sable because it doesn't change too much. It's something that we are willing to loose trying to reach the impossible of 100% secure software?

The actual problem

There's a lot of money in AI tech right now, and everyone is trying to make the best gen AI tool or just pretend that their tool is the best.

In relation with the software analysis and writing, targeting the open source is the obvious strategy.

  1. It's interesting to scrap every line of code, patch, pull request, issue and discussion around software to train your model, so AI scrappers are DDoSing open source projects infrastructure.

  2. To promote their tools or themselves, Security Researches are using AI to target any project, reporting High security vulnerabilities, with the only goal of getting a CVE number to say how good they are.

This second point is affecting maintainers, because now you are receiving a lot of poor quality security reports, that are generated with AI and that looks plausible and are hard to read. You need to spend a lot of time to check if there's an actual wolf there or if it's again this boy that's tricking me.

This is burning the energy of maintainers, that instead of doing something productive are wasting their limited time talking with a Stocatic Parrot.

Do not let the AI Bros to use classic manipulation techniques on you!

A lot of open source projects are maintained by volunteers that do the work with passion and love. And even if it's the job that paid your bills, the maintainer can feel the pressure. When someone put a lot of love in something and work on it during years, it's part of his identity, so attacking the software is like attacking the person behind it.

This is nothing new, and a lot of people take advantage of this emotional link to manipulate the maintainer to do something that he do not want to do.

AI bros are using these techniques, do not let them to manipulate you and define your project agenda.

Here's a (not complete) list of known manipulation techniques that you can detect (and disarm!) in your daily community work:

  • Flooding the queue. Just create so many new issues that the actual maintainers can't deal with it. You feel responsible for the project and feel bad because your TO-DO list is growing.

  • This software is not secure (doesn't do what I want), I will use this other one instead that's better. The classic, "GNOME doesn't allow me to change this specific preference, I'll use KDE from now on".

  • This software is low quality, it doesn't follow the (my random) quality standards. Direct attack to the maintainer self-esteem.

  • Gaslighting software development. LLM are expert at this and people that uses it just copy the tactic. When the maintainer detects something weird and just tries to blame the other person for reporting nonsense and wasting all people time, it starts to invent new arguments and ignore the previous interaction.

So, take it easy, and remember the best clause in almost any software project, THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU:

Disclaimer of Warranty.

THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM AS IS WITHOUT
WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND
PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE
DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR
CORRECTION.

Is the software more insecure in 2026?

No. Anyone old enough could remember how insecure old software was. Do you remember windows 98? Do you remember the internet when everything was http (without that little s at the end), when people use ftp to logging into their server and modify the php code directly on production?

It's true that today we have more dependency on technology, but it's also true that everything is more secure, we have more and better cryptography, we have different levels of isolation, virtual environments, containers, virtual machines...

But we have the feeling that since AI can analyse all the software and look for vulnerabilities, we are doomed, because any stupid kid can hack my over engineered GNU/Linux machine!

First, that's not true, you need to know about security to get something useful from any AI tool. But even if it was true, what can you do about it? We need to be practical and find a balance between risk and usefulness, so do not overestimate the risk just because everyone is talking about it right now.

But even then, the security paranoia is not good for anyone. Software is inherently buggy, people write software and makes mistakes, so a possible vulnerability appears. In theory, these bugs are fixed when discovered, so it's always recommended to update to the latest version, because almost all known bugs will be fixed.

But it's also known that new versions comes with new functionality and code, and that means new "unknown" bugs or different behavior. That's a headache, so that's why the stable and Long Term Support are popular distributions, because "if it works, don't touch it".

Stable packages just get the fixes, not new features, but fixes are also code changes, so there's always a possibility to break something, even with a patch update.

The stable software has a lot of value, do not let the AI security paranoia destroy that, and convert everything in a rolling release with the latest and greatest (and possibly broken) software. Sometimes it's better to keep using something old, with known vulnerabilities that you can mitigate, than use the latest with unknown new vulnerabilities that you can't do anything about.

I will fight AI with AI

Please, do not do that. What I was trying to argue during this long post is not a technical problem. The current burnout problem in open source is a social problem, you can't fix it with a new layer of probabilistic tokens.

  • Community reaction against AI. The current industry push for the usage of AI everywhere is affecting a lot of people, and as a reaction a lot of people are directly fighting back. Using gen AI just sends the message that you do not care enough to do it yourself, and destroy the trust on the project.

  • It doesn't worth it. Even if the AI works (that it doesn't) it doesn't worth it. Writing code is easier than reviewing, you learn and grow with every new line of code that you write, delegating the fun part and personal growth part to an AI will make you work more miserable and you will be a junior forever.

  • It doesn't create community. Think about it, it's hard to get someone involved in a software project, but who will want to read or improve the code produced by a gen AI? The only future collaborator will be another AI.

Take it easy

Just remember, you can always say no, there's no hurry, and there's no need to work on something that you don't want just because other people consider that important.

Free Source is something done by people, for people. The software is important, but the community around it is sometimes more important. We use Free source not because it's technically better (that it is), but because we trust who, how and why are writing it.

Remember why are you doing this, do not remove the Fun part, continue with the Just for Fun mood.

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Nick Richards

@nedrichards

Sunset Appearance

I love adaptive interfaces and technology that blends in more than the average human. I’ve spent literally years tinkering with ‘frecency’ ordered lists, bought a meural screen and have recently been glorying in the fantastic GNOME Adaptive Brightness.

On that last point, whilst GNOME already has Automatic Screen Brightness, and it is a good feature, dmy3k’s extension goes further on the specific machines with cool hardware: steadier behaviour with changing light, smoother transitions and brightness curves you can tune. One of the things I’ve been exploring with extensions recently is ’this feature, only more so’ and adaptive brightness is a good example.

Living far from the equator, evenings happen. The room goes grey, the window stops being a useful light source and GNOME is still cheerfully in light mode because I told it to be bright at the time one takes screenshots. Night Light is already doing its bit by then. The display has warmed up, which is nice, but the rest of the interface lacks the level of ‘darque’ required. I wanted the normal GNOME appearance preference to follow the day as well: light while it still feels like day, dark once the evening has properly arrived. Users of other operating systems may be aware of this feature, but for the purposes of this blog post let us pretend that everything below is entirely unique.

So I hacked up Sunset Appearance, a small GNOME Shell extension for GNOME Shell 45 to 50. At civil dusk it writes the same setting GNOME Settings uses:

org.gnome.desktop.interface color-scheme = 'prefer-dark'

At civil dawn it sets it back to:

org.gnome.desktop.interface color-scheme = 'default'

My dad was an aviator, so I got to hear a lot of exciting words growing up, such as ‘civil twilight’, which always makes me think of Romeo and Juliet. Sunset turns out to be a surprisingly slippery concept, and very longitudinally mediated. In London in summer there can be plenty of useful light after the sun has dipped below the horizon, and the desktop does not need to go ‘darque’ the moment the sun touches the skyline. Nautical and astronomical twilight are too late for an interface preference, and in some places at some times of year they can fail to happen in the normal way at all.

Civil twilight is when the centre of the sun is 6 degrees below the horizon and when it really does feel like the world has changed character.

Location is awkward too, because civil dawn and dusk need latitude, longitude and date. There’s some interesting fallback logic to infrequently get a coarse location (good enough for a city) and then fall back to cached data if available as Night Light already needs much the same information. Frequent readers will remember my concerns over London, Ontario being above London, England in many search boxes so there is no virtue in making the user type London into another small box. If neither source has usable coordinates, nothing changes.

Manual override behaviour is another thing that avoids annoyance. If the extension sets dark mode at dusk and I then change GNOME back to light mode, I meant that. After any override, it waits until the next scheduled dawn or dusk transition before touching the setting again.

Solar time code has an unreasonable number of edges for something everyone thinks they intuitively understand. Keeping with my aggressive policy on internationalisation the tests keep London as the ordinary case, then poke at time zones, date line longitudes, DST changes, Antarctic stations, Arctic towns, awkward offsets such as Lord Howe and Chatham and cases where civil dawn or dusk may not exist at all. My time reading brr and pretending to be in New Zealand to solve work bugs was not poorly spent.

Right now Sunset Appearance can be built from source. At some point I may choose to distribute it more widely, or even see if someone has already solved my problem better.

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Jakub Steiner

@jimmac

Backrooms

Backrooms

Not the best film ever, but in today's Hollywood landscape it's a rare breath of fresh air. Kane Parsons takes the internet meme concept he started on YouTube and actually makes a feature-length film that's doing great at the box office.

The mood is great. That unsettling stillness of these generic liminal spaces. For something that builds a feeling / mood, the flick would benefit from a butcher in the editing room. I'd probably still not give it the extra star, but this really isn't the kind of movie that needs the extra 20 minutes.

Biggest entertainment was definitely watching my son freak out in the third act. :)

★★★★☆

Some news about the internationalization project

This first blog post marks the opening of the internationalization blog! The i18n team will use it to share news and projects on the current plans. Don’t forget to subscribe!

The i18n team has seen some changes recently, at the beginning of 2026 and we thought it was necessary to publicly announce this change and introduce ourselves a bit.

Before all, we want to greet and deeply thank all internationalization coordinators that participated in the project so far and made GNOME what is is now. We are a global software community of volunteers, leading the free software ecosystem and are accessible in many languages. With this, we cover almost everyone on Earth. Thank you very much Andre, Alexandre, Claude, Daniel, Gábor, Gil, Mario, Piotr, Petr, Kjartan and all the others. Without you this wouldn’t have been possible.

What is internationalization?

Internationalization, or i18n for short, is the act of ensuring software or documentation can be used in other languages, countries, and cultures. This means designing and developing applications in a way that removes barriers to localization, making it possible to adapt them without requiring significant engineering changes.

In practice, this involves separating user-facing text from the source code, so it can be translated easily, and ensuring that the software correctly handles different character sets and writing systems, including right-to-left scripts. It also means being mindful of cultural conventions such as date and time formats, number formatting, currencies, and units of measurement.

Internationalization goes beyond text. It includes accommodating differences in sorting rules (collation), keyboard input methods, plural forms, and even layout considerations, as translated text can vary significantly in length. Developers must also ensure that their software supports Unicode and uses libraries or frameworks that simplify handling these variations.

For the GNOME community, internationalization is a collaborative effort between developers, designers, and translators. By preparing software properly, the i18n team enables localization contributors to focus on producing high-quality translations, ensuring that GNOME is accessible and welcoming to users all around the world.

A new team

The team has reborn with new faces: Anders Jonsson, Rafael Fontenelle and Guillaume Bernard, respectively coordinators of the Swedish, Brazilian Portuguese and French team. Let’s introduce ourselves a bit…

Rafael (@rafaelff) is coordinator of the GNOME Brazilian Portuguese Team for more than 13 years after a short but intense period of contribution as translator. Besides GNOME, he contributes to the translation of Python Docs, R language, Fedora, TranslationProject (GNU projects, etc.) and others. Also maintains some packages in Arch Linux’s AUR.

Anders (@ajonsson) is coordinator of the GNOME Swedish Team for over 10 years, translator in the Swedish branch of the Translation Project, and a member of the GIMP Team with a focus on internationalization questions and testing.

Guillaume (@gbernard) is coordinator of the GNOME French Team since this year after 14 years of contributions, first as a translator, reviewer and after a few years, he has been involved in submitting team’s translations. He is the maintainer of GNOME Damnes Lies, our translation platform since 2020. He took this responsibility after years of dedication from Claude. Thank you again for this mentorship!

Image

Steven Deobald

@steven

Stay and fight.

Nine months ago, I had to field quite a few angry comments from folks who told me they intended to drop their GNOME Foundation memberships in the wake of confusing and opaque board behaviour. I say to you now what I told each of them back in September:

Stay and fight.

 

The GNOME Foundation saw a much needed — and long overdue — changing of the guard back in August of 2025. In the past 12 months, the Foundation has finally made the improvements it should have been making over the past decade:

  • 2025-05-09 – GNOME’s infra team had its first management review — it was the cleanest infrastructure review I’ve performed in my career. [edit]
  • 2025-05-16Foundation Reports begin in earnest as a first small step toward a transparent GNOME Foundation. We begin the hunt for a new Treasurer.
  • 2025-05-23 – We started a Foundation Handbook to match handbook.gnome.org. (This has since migrated to a wiki.) We started moving all the Foundation’s documents into a central location. Project management began at the Foundation for the first time ever.
  • 2025-05-28 – The Foundation publicly acknowledged that attacks on our Matrix servers, using illegal images, constitute crimes.
  • 2025-06-06 – Both donate.gnome.org and (later) fellowship.gnome.org are pitched and accepted by the board. We brought on Deepa Venkatraman as Treasurer. Bart Piotrowski set up vault.gnome.org for passwords.
  • 2025-06-14 – Andrea Veri completed the transition to donated AWS resources for GNOME infra.
  • 2025-06-20donate.gnome.org is released, thanks to the hard work of Bart, Sam Hewitt, and Jakub Steiner.
  • 2025-06-26 – The “Donate Less” campaign begins, in anticipation of the outbound program that would become fellowship.gnome.org.
  • 2025-07-05 – The concept of fellowship.gnome.org goes public. Work on the corresponding donate.gnome.org shell notification starts. We tightened fiscal controls. We added redundancy to all our financial, legal, and operational processes. We interviewed a pipeline of candidates and selected Ignacy Kuchciński to complete the work under the Digital Wellbeing grant.
  • 2025-07-12 – We invited postmarketOS to the Advisory Board.
  • 2025-07-21 – We started stabilizing the GNOME Foundation’s finances for the long term by redefining the Board Reserve and taking a hard look at balancing year-on-year (annual recurring) revenue and expenses. We added the first-ever redundant signatories on bank accounts.
  • 2025-08-08 – We created a shared online space for Advisory Board members to collaborate.
  • 2025-09-05 – First corporate sponsor.
  • 2025-09-12 – Deepa’s budget process is “the best the Foundation has ever had,” according to multiple directors.
  • 2025-10-10 – Digital Wellbeing is delivered. The Foundation gets a much-needed credit card policy.
  • 2025-10-24 – A new Finance Advisor arrives. (An important role at a 501c3.)
  • 2025-11-28 – The budget is balanced. More importantly, the budget report contains the commitment to balancing recurring expenses and recurring revenue, continuously.
  • 2025-12-19 – Deepa joins as a full director and remains Treasurer.
  • 2026-01-09 – A new automated accounts payable and accounts receivable system is installed.
  • 2026-03-20 – Financial reporting moves from quarterly to monthly.
  • 2026-04-17 – The Fellowship Program begins! Users’ donations come full-circle: a percentage of every donation now goes directly to developers.
  • 2026-05-15 – Finances are on-target. The Foundation opens a position for Finance Director.
  • 2026-05-29 – Four old finance platforms are retired as the finances of the Foundation are automated and simplified. The Foundation introduces a Concern Escalation Policy: if members feel that directors or staff are abusing their positions with policy violations, illegal activity, discrimination, or conflicted behaviour, they’re provided the reassurance that they can blow the whistle without risk of retaliation.

 

That’s a lot for one little nonprofit. But this is the beginning of GNOME Foundation 2.0, not the end. The work must continue and there is still plenty to be done.

If you let your membership expire in recent years, get it back. If you are thinking of leaving, don’t. And if you are thinking of running for board elections, run.

The GNOME Foundation is the healthiest it’s ever been. It’s reducing costs and focusing on its actual mission: GNOME. The excellence demanded of GNOME hackers is now demanded of the Foundation, too. You can be a part of continuing that trajectory.

There has never been a more meaningful time to join the GNOME Foundation board.

 

Donate to GNOME

 

EDIT: “GNOME’s infra team had its first management review — it was the cleanest infrastructure review I’ve performed in my career.” was previously “GNOME’s infra team had its first management review — it was spotless.” Someone on Reddit took issue with the use of the word “spotless”. This edit serves to accommodate them.